Average User Score: 5.5Apr 29, 2014If you loved Spider-Man 2, you should get this game.
I've been trying to think of an adequate way to convey how well done this game is, and I think it pretty much boils down to that. That same great feel you had playing as the web-slinger a decade and 2 generations of consoles ago has returned.
That isn't to say there aren't some rough edges in the production. Some character models could have been refined more, there are some jaggies, and objects will pop in off in the distance as you web swing, and some open world photography missions aren't terribly involved. This is the lack of a smooth finish that is the nature of movie tie-in games, as their production is limited by when the marketing push from the movie has to happen.
But all of it can be forgiven due to the massive amount of things that are right. The Amazing Spider-Man 2 has it where it counts. The story is worth being invested in. Character dialogue isn't just there to propel the story, but also to engross you in the world. Spider-Man is as witty as he should be. Beenox continues its well thought out combat mechanics. Spider-Man is quick, nimble and flashy with flips and web pulls and stealth takedowns if you so choose. The web swinging feels as good (if not better) than the gold standard in Spider-Man video games set by Spider-Man 2. The web rush option gives you that extra bit of control that you need when you fly through a city by a string at 100 miles per hour. Every -thwip- of the web is fulfilling. The sounds of the city give life to the environment at ground level, and the silence of the air above it gives you a moment to pause and appreciate your responsibility as the city's lone hero. I could go on and I want to go on, but there are so many instances of attention to detail in both the mechanics and the world's content that do exactly what the game should do: you feel like Spider-Man. I feel that it would just be best for me to say once more - if you liked Spider-Man 2, or I should say, if you like the character of Spider-Man in general, the game is worth your time.… Expand
Average User Score: 7.2Oct 31, 2013Never before in 15+ years I have been playing video games have I seen such a great game with such inaccurate reviews. Some professional reviews seem to have only played the first level. Other reviewers who posted videos I've seen clearly did not take the time to learn how to play the game (there is a learning curve), and have it a poor review simply because they found the first few hours to be harder than they anticipated. These reviews are what compelled me to write my first Metacritic review for any piece of entertainment. Before I begin, allow me to say I've played and completed a lot of both 2D and 3D Sonics (games include the original, Sonic and Knuckles, Sonic CD, Sonic Advance, Sonic 4 ep. 1 and 2, Sonic Adventure 1 and 2, Sonic and the Secret Rings, Sonic Colors, and Sonic Generations).
Sonic: Lost World is a complete victory for the franchise and continues the upward swing in quality that has been happening since Sonic Colors. New gameplay elements like Sonic's new parkour abilities add a level of creativity to how you choose to progress though the well-designed, multi-path environments. If you love playing acrobatically, you may choose to wall run and jump through the same area that a speed runner would use Sonic's spin dash to get through. Other players may choose to destroy all Eggman mechs in an area using Sonic's homing, kick, and bounce attacks, and others still may use found power-ups (Wisps from Sonic Colors, for those who are familiar) to unlock all new paths altogether. I've personally played through some levels 6 to 7 times and have found that most levels have allowed me to play differently on each run through. To reiterate what I said earlier, there is a learning curve, but after about an hour I was playing with Lost World with fluidity.
Sonic's new abilities and the level design have offered a gameplay experience unlike any I've had before. You may be able to draw comparisons in visual design to Super Mario Galaxy, which also used the idea of planetoids in level design, but the similarities stop there. The gameplay is as fresh as it can be, both for the franchise and platformers in general. It's no secret that Sonic has had trouble finding his footing in the 3D era, with the Adventure games offering fun but flawed experiences and Sonic 2006 becoming the poster child for a AAA game disaster. Sonic Colors and Generations seemed to perfect the 3D gameplay that the Adventure games wish they had, but Sonic: Lost World is the first real successful innovation in Sonic 3D gameplay in over a decade.
The game has a beautiful visual style that pays homage to Sonic games of old while taking full advantage of what the Wii U can deliver. I'd recommend looking at a screenshot or two for a better understanding of what I mean. The framerate stays consistently high even with high amounts of enemies and projectiles onscreen. The game's sound and music are phenomenal, something that has been generally true over Sonic's lifespan. The characters, so far (keep in mind I've only beaten half of the game), are very cartoon-like and never dull, with their in-game dialogue and design making me laugh on more than one occasion. Given the light and humorous of the game, the tone fits well with what I believe the overall tone of the Sonic franchise should be (ahem, Shadow the Hedgehog).
Sonic: Lost World has made a case for best Sonic title in a decade as well as best Wii U title currently available. I fully recommend the game to anyone interested.… Expand