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Average User Score: 5.6May 10, 2012First off as reply to the critic complaining that you can't defend your cities: There are two towers in each city that enemy ships will haveFirst off as reply to the critic complaining that you can't defend your cities: There are two towers in each city that enemy ships will have to destroy. I have no idea how a "tiny fleet" killed those two towers.
PR3 has a very solid trading system. It seems you influence everything with what you do. Towns have a certain prosperity depending on the wares that are available there - they grow if they have abundant goods, and they have bad times if you keep buying everything up completely. Towns will dislike you if you buy goods they need for themselves (like all food), and they will like you if you sell goods they require. So if you don't want to be disliked everywhere (towns which really dislike you don't let you enter peacefully), you will have to buy and sell carefully. You can even starve out towns by buying all food over a few weeks.
Every town produces five things and requires ressources (from other towns) for some. You can transport those ressources for them, and even build own businesses on different islands, transporting the raw materials for yourself only. You can also buy houses and rent them out, as well as a few buildings beneficial to the towns themselves (like a hospital)
Trading between towns can be fully automatized. You set up a route, then you can select a behaviour from profit, transporting material for your own businesses, doing trade beneficial to the towns (providing what they need most) and a few others - and the convoys will decide for themselves what exactly to buy and sell.
You can also set up a merchant at your storehouses, who automatically sells wares, keeps raw materials back and more.
Convoys can have up to 3 fighting ships, which you can manually control or automatize. In combat you can either shoot cannonballs to destroy enemy ships, or projectiles to destroy their sails (slow down), or even decimate their crew so you can board them and take over the ships. It's easier said than done, since you need to reef sails in the right moment and stay long enough in the enemy ships vicinity for the boarding to take place.
Further you can take over cities by force, or by peaceful manners. You can also get a "letter of marque" from one of the four nations and attack their convoys during times of war, without consequences from the other nations.
The two campaigns you can play are more like tutorials, and the games turn into "free play" ones once you're done. There's not much there, and the whole game is more of the Sandbox concept.
There is also a multiplayer, but there aren't any additional trading or coop options. Also the game has basically no diplomacy at all.
Could've done better, but so far if you enjoy a beautiful trading game, this one certainly has a beautiful oeconomy. Ship combat isn't really somethnig that sucked me in, but it's fun once a while.… Expand
Average User Score: 4.4May 6, 2012THE GOOD:
Combat is more fluid and abilities make more sense than DA1. Scripting the characters works also better. Story is fine,THE GOOD:
Combat is more fluid and abilities make more sense than DA1. Scripting the characters works also better. Story is fine, characters are interesting.
The game mainly plays in a city. It looks like it has different buildings, but in reality its just one house. Whenever you enter a mansion, its exactly the same from inside. Oh, a door is barred here, and you enter through the cellar, but its still the same house. There is one cave in the game. Well there are multiple caves, but from inside its THE SAME. You enter from a different direction, a rock slide blocks a path you could walk in "the other" cave. But its exactly the same map. There's that hill. Well there's multiple hills, but you get it. You're basically exploring the same area from a different entrance point, and some passages blocked off here and there. There's several Warehouses in the city as well. They're all the same. One word comes to mind: LAZY. Yeah, I felt kind of ripped off, cheated. Like the thought I wouldn't notice. Well I did. Another bad thing is that combat consists of waves of enemies popping out of nowhere. Suddenly they're there. You kill them and *pop* another group pops out of thin air and is beating your healer up. I really hated those two aspects. I really really hated the lazy repeated environment. This alone is the reason why I discontinue buying DA. This bores me immensely when "exploring" the world consits in entering the same places, pretending I'm somewhere else. If I want to pretend something, I won't buy a game for it. I'll just pretend.… Expand
Average User Score: 3.3May 6, 2012I pre ordered this game mainly because I could coop it with a friend of mine.
First problem was a sound problem. Turns out it has somethingI pre ordered this game mainly because I could coop it with a friend of mine.
First problem was a sound problem. Turns out it has something to do with the microphone/headset. After a good while figuring that out, we both plugged in old earmuffs and an old microphone - thank god we still had them around.
So finally he joins me and we start playing. First things that comes to mind are the ugly graphics. The pixelated symbols leading to the next waypoints. Then comes the horrible AI.. its just laughable for a game of 2011. The shooting itself feels.. well.. its just not fun and precise. And then there is a constant vertical sync happening, something that bothers me alot (screen tearing). No option to turn it off, and forced vsync through the graphic card is ignored.
Despite all those shortcomings, despite the fact that this is the only game we've ever cooped where we DIDN'T HAVE FUN, we still kept at it. After all, we bought it.
Then after playing a while we both start feeling somewhat dizzy from all the screen tearing and decide to leave it be and accept that its probably the worst game we've ever bought.
I can look over a cheesy story. I don't mind colorful words, and I don't think that killing guys from a (Mexican?) cartel qualifies as racism, if its just the setting. It wouldn't make much sense to have mostly caucasians in such a cartel.
What matters to me primarily is the quality of gameplay. And that quality is horrible. Don't buy this game, ever. If you want to coop something with a buddy, there are many older coop games out there which are actually enjoyable.… Expand