Average User Score: 5.7Sep 10, 2013This review contains spoilers, click expand to view. I can't believe how far Frictional has fallen.
Amnesia:MfP is literally Dear Ester 2.0 2deep4u story jump-scares.
It literally removes all valid gameplay from previous titles, There is no more resource management,
no more insanity.
At least 50% of the game in Penumbra was storing stuff in your inventory, using them for puzzels, this was slightly less focused on in Amnesia,
and taken out completly in MfP
There is no advantage to just staring at the monsters from
your corner in the dark and look at them move around.
The monsters themselves are so common their presence stops being scary at all (not that their modles are scary anyway), This was less of a problem in the original,
also negated by the insanity mechanic.
Chineese Room seem to have no concept of horror, and also seem to have just lazily mashed together FEAR (telephone calls? dead children spazing around?), Dear Ester (no inventory press W to win),
and other horror concepts.
The very first section is ALL jump scares, and its not like their uncommon. They happen almost every time you turn a corner, after the first it is no longer scary.
Next, what is probably the worst part. The scripted events. There is a part where you get knocked down, you look up and see your children. What happenes next is the cheesiest, moment in the game.
They reach into their chests and pull out their harts and hold them up, only its not even dramatic, there is no build up, it happens so fast and casually I almost laughed.
Its like this game is shouting at you "ARE YOU SCARED YET HUH? WOW THIS SETTING IS SPOOKY!, ARNT LITTLE DEAD KIDS SPOOKEY?" "HEY LOOK ANOTHER JUMSCARE, BOY THAT WAS CREEPY WASNT IT?"
"DUN DUN DUNN.... THEY PULLED THEIR LITTLE HEARTS OUT!" "INST THAT JUST 2SPOOKEY4U!!"
Which brings me to the writing. Honestly the writing is worse than a B list horror film. It probably uses every trope in the book to mash together some sense of naritive.
Compare that to the writing of Penumbra or Amnesia, which aren't perfect, but are actually interesting. They are much more original and nested in a lovecraftian genre,
I can't even think of one time in either games I thought "hmm.. wow that looks just like the Shining" (I mean dead twin brothers? really?). In Penumbra and Amnesia the lovecraftian story, and accompnying themes drive the game, in MfP the Game drives the story, which is seemingly derived from the cess filled machine pits anyway.
Seriously, creatures from beyond make for a more interesting narrative than "Ohmygosh it was my fault all alongs XD!!!!!1!"
One last thing. The game last me 2 hours, start to finish. The puzzles were so simplistic, and mostly considered of: get item X to location Y.
The puzzels in Penumbra and Amnesia actually require you to figure things out by searching for notes, and trying to make sense of them. Often they were also meaningful,
and added to the story. Not once did
I rely on any of the notes or mementos in MfP.
So, if you want a 2 hour walking simulator, go ahead and buy this game. Don't worry! its not even scary.
If you want an actual horror game with an actual story, that at least tries to be original, buy/play Penumbra or Amnesia:TDD (although at this point I
no longer wish to support Frictional for allowing this turd to slip the bowls of The Chineese Room and onto their brand)
PS: Remember this game was slated for Halloween 2012, its almost a year late....I guess you can polish a turd all you like....… Expand