Average User Score: 5.1Mar 7, 2012This review contains spoilers, click expand to view. You can see two sides to this game. First, its a sequel to the Mass effect series, in witch if youre a fan played Mass effect 1 and 2. The second, that this game is trying to be marketed to a wider player market. while that is not the main concern here, it did lead to some design views,
There is a lot of things to say about this game, some are good, most are bad. Fistly the thing that will put off fans of the series is the side quest structure, its seems that most of them you get from lisening to conversations, with no animated conversations scenes with the player. This makes the side quest just a fetch chores, without giving any emotional meaning to the player. Then theres the "support" task, witch is basicly suport one of the two views of the arguing characters. This is again done without a scene with coversation, you just come over, press space and then give a one liner, witch covinces them. It is impersonal, it doenst give any emotional tension or even feeling like a real choise. What I liked is the reapearance of the older side quest characters of the series. While they feel a bit overused. Almost in every side quest dialogue sene you can meet them, sometimes it works, sometimes its more like: oh its me, you helped me with that thing remember?. This is sometimes more like an anoyance, and i woudnt have mind if there where other new characters.
The more well crafted characters are worth the time. Some again strike a more personal note, others are just there, and you dont much care for them. A little thing that bugged me was the dialogues of the main characters and squad mates, theyre timing seemed to be off. I really cant explained it but it felt like the actors wherent the with one another or didint get the sense of the scene or the suspence wich woud have created emotional, scared, angry reactions. The pauses between dialoged semed to long, as if it wanted to give dramatic tension, but only felt like the voiceover actors forgot the line. The fell of the citadel and the spaceship (Noramdy) are off. I did like the progresion of Citadel spaces. as the war progresed, they got damaged and more full of refuges and so on. The think that felt off is the design of the areas. They are quite small, combine that with the broken sidequest and you have an area that you go not to explore or get the feel of the game world, but get it get out, nothing more there. The Normandy itself was made in a line of checks. Finish a mission, get a dialogue witch a holovid character, leave to teh war room, go true a conference table witch was used only once, get true a chech of security withc was pointles, and let the personal assisance tell there more mesages. I this you feel boxed in as if these things had to be done that the player woudn miss anything (the expliration hating player forced walk ? ). While the ship is stocked with a new crew theres nothing much to do with these generic npcs. The dialogue isnt rememberable and i didnt care much for them, they are just there. Combat: the shooting mechanics are similar to the Mass effect 2 game. While in the last game the combat was overal a pleasant experience, here we have a cover porblem, enemys feeling very generic after a while, no heavy weapons. The fought enemies also left much to be desired, we get cerberus units (heavys, engineers, a few snipers, ninjas with swords) , and reaper indoctrinated species (human-melee, turian- ranged, canibal-heavy? then assary biotic power user and another heavy charger). We do get to fight some geth in the quarian missions. The main storyline: Mixed feelings about it too. the sotryline seems a lot more linear. You cant really choose what to do first. You go to mars, the turians, then the krogans. This felt a break from the past game freedom experiences, witch to me meant a lot. Parts of it was great, the quarian missions, getting the artifact from the assari home world. Coincidently these too missions are put on the table at the same time, and you coud choose witch to do first witch was a nice free feel to the exploration and getting support. So mostly youll spend youre time helping races, for theyre support in the war and this works for the story. It all goes to hell in the ending. It woud take a seperate article if we where to discus whats wrong with it. A few quick points: The plan doesnt make sense, you dont get any feeling that youre in a larger battle, the radio conversations that the other units have are emotionless, doenst contribute at all. the whole battle culmination is you with 2 other squad memebers just surviving an atack then launching misisles, after that a desperate run to the citadel by the tranportation beam (dont ask). the whole last part is emty of any feeling or emotion, and the bets parts are shown in cinamit moevies, witch you dont feel a part off. Characters ending. Last question: is it worth youre money? 50 euros? NO. You will play it if youre a fan, but it is not worth it...… Expand