|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 8.6Jun 13, 2014There is really no need for review. If you loved southpark you will play the game no matter what I say here.
If you don't, love southpark...There is really no need for review. If you loved southpark you will play the game no matter what I say here.
If you don't, love southpark... well, I have nothing to say to you.… Expand
Average User Score: 7.4Mar 25, 2013Excellent game. I only purchased it now becauese the other reviews scared me but now I see it was wrong. The game is simply better- TheExcellent game. I only purchased it now becauese the other reviews scared me but now I see it was wrong. The game is simply better- The hookblade is the best improvement, making moving around faster if you have the skill to use it, the battle animation was improved, and the Zipplin assasination is probably the funniest way to kill your target (However, its not easy). The Tower defence is pretty boring, But you can avoid it if you bribe Heralds once a while, I only had to do it twice. The bombs addition can fit some people, I barely used it, there are plenty of ways to deal with targets without it. The story itself doesn't add much but some parts (Espacially the last assassination) include stunts that Hooliwood hasn't yet seen. Even the climbing parts, which I hated in Brotherhood, somehow became fun. Highly Recommended… Expand
Average User Score: 8.5Sep 24, 2012I haven't played the previous Deus Exs, but no way this game can disappoint decent gamers. As promised, it offers some way to get the jobI haven't played the previous Deus Exs, but no way this game can disappoint decent gamers. As promised, it offers some way to get the job done, but what really got me impressed was that all those ways were actually good and fun. Cover/ no cover based gunfights are more than decent, offer many weapons, options, and challanging AI (It has flaws, but generally fine) and can be mixed with the stealth system. Stealth is also very good, and the its expiriment is changed depending on the upgrades you take (Invisibility, silent walk/run/ sprint, visual sound, etc...). The hacking system does the job excellently, offering challanging, but not to repeating gameplay, and is bested because it is done in real game time, so you can't hack computer in the second the guard don't look like in splinter cell and such. But the newest possibility in my opinion was the presuading system, DEFINATELY the best conversation-gamplay I've ever seen in the game. I don't know how they made the fully sounded conversation for any conversation course I've choosen, but It felt very real, and was also very challanging. The only game I know that can even be compared to Deus Ex in that field was LA-noire, and in my opinion was way worser. Plus, The result of the conversation in this game actually does matter, sometimes making your life easier, sometimes giving you additional background information, but also can sometimes be better off because you can convince people to harm themself helping you while you can actually do it without their help. I advice anyone to save some money for the next steam sale, Definately worth the money.… Expand
Average User Score: 7.7Aug 26, 2012I probabaly give this game a little more than it deserves- People are right, the game is repetetive. However, the mechanic is so new andI probabaly give this game a little more than it deserves- People are right, the game is repetetive. However, the mechanic is so new and innovative that somehow it worked for me. The map is huge, too huge for me to explore it all, and while its not really "boring" it was still not intresting enough to make you want to see it all. The main storyline is not linear at all, Its just not very interesting, but I think the story's only goal was to give you moral obligation to cause as much chaos as possible in the entire state so I think the story did fine overall, even had few nice So why 9? Because of those staff that simply keep being fun no matter how repetative they are: Hijacking helicopters, Hijacking airplanes, Pulling vehicles stunts, flying around while doging bullets, and of course attaching things to each other. Yes, it probabaly wasn't the most effective to attach the two cars chasing you to each other near the bridge. And yes, shotting that guy instead of attaching him to a gas tank and shooting the gas tank could probably save me some time and health. The rope and parchute machanic is distinctive enough to make this game worth buying. The closest game mechanic to this game was that of infamous (where you can also hijack helicopters). but somehow this game is still very much different (And not only because its more challanging)… Expand
Average User Score: 8.2Aug 15, 2012A- Ten? Really? Yes. Really. Not perfect, but as good as a game can get. Addictive gameplay, excellent game design, Great story, And onceA- Ten? Really? Yes. Really. Not perfect, but as good as a game can get. Addictive gameplay, excellent game design, Great story, And once again addictive game play. Even getting from one place to another is fun, and the wide range of weapon types (and animations to support them) can make every fight distinct. While every good game attempts to create a "real life" feeling, Assassin Creed succeeds simply because it does the opposite and claims: Nothing is real- You are just reliving a memory using the animus. This doesn't mean the graphics are any less good, but it does make any aspect of the game feel real. Nothing is real, everything is premitted.… Expand
Average User Score: 8.6Aug 7, 2012It might suprise you, since I gave this game a 10/10, but DO NOT play this game. This is a great action/RPG game with one of the best, if notIt might suprise you, since I gave this game a 10/10, but DO NOT play this game. This is a great action/RPG game with one of the best, if not the best, non-linear story driven campaign that can really put you in the atmosphere of this epic world, with its long but intresting background history. I am not a big fan of replaying games but this game has the best replay value I ever seen in a game, giving second and third playthrough additional expirience. I am not talking about the obvious morale decisions- which you can find in every game, but on the small things you only find out if you pay attention- from unlocking missions by investigating your squed crews (Only some of them, of course) to the brief talks your crew memebers have in the elevator, and to how by selecting different members you effect the ongoing of specific core-missions and side missions. Despite everything, this game is the first of three games and the sucking of the next two leave it incomplete. To be honest, I haven't even bought the third one, but I trust the reviews (User reviews, not the bribed Meta Score) so I advice you- don't get this game- you will get sucked into what seems like a great game but turns out to be a black hole… Expand
Average User Score: 8.6Jul 29, 2012I can undestand why people are annoyed that the engine of Fallout: New vegas wasn't changed since FallOut 3, but I can't believe after playingI can undestand why people are annoyed that the engine of Fallout: New vegas wasn't changed since FallOut 3, but I can't believe after playing this game that it got a lower score. In fact, considering the alternative (I am thinking about how I miss mass effect 1 dispite the graphics improvements in 2 and 3 that sucked)- I wish that every good or decent game had another go like in fallout new vegas, where the graphic is changed but everything else is improved. You probably already heard of the hardcore mod- but this game have so much more. Right- Puting a faction clothes doesn't feel like hitman, sneaking with a silencer pistol and hacking computers isn't like splintercell (Through the minigame is better) And butchering people at the strip isn't GTA (I admit I didn't try that one), but you have the choise and this is what matter. The reputation-karma system is a giant improvement, this is no longer a fight between good and evil which I hated in fallout 3. The brotherhood of steel is in the gray zone again- not evil and not good, but there are much more factions here- every town has its own opinion of you, every gang, tribe, republic- and its working. The gameplay requires that you skip some missions, because if you want to achieve something beyond money you can't just take every contract you are given (Or maybe you can? I didn't try that one either) The ending is great- There are not only many diffrent "big" decisions but you also need to think what are consequnces of you decisions- The NCR give order, but is this what the people of Primm really need? The brotherhood of steel have good people, but won't killing them now prevent an un-needed blood spilling? Is Mr. house really aiming for better tommorow, or did the power made him a heartless crazy old man? Or maybe things will be better off if I will be the one in control around here? And I admit I don't have the answers to all those questions yet- because I made other decisions
Another big imporvement is the companions- Not only easier to control with the companion wheel but also much less linear. Talking to them, depending on the conversation, can reveal new side missions that improve loyality and change how the game ends, at least for those pals of yours. Some companions have different traits and some have different behaviour- like Boone, who will engage every Legion man he sees without asking or caring about the consiquences. My review is already getting too long for most people to read- so I will sum up and say this is a good game, much improved fromt he previous fall out 3 and I suggest getting it when the price is right. I don't agree about this game replay value- The game is big time consumer and is simply too long to play again for me. And thats exactly why I had to make my decisions, and live with them.
Oh and one more thing, this time is bad- For a game that long, with so much hours in the open, I would much expect a much better and varied music- If this game happens in the 2200+, how come the music is from 1500? IS that really all that survived? I know not every game can afford GTA: Vice city soundtrack and talkshows, but come on, I am craving for water in the middle of nuclear desert- Do I really have to hear this old song AGAIN?… Expand
Average User Score: 7.9Jul 22, 2012Rockstar once again proven to me that it is probably the most innovating company. The game is- New. I have never played another game likeRockstar once again proven to me that it is probably the most innovating company. The game is- New. I have never played another game like this. I don't say its the best game I've played but its really nice to play something so different from other games. The action in this game (gun fights, car chases, melee fights, etc...) are unrelevant near the main feature which is the investigations, and specificly the questioning- where you have to decide by observing body language if the suspect telling the truth or not, and if not, whether or no you have proof for it. All possible investigations choises are well played by the actors, not just by sound but also by body language which is captured in the game using new technology. There are problems- sometimes your proof isn't what the game intended in which case u lose the question. The game is still easy and linear, so don't expect too much challange regardless, but it is a nice expirience.
Something wierd about this is game is that it included a very big and detailed map but since I always let my partner drive I ended the game not knowing the map AT ALL. I usually like exploring and I knew locations in previous GTA titles better than I knew my own city, but in this game I can;t tell you where the police office is, and since its all about investigations the game has no replay value.
I would estimate the worth of this game in about 7.5-12.5$… Expand
Average User Score: 5.2Jul 22, 2012Worthy of more than a 4 score, however I do understand the disappointment. The game is different from the other splinter cell- You are noWorthy of more than a 4 score, however I do understand the disappointment. The game is different from the other splinter cell- You are no longer a "company man", but you are still being played and overall the storyline doesn't feel much different. The center of this game is sam fisher, not thrid echelon. Gadgets, Weapons, Items, are all replaced and you only have sam, who is now more dangerous than ever because of is rage and... Whatever. The story is not really intresting, (Maybe you will like it, Presonally I no longer consider Dead people coming back to life a twist). Sadly, the game has been simplified. The tag and execute system pretty much means that if you kill one guy in melee you can automaticly kill 2 or 4 more with gun, which is wierd idea that put some action in the game while damaging the gameplay in my opinion. no more dark or light metter- the game turns black and white when you are in shaldow. This annoyed me at first but now I think its better. Instead of the optic cable you have a broken mirror you took from a car- Works just the same, how come sam havent thought of that before/ You have portable EMP that stun everyone but you and X-vision that show you whats behind the wall but thats pretty much all that is new. The cover system works fine, but controls are sometimes annoying- too few buttons actually being used. The co-op is the best thing about this game, but if you dont have partner for it don't count on the matchmaking to find suitable one for you. All in all its a decent game that I suggest to buy if it costs 7$-2$… Expand
Average User Score: 8.8Jul 15, 2012People giving this game low score got to be joking. This is not only a squel to a successful series, this is so far the best one. ItsPeople giving this game low score got to be joking. This is not only a squel to a successful series, this is so far the best one. Its different somehow, because there is no more "special services" mission when you make 10 missions to the same client, its much more focused: you get in, get the guy (its not that easy) and get out. What happens inside- thats up to you. whether or not you kill innocent people, whether you leave withnesses, if you shoot the target, poison it, or give him "accident", thats up to you, and its effect last: If you leave withnesses or get caught on security tape (and not destroy it on time) people might recognize you in the following missions (unless you bribe them). You get money for each mission but lose part of your cut if you leave mess that need to be cleaned, even if you just left your famious toxido or pistol in the scene and it need to be picked up. And its always fun to read your "stats" in the news paper in the end of each level, where they describe your assassination, depening on how you did it, of course. I did not expirience any bugs with the game. For the no mid-game savings issue- This is halarious because the game does offer savings, for easier difficulty levels- So if you rather save every few minutes than carefully planning, Just pick up easy difficulty, there is nothing wrong with it, sometimes I run out of patience too, just dont pick up the hardest and complain about it, because the game would never be hard enough if you could save- It was the same with previous hitman titles as well.
Another good aspect is the story- Most missions are seperated from the others but there is a good story behind the game and a big and thrilling twist in the very last missin
I think it deserve a 9, but I wanted to balance the not good enough score… Expand