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Average User Score: 5.9Mar 1, 2014A little more than half of the reviews I read for Thief 4 are negative ones, and they mostly compare this re-boot to the original games. IfA little more than half of the reviews I read for Thief 4 are negative ones, and they mostly compare this re-boot to the original games. If you played the originals and loved them to death, you may want to avoid this.
However, I myself have never played the original games. And that being said, I'm rather addicted to Thief 4. It's controls are easy grasp, and its movement mechanics are great for it's core purpose of being a stealth game. Physical conflict is something that is encouraged to be avoided, especially when there is more than one guard in the area, making the use of your tools and the shadows all the more fun. The story, while not a brilliant one, can still strike curiosity as you explore the city, read documents/newspapers that are lying around, and listen in on conversations.
That being said, I do feel a tad bit of dissappointment from what I was expecting upon hearing the announcement of the game. The maps are not quite as "open", and getting around some parts of the city are rather simplistic, not leaving much room for creativity in your movements. NPCs (not including guards) hardly interact or acknowledge you, and a lot of the apartment rooms you can break into on the streets never seem to have anyone at home, which, for me, breaks the tension that can keep you so immersed at times. Plus the "focus" ability, which can be incredibly handy from time to time, can still be used even when the focus meter has run dry, simply by repeatedly pressing the focus mode key. While this might not be a problem for some, it makes me feel dirty when I use it...
The game does have a few bugs, for example on ocassion sound levels change, making it hard to hear some conversation, or guards will ocassionally stop and spin in place for a minute or so. However there are already patches releasing to fix such issues, so the developers are at least staying on it.
Overall I do think this is a great game, even if it didn't meet my initial expectations.… Expand
Average User Score: 6.6Oct 23, 2013This game is great if you know what you're getting into. I used to spend some time playing Sword and Sworcery with my headphones on betweenThis game is great if you know what you're getting into. I used to spend some time playing Sword and Sworcery with my headphones on between the hours of 12 a.m. and 3 a.m., and I loved it. Fez is for those who want a similar experience. It's not strenuous, it isn't meant to get your adrenaline flowing, its just a puzzle game, with one very simply yet creative and complex mechanic. The simplicity of the game combined with the art design and a rather relaxing soundtrack put it at the top of my list.
Now that being said, another one of my favorite concepts within the game can also be the most frustrating. The secrets within Fez require a lot of tedious work, and on occasion you will have to cheat or simply discover some secrets on accident. It took me an age and a half to realize how to translate the language created by Polytron. And some rooms that contain secrets I've spent what has felt like ages walking around in, only for them to still remain mysteries for me today.
The other issue I have with the game is that the PC version is a somewhat lazy port. On rare occasion you will find the game referring to Xbox controls. I myself also have a serious issue with playing the game in fullscreen on higher resolutions, resulting in bad flicker, screen tears and lines across the monitor (however this seems to be a personal build issue, as I don't see it reported very often).
Overall I gave this game an 8/10. It really is a lovely experience for those who are looking for just that. You are never punished for making mistakes, you just try your hand at the puzzles until they are solved. I do wish there would be a few minor fixes for the game, but I honestly do believe that this was a success by Polytron, and I do hope to see more from them in the future.… Expand
Average User Score: 8.1Apr 27, 2013These are the kind of games I like to treasure when I have the opportunity to come across them. Thomas Was Alone is not so much aboutThese are the kind of games I like to treasure when I have the opportunity to come across them. Thomas Was Alone is not so much about challenging puzzles or platforming as it is about putting a smile on your face. While the idea and graphics were simple, having various shapes and sizes to use to get from the beginning of a level to the end, what stood out is that the narration gave each block it's own personality, ans at one point or another these personalities were used to create fun little stories about the interactions between each block.
This narration is obviously the highest point of the game to me, as sitting along side the music and sound effects create such a relaxing atmosphere. However the platforming and puzzle salving themselves have yet to be very much of a challenge (granted, I'm not too far into the game as I write this). At a few points the puzzles even can become a little off-putting, as you will have to repeat certain patterns with the blocks over and over in order to, say, climb a stair case.
So while the game play may not have me squinting at my screen in contemplation like Braid had, the atmosphere, story (if you could call it that), and the easiness of the controls makes the game into a very relaxing, light-hearted experience.… Expand