Average User Score: 8.6Sep 4, 2013A surprisingly well put together shooting game. The game is extremely replayable, as there are more than a large number of maps and a decentA surprisingly well put together shooting game. The game is extremely replayable, as there are more than a large number of maps and a decent number of weapons and classes to play as.
The game shines the best in custom servers though, I would recommend first getting some experience in vanilla servers to get the idea of how the mechanics and classes generally handle.
Custom servers are a heck of a lot of fun since most of them have tons of custom weapons, perks and have huge population caps compared to vanilla, which has a cap of 6 people.
The only issues I have with the game are the sketchy hit-boxes, which are a problem when enemies react to getting shot, shooting the enemies in the head while they are flailing about from getting shot does not necessarily count as a headshot since the hitboxes are not where the actual model are when moving. The other issue they have is the derpy AI, since the Tripwire isnt all that well known for putting much effort into AI programing, you will often find enemies getting stuck, causing issues with spawning.
The overall tone of the game is a weird mixed bag, on the surface it seems pretty serious with its dark atmosphere and creepy looking enemies, but the voice-acting and the situations are almost always done in a silly feeling. The voices are all super stereotypically British, often using more British slang than what normal British people use. It gives this really funky but enjoyable feeling to the game.
One thing I have to complain about when it comes to the developer/publisher (Tripwire), is that they haven't been at their A+ game recently. Their best releases are the original Red Orchestra and Killing Floor. Before, they were a very consumer friendly company, the issue that has come up recently, starting with the release of Red Orchestra 2, is that they stopped releasing polished content, they stopped continually patching issues, they also started introducing "paid DLC" for Killing Floor that keeps some weapons locked unless you have purchased it, and this isnt a $1 or so cheap add-on DLC, they ask for $8 for a weapon pack... this kind of thing is against everything that Tripwire has done and claimed that they would do. Anyways, thats the end of the rant against Tripwire, the game as it is right now is more than good, its just something to keep in mind for the future actions and releases of Tripwire.
Overall, I think this is a great game if you like co-op shooters. If you could just stomach the somewhat dated graphics and engine (it runs in the Unreal 2 engine). I think this is well worth the price they ask, I have gotten hundreds of hours of entertainment out of this game, and if you like co-op survival wave-based shooting games, you will likely love this.… Expand
Average User Score: 6.3Jul 29, 2013its... a decent puzzle game with an interesting music mechanic placed in. it is not nearly as obviously a core part of the game as in Chimeits... a decent puzzle game with an interesting music mechanic placed in. it is not nearly as obviously a core part of the game as in Chime for example.
I played the PC version, and I am severely underwhelmed by the content of the game.
If I had to explain this game simply to someone, I would say, get Tetris, Chime, and Puzzle Fighter smashed together, and you get Lumines.
The gameplay is simple, but hard to master, however, the largest issue is that it doesnt feel nearly as addictive as just straight up Tetris, and lacks the charm of Puzzle Fighter, and lacks the heavy emphasis on music of Chime. it feels like it tried to be something different by copying the looks of other series... and then falling flat on its face with the very "meh" feeling you get from playing the game. I can only play the game maybe 5-10 minutes before I get deathly bored with it.
The only content this game really gives you that is worth your while is the puzzles. the standard challenge mode (basically an arcade mode) is pathetically dull, and the different skins and music start to grate on you after a while.… Expand
Average User Score: 7.8Jul 25, 2013As much as I want to like this game, the frustrating parts of it really kill the fun of the game.
first off, the idea is solid, it just wasAs much as I want to like this game, the frustrating parts of it really kill the fun of the game.
first off, the idea is solid, it just was half-implemented. melee combat is interesting and they did add a little bit of depth into it, but it is far from being a well done combat system at all.
beware of MANY issues with the combat, the biggest being lag, they have not addressed lag well enough, as a melee game is extremely intense and you MUST have split second control over your attacks. the lag in this game makes it VERY hard to properly land hits and block. not just that but many times, when you try to swing your weapon, it takes half a second for your character to actually start swinging, the input lag is variable, it can vary from no problem to holy crap, why is my guy acting so retarded? SWING THE DAMNED SWORD YOU STUPID IDIOT!
I dont like how they implemented the level unlocks, it is completely UNnecessary, and it ruins the balance. there seem to be weapons that are just plain WAY better than the others, and you often see very high level players only using those.
also, when it comes to parrying attacks, its a crapshot, sometimes the game lets you, other times it just decides to let the enemy's attack through, almost always ending up with you getting 1-shotted. not just that but the damage system seems a little out of whack, I remember getting 1-shotted many times while I had my TOWER shield up against the enemy, then they proceed to 1-shot me with a dagger... WHAT?!?
This game is a buggy and laggy mess, I can see what they wanted to do with it, but the execution was sub-par, leaving many major issues that really kill the fun in the game.
oh, one last thing, DONT TRY TO REBIND YOUR KEYS! it doesnt work... It will not rebind mouse buttons properly after the first setup, so if you choose something for your extra mouse buttons, its permanent, you cant change it.… Expand
Average User Score: 8.3Jul 2, 2013This game came out of nowhere and was a blast to play. At first glance, it may seem a little bland looking, but when you start playing it, itThis game came out of nowhere and was a blast to play. At first glance, it may seem a little bland looking, but when you start playing it, it just surprises you at almost everything it does well.
You can obviously tell that inspiration for this game was pulled from Starcraft, its pretty blatant with the fact that the game features 3 races, humans, a bio-based alien race, and a super high tech alien race, after that, much of the similarities end though.
This is a very nice example of a space strategy game with a heavy focus on combat is like when done well. All the ships are very nicely designed, balanced, and all nicely varied, giving a good amount of tactical depth to the fighting. The feeling is somewhat like Sins of a Solar Empire (game released many years later), except its on a somewhat smaller scale, with the maps being connected with wormholes instead of warp-lanes, which makes moving units less of a pain, and much more about wormhole control than planet control. There is also supply for almost every ship, every time a ship shoots or uses an ability, it costs supply, and if you run out, the ship becomes an expensive liability in a fight, so strategy is involved when it comes to keeping your fleet supplied so they can properly fight, which will become more of an issue the bigger the guns and the more powerful the abilities become. For example, the ultimate human ship is the Dreadnaught, it is a massive flying fortress of doom that takes a ton of firepower to even faze, equipped with huge laser cannons that can blast most ships to smithereens from super long range, often with just a handful direct hits, and to make it even more of a problem, it's special ability puts its shields into overdrive, making it literally invincible while the ability is active. Sure, its a huge and powerful ship, but you will burn through your supplies in an instant if you continually have your invincibility on, making that particular ship an extremely expensive piece of flying junk since it cant shoot at all without supplies. Anyways, I digress.
Overall, I would say this is a very well put together strategy game, its a shame that it is relatively unknown. I had a ton of fun with it and would recommend that, if you find a copy lying around for sale somewhere, to put down the couple bucks that they likely ask for (its also available on GoG), if you love strategy games, and love seeing ships in space duking it out, then you will likely love this game.… Expand
Average User Score: 7.8Jul 2, 2013They decided to try to revamp the Civ series with Civ V, and in my opinion, they did a pretty decent job.
If you are coming from Civ IV,They decided to try to revamp the Civ series with Civ V, and in my opinion, they did a pretty decent job.
If you are coming from Civ IV, there are quite a large number of changes that you need to note, the largest thing they changed was the fact that the map is hex-based and you are limited to 1 military, and 1 civilian unit per hex. This does allot to fix the anemic combat in the Civ games, and adds a large amount of actual strategy to fights, instead of moving stacks of death to steam-roll things. They also made it very hard to attack cities compared to before, since cities actually have a large amount of power, and can actually hold off a crowd of units by themselves.
Anyways, if you enjoy building and managing an empire with the focus on managing the empire combined with some turn based combat, then Civ V is a great choice. If you didnt really like the Civ series before this due to the combat, try this one, its much better.
The vanilla game is fun, but I would heavily recommend that you get the God & Kings expansion at the very least, as it fixes a ton of issues with the combat (all units health are measured with 100x more HP, so a modern tank cant be destroyed by bum-rushing with a mob of super low tech units), and adds a bunch of new things in the mix like espionage and religion.
If you decide to get this game, get the gold edition. Prepare to lose many hours of sleep to this game once you start playing though... a standard game will last anywhere between 8-10 hours on average.… Expand
Average User Score: 7.9Jun 23, 2013This may be the best version of Counterstrike, but by no means is it a perfect game.
I personally am not a big fan of the CounterstrikeThis may be the best version of Counterstrike, but by no means is it a perfect game.
I personally am not a big fan of the Counterstrike series, as the game is a good example of "the rich get richer". newbies often have little chance of doing well, as many seasoned players can almost instantly headshot you as you are running on the other side of the map.
my opinion of this game is, its a fun distraction if you play against bots, dont expect to do good, as long-time players are the norm online... and the community isnt very friendly either... with people continually trolling and being annoying using the voip.… Expand
Average User Score: 8.5May 31, 2013This is one of the most messy releases I have seen for a PC game. awkwardly squishing a beta into an existing game, and you can tell that itsThis is one of the most messy releases I have seen for a PC game. awkwardly squishing a beta into an existing game, and you can tell that its STILL A BETA with how awkwardly Rising Storm was mashed into RO2, along with all the issues from the beta still being a problem. The game is now this weird frankenstein, with mixed fonts and missing content. I am disappointed in you Tripwire. I expected better from you guys. I thought this was supposed to be a 1.0 release, not a 0.5 release.
Rising Storm is considered an "add-on" of sorts to RO2. If you own RO2, you can play all the Rising Storm maps, except you are limited to only playing as a Rifleman and can only use either the Springfield M1903, or the Arisaka Type 38. You cannot level up in any way, and no stats are saved.
There are a ton of issues in the Beta version of Rising storm, and ALL of them are in the "full release". for example, there are random issues with being considered "out of bounds", and the out of bounds message will be permanent until it either kills you or you die, even if you run back in bounds. not just that, but there is a ton of text that does not show up correctly either, with all the syntax there.
Tripwire, what happened to you? Please actually properly finish your projects before releasing them. Also, it seems like Tripwire is almost synonymous to buggy games and releases now.
Oh, and even though they mashed RO2 and RS together, they are still considered separate games in the Steam store, which will further confuse RO2 and RS players.
RO2 was a buggy mess, and they never really addressed many major bugs that really kill the enjoyment of the game. TWI promised that they would "fix" the issues with RS along with improve the game... instead we get this even MORE buggy mess that you can tell is a quickly hacked together attempt at shoving more content into the game. At least the majority of game breaking bugs were mostly ironed out in RO2 by this point, and the game is enjoyable as long as the bugs dont act up.
I thought TWI was more consumer centric than this. They showed a ton of potential with RO1 and Killing Floor, but this... this is just pathetically shameless how little they seem to care about both their products and their customers with this kind of release.… Expand
Average User Score: 5.8May 12, 2013Far cry is a series of games where each game has almost nothing to do with any of the others in the series.
The original game was a highlyFar cry is a series of games where each game has almost nothing to do with any of the others in the series.
The original game was a highly linear FPS with an odd cheesy storyline that was basically a very weird version of Half-Life with absolutely terrible AI.
Far Cry 2 takes place in a random "African" nation where you go around trying to find malaria pills and try to get to the bottom of some conspiracy or another.
In place of the linear nature of Far Cry 1, FC2 throws you into a large world where you basically have free reign to go wherever you want, which is a welcome change.
Positives: Visually great, the graphics are nice.
Nice open world to explore.
gunplay is pretty fun.
Negatives: Guns have condition, and they have the reliability of an original M16 rifle in the deep jungle, usually, you can only put through a couple hundred rounds before most guns are basically completely useless.
Respawning enemies, they respawn every couple minutes, meaning you MUST fight whenever you want to go anywhere at all.
Mostly pointless story.
90% of the guns you have are left-handed
In general, its a "meh" game that will keep you entertained for a while, though its not nearly as satisfying to play compared to the 3rd game in the series.… Expand
Average User Score: 3.4May 9, 2013Ive noticed there are a ton of 0s and 1s and the like for this game, and I really dont think it is deserving of a 0 or 1 by any means, andIve noticed there are a ton of 0s and 1s and the like for this game, and I really dont think it is deserving of a 0 or 1 by any means, and those 0s or 1s are likely from people that are expressing their anger instead of actually properly reviewing the game for what it is.
What the game is, is a generic run-of-the-mill F2P Korean-style MMORPG that takes place in the Ragnarok universe.
It is not an outstandingly horrible game like how many scores give it, and if you think that Ragnarok Online 2 is a 0 or 1... then you havent truly played a horrible game.
Dont get me wrong, I am a big fan of the original Ragnarok Online, and I am also disappointed in what this game has become, but really, if you think this game is worse than something like Bad Rats... you have issues.
anyways, on to the actual review.
RO2 has been in the making for years upon years, and it basically dropped off the radar for me for quite a long time until I saw the announcement that it was going to be available on Steam. Given that I was a fan of the original game, I decided to give it a try, not knowing what to expect.
Less issues on launch with the servers than most other highly anticipated MMOs
The 2D art for the game is still superb
they ripped out the Ragnarok Online "feel" and replaced everything with a generic 3D F2P Korean-style MMORPG feel
Game engine feels like its more than half a decade old...
Very limited settings (ex: camera sensitivity is in the stratosphere with no option to change it)
LOTS of bugs
LOTS of lag
So in the end, the game got boring extremely fast due to the crazy grindy nature (which Koreans tend to have a fetish with), and what was left of the the charm of the Ragnarok Online universe was easy worn through, with everything looking cheap. There just isnt enough about the game that can set it apart from the massive sea of mediocre MMORPGs out there.
the only thing that makes it stand out in any way was the fact that it was in the Ragnarok universe, the rest of everything is as mediocre beyond anything.… Expand
Average User Score: 7.3Apr 13, 2013I love what this games tries to be, which is a good mix between realism and action, with a heavy leaning towards the realism side. The fightsI love what this games tries to be, which is a good mix between realism and action, with a heavy leaning towards the realism side. The fights are usually quite intense, and most of the fighting is luck based and the rest of it is skill.
The pros: you can get a good adrenaline rush from playing this game, since it heavily simulates reality, so you die extremely easily.
Cons: Tripwire has NOT done a good job supporting this game. Initially, it was so buggy, that it was almost unplayable, they have patched it many times since then, and its still a mess. collision detection is unreliable, the game still takes up quite a large amount of resources to run for an Unreal 3 Engine game, forget about using AI Bots, as they are often hard to hit due to their jerky movements and animations, along with their animations and models not showing what they are really doing. I have been head-shot by AI bots many times when they are clearly looking the other direction, the bullet literally flies out of the muzzle of the gun, does a 180 the moment it leaves the barrel, and plants itself firmly in my face. They scale AI bots to your Honor Level, which means, when you first start out, they cant hit you at all almost, then when you get to at least level 50, they will headshot you from across the map with a submachine gun on the first shot 90% of the time. not only that, but the AI has some of the worst path-finding ive seen... with them bugging out on STOCK maps, all 30 AI players on your team will all get stuck in some particular spot or another, either they get stuck somewhere, or they will eventually all wander OUT-of-bounds till they are killed by being out of bounds too long... the AI isnt the only bad part. The UI is also buggy as hell, with one of the common bugs being that at the end of a match, it will continually make a clicking noise, as if you clicked on a button, and every time that happens, the map is shown, and it would kill the scoreboard if you have it up, its not game-breaking, but its annoying as hell. There are also issues with how the game runs on servers as well. map voting sometimes, ends up with a completely random map being chosen in the end, and I have seen an online campaign game get completely out of whack, bugging out and displaying everything wrong.
one annoying thing I have to note is the stupid way they did tank mechanics. Its fun to drive a tank and it feels authentic and everything, but the hit detection and damage system is just stupid, as they state that it simulates real-life, but it does not in any way. they state that the angle of the armor and how the shot hit the armor affects damage and penetration, which is completely wrong. no matter what angle you hit a tank, its the same "damage". plus, throw in random damage on top of that. sometimes you barely glance a tank with a shot to the front armor, and it explodes in one shot, sometimes, you have to hit it dead center where the ammo bin is with 5-6 shots before it explodes... tank battles would be much more fun if the damage was not random like it is right now.
Its cute that they added a leveling system to both the soldier classes and weapons, but I think it was something that is completely out of place, and I feel like they were pressured into putting it in due to CoD being so popular with its level and unlock system. that entire system should be tossed, since its a form of "the rich get richer" which really ruins the community, as it turns newbies away, which is a major issue since RO2 is heavily realism oriented, so it has a massively steep learning curve in the first place.
the largest issue I have is the maps. many of them are historically accurate, but that does not mean that the maps are balanced in any way. not just that, but most of the "community maps" that were put into the game after a map-making contest are just plain bad. They may look pretty, but they are in no way balanced, nor fun to play. most of the community maps are wide-open sniper-fests, either heavily favoring the attackers or defenders, there are only a few maps where it feels like both sides have an equal chance at winning.
in the end, its a fun game, and the idea is something I really love, they just ruined the execution of it by not releasing it in a playable bug-free state, and considering the competitive nature of games by making balanced maps. I give it a 6/10 since it is inexcusable that this game is still in such a buggy state more than a year after release, even if it is "playable". If the game worked perfectly with no bugs, and they fixed the balance issues, I would give it a 9/10.… Expand