Average User Score: 9.0Jul 20, 2014Hmn, so this is what the spirit realm is like?
From the same devs as Phoenix Wright, comes this little charmer. GHOST TRICK! You play asHmn, so this is what the spirit realm is like?
From the same devs as Phoenix Wright, comes this little charmer. GHOST TRICK!
You play as a spirit who has a lost memory, and you work through the game to find out who you are. Such a story based game may put a few people off, but it IS a good one.
Gameplay is much like Phoenix Wright, as in you solve simple puzzles. Much like said game, there is usually only one solution, so you repeat until that has been solved. Puzzles are solved by "possessing" things, but your power is not strong, so you can mostly just slightly move things. Another character you come across can "swap" objects around with the same shape.
The game plays more like an interactive story book, so if mad action is what you're searching for, you won't find it. Zip.
You could finish it very quickly if you skipped story and knew all the puzzles, but it took me around 25-30 hours to complete.
Where the game EXCELS in is its story. You follow a spirit trying to regain its memory, but you only have until midnight- or you die! Following the story, you develop an attachment to the other characters, who are all incredibly well thought out. Each has their own style, noone is generic.
Graphics are also beautiful. So pleasurable to the eye. The way that the cop in white dances around whilst walking. Animation and graphics style works so well on a system as old as the NDS.
Lets put all the people who like action movies like "Terminator 4", or "AVP" onto one side, then put something like "Bladerunner" on the other.
Them who like story driven narrative (Bladerunner) will love this.… Expand
Average User Score: 8.0Apr 2, 2014With a setting seemingly taken out of a book from Stephen King, this game is full of scary stuff.
... Nah, really. I couldn't count theWith a setting seemingly taken out of a book from Stephen King, this game is full of scary stuff.
... Nah, really. I couldn't count the amount of times that I physically JUMPED out of my chair. This one has more frights than the latest Resident Evil game.
Released originally for the Xbox360 (2010), and ported to the PC (2012). Yeah a port.
Taking the role of Alan Wake, a writer stuck on vacation. Your wife goes missing, and its your mission to find out what happened to her after your concussion.
Dark forces are at work, and light is your only escape, and method into beating them. Using a torch, you wear away their "shield", and once you've done that, you can shoot them with any regular means (guns...). There is no knife, or melee weapon to fall back on.
Story is the real strongpoint to this whole game. The player wants to learn what happened to the wife, and is sucked into the world with its great writing. Writing? Oh, and you find white paper on the way actually telling you what will happen next. Confused? Yeah, its a bit strange like that.
There are six episodes in the package. Each a chapter to the story.
A few of the characters, Alan, Barry (comic relief), the police lady, Odin and Tor, that doctor guy, the freaky guy. There are many in this story, but you'll only remember a handful. Everyone else just gets the nickname "that xxxx guy".
Gameplay is pretty good. Whilst I'd have liked to see slightly tighter controls, it plays very well. Battles are quite exciting and you get a slight choice in weapons (there aren't many). It plays similar to a crossbreed of Resident Evil 4 & Indigo Prophecy. The battles, however are a bit hit and miss, as they seem to be a bit on the "lite" side. Serious gamers will probably be bored with the same enemies by the second or third episode.
Graphics are very good. Whilst textures at times are a little less than desirable (eg, Episode six, when you watch your TV), they help bring the player into the story. I'd say comparable to the first Batman : Arkham game.
Sound? Great. No complaints at all. Soundtrack fits. Swizzle.
As this was first released on the Xbox360, it may have been released in parts. But towards the middle of the game, there is a feeling of it being slightly rushed. You will keep encountering the same enemies, yet the battles play out no different. You defeat them in the same way.
The surroundings also feel like you're still in chapter one. Night setting, full of trees... Wood cutting tools... For the length (six chapters, maybe 10-11 hours standard playtime), it feels like you are going around in circles just to watch the story continue.
+Good graphics and sound, helps portray the story well
+EEP! Jumped out of seat a few times
-Many characters I don't care about
-Copy and paste enemies and environment models.
-On, and on, and on (too long in comparison to substance)
Overall rating; 7/10
Last thought: Feels like a spiritual sequel to Resident Evil 4. I wouldn't re-play this title, but if you are a gamer that likes a strong "horror" type story- this game is worth a shot. Might feel a little uh, "cheap" half way through though! ;-)… Expand
Average User Score: 5.8Apr 2, 2014I really did want to love this game, ever from the trailers being released, but I was left unfulfilled with this title.
This game as youI really did want to love this game, ever from the trailers being released, but I was left unfulfilled with this title.
This game as you already know is a team-based "FPS"-styled game themed on Medieval England.
You can unlock new weapons and armor through an XP system, XP is earned by killing and winning games online.
Graphically, the game does a good job by using the Unreal engine. Controls are tight and do well as they should. Players are plentiful, so finding a game in progress is no problem.
Unfortunately, the one thing that really lets this title down is the balance issue when it comes to them frigging horses.
It's not unusual to get into a server where the opposition spams with horses. It is fairly obvious that these should be limited to x amount per team. A recent game that manages to pull this off successfully is Natural Selection 2, where the more powerful items appear near the end game.
There is a "tutorial" system which was fine until it bugged out for me half way through.
Online there is always the question, "Chivalry or War of the Roses" ? - I dont really care for the question, but what WOTR does very well is with archery. It feels great to get a hit in and there is a sense of instant gratification. Ahhhh! If you prefer to stick swords into the enemy- WITHOUT being annoyed by horses, then I'd lean more towards Chivalry.
+ Good, well tested Unreal engine
+ XP system
+ Horses (if you know how to use them)
- Balance Issues
- Horses (Unbalanced)
- Hitting with swords feels a little disconnected… Expand
Average User Score: 7.7Mar 28, 2014Ahh, Tim Schaffer's company "Double Fine" creates a "light" RPG adventure game revolving around kids and Halloween. Crossing the style ofAhh, Tim Schaffer's company "Double Fine" creates a "light" RPG adventure game revolving around kids and Halloween. Crossing the style of South Parks "Fun with Weapons" episode with Final Fantasy, the powers come from the costumes that each wear. A Robot with strengthened attack power, a knight with heightened defense, the statue of liberty with powers to heal the whole team. There are a total of around 9 costumes, but each only has one "ultimate" power.
The ideas behind the game are great, the setting really puts the player in the minds of the children, how they think- even there is no voice acting, the feeling and emotions are brought out wonderfully.
Story lacks depth, idea being that some witch or other is stealing candy to help her get to some other country where she can take over. It felt something that a kid thought up. At the start of the game, your twin gets kidnapped, and this is the only time I ever felt any kind of real connection to it.
The art-style reinforces the setting of playing in a kids world, big eyes, very cartoony.
Gameplay is either adventuring around looking for cases, hitting anything for candy (even getting candy from trash cans!), or spent in the battle sequence, where very "Final Fantasy" style gameplay commences. Unfortunately, both modes get old very quickly.
The adventure part feels like a very "dark" Zelda game. It's not bad, but not great either. There were times where paths were too difficult to be seen, or understood. Finding the cases in the Mall, or even the hill on the final stage, where I thought fallen trees had stopped me walking up. (took me 3-4 hours just checking online as I thought it was a bug, or checking if I missed something). "Trick or Treating" became old in the first half of the game with no variation, which brings me to the...
Battle sequence. This is where the action happens. Unfortunately, each costume only has one ultimate, as stated earlier. Also each person has one "battle stamp", which gives them a "counter", "stun", etc. Basically one trait that helps the character regardless of costume worn. Like the adventuring part, this becomes very stale from the second stage and begins to feel just like a waste of time for the player.
All in all, for the experienced RPG player, this is very lack-luster. An even SIMPLER version of "Final Fantasy Mystic Quest" on the Super Nintendo comes to mind. So for children, this game would be a great purchase to introduce them to the genre of RPG.
Other reviews stating that this game is "too short", may be correct. But with so little variation with Gameplay, AND a lack-luster story, I'd have to say it's a little too long.
The universe is nice and well brought out by its use of graphics and sound / music.
Great ideas put on the table.
Nice bits of humor
Adventure sections too dark and sometimes difficult to navigate
Lacking gameplay and depth, game gets old very quickly.
I give this a very average 50-60%
It feels that with all of the great ideas that were put onto the table, about half of the potential was made. I'm not sure if it was a rushed project or anything, as the music and sound was perfect, but it would be nice to see what would have happened if the developer had gone the extra mile.
As it is, I'd only recommend this game for younger games who you'd like to see explore bits of RPG- outside the world of Pokemon… Expand
Average User Score: 8.5Jan 30, 2014Ever wanted to go back to the mid-90's and play an adventure game? Well- with this game, you're there!
A sci-fi romp following a split storyEver wanted to go back to the mid-90's and play an adventure game? Well- with this game, you're there!
A sci-fi romp following a split story between a prisoner who lost his memory, and a detective- you point and click your way through this beast.
Seemingly taking ideas from point'n'click adventures before it (Beneath a Steel Sky, Blade Runner, I Have No Mouth and I Must Scream), this one manages to meld the lot and create its own beast.
Story is solid, with some twists in the tale, "trust noone". Puzzles are plentiful, but sometimes a pain as items appear when a puzzle is solved on a completely different screen- or a dialogue box that you happened to have missed. There are no "real" muliple endings, what you get is a linear story, but if you do something at the end you can get an extra line of dialogue.
Graphics are very welcome. Instead of looking "old", the lo-resolution pixel art gives the game character, screamingly familiar to a mid-90's adventure. Effects, such as rain manage to give the world a sense of life, even though the setting is so dark.
The zoomed in pictures in dialogue were OK at best. Compared to the games smaller pixel art, it felt to me that these had far less character- most of the time not fitting to the ingame graphic and voice. Without these, I felt the game would have created more of a link to the player with their character if it were just the pixel guys opening mouths and bobbing their heads. I hope they include an option to turn off the dialogue graphics in their next game.
Gameplay was mostly point and click, with a gun fight mini-game. Point and click was standard, right click and you can (eye), (hand), (foot) etc. The game is fairly short at roughly 9 hours, and a few more if you want to find the achievements.
There is a problem that you can't pull up your inventory to look at items (there is no inventory button). In order to look at an item you need to right click on an ingame object, then right click on your item (makes little sense).
Bugs: There were some graphic bugs, but nothing game breaking. I found that sometimes the right have of the screen was garbled after a load. Also, if you have an instance of Chrome in the background, dialogues could not be shown / heard. It was all skipped. One screen also had a graphics "layering" problem, where the background was infront of the forground (groundfloor of the apt building).
Overall; Gemini Rue is a great point'n'click adventure that should've been released in the 90's... But it's out now! There are a couple of bugs, but they don't break the game. The amount of character and soul put into this project is worthy of a lookup, this is a game I'm proud to say I've completed.… Expand
Average User Score: 7.4May 9, 2013Probably one of the better movie based games, but that said, I'd only go as far to say "better", as its not a "great" title. The past fewProbably one of the better movie based games, but that said, I'd only go as far to say "better", as its not a "great" title. The past few weeks I worked through all the episodes and finished the game.
Its very difficult to point at pro's, or con's as its a fairly average affair. The main reason I wanted to play through the game was to see what happens- not because I loved the game, as such- but because "Back to the Future" is one of my favourite movie sets. Nostalgia.
The first thing that everyone notices are the "standard" telltale graphics. I've had enough "Sam & Max" style goons (remember there are three seasons of that series), and they kinda flow into "Tales of Monkey Island". For once I would have liked to see some form of realism. Not because I hate cartoon, but because variety is the spice of life- that, and to top it off, its from a hollywood movie. Old lucasarts games, like the Indy series aced it. Even that free flash Tim Schaffer game.
Cheese is quite frequent, as you hear the same lines from movies, and then again. Not that the voice actors were bad, they were actually brilliant. Christopher Lloyd reprises his role as Doc, Michael J Fox as Marty's grandpa (or was it great-grandpa?), and A.J. Locascio who performs amazingly well as Marty. It falls flat on the writing, mainly.
I encountered some bugs, one stopped the game from continuing. An old save did the trick. Other noticeable ones were when characters would miss animation sequences. Marty would talk even though his mouth wasn't moving, and at other times, you would see marty speak but not hear him. Textures would be badly stretched on characters (arms etc), gah.... Not game breaking, but I'd expect at least a little professionalism. Or a few more patches to fix these issues (review May 2013)
Telltale games continually churn out these adventure games, some are great, no doubt about it (Strongbad!), but most just seem to rely on a strong franchise which can rake in fans. Monkey Island, Sam and Max, Wallace and Gromit.
It seems Telltale usually go wrong in their graphic style choices (average at best, but always too similar, not much style, too generic), story-line (average again), and its puzzles (average at best). I haven't yet tried "The Walking Dead", but if Telltale don't get some new blood into their team, I fear that their games will be like the next Fifa game, the same average game, only in a new package.
+ Great voice cast
+ Back to the Future!
- Characters too generic
- Average everything else… Expand
Average User Score: 6.0Aug 22, 2012A few years back, I was anxious to try the first NFS:Shift, but it was ruined by the input lag. The graphics were lush, but the game wasA few years back, I was anxious to try the first NFS:Shift, but it was ruined by the input lag. The graphics were lush, but the game was ruined for me. At the same time however, Codemasters released the game "GRID", which was EXACTLY what I was looking for at the time. Controls responded very well, and the sense of speed was jaw-dropping.
Now, many years after the original SHIFT was released, I wanted to check if the sequel had worked upon and fixed these issues. In one word "URGHhh"
The first thing that was apparent, were that the UI / menu system was HORRIBLE. A complete muppet could have devised a better way to navigate the menu. U and I (!??) would navigate through the panels, and if you wanted to change the key settings, you needed to use the letter F (!?!?) to re-assign. This is whilst the key was completely free mind.
Graphically, the menus are really over-complicated. We should return to the roots with a KISS system (Keep it simple stupid!)
As almost all of the new racers, the game is full of FMV / pre-rendered sequences. The most irritating is this guy that runs you through everything, which you CAN NOT SKIP. WHY OH WHY!? Changing video settings and then re-loading the game would have you watch the intro screen AGAIN.
Ok, so how is the actual gameplay?
The game is a standard, win cash, get cars, upgrade cars, rinse repeat affair. You gain XP from doing small missions within the races (stick to the race line etc) - Maybe a few good ideas in place here. I recall an Alfa Romeo game on the PS2 which really went APE on the XP system- which was fun.
As the original Shift, this game is great- graphics wise. Albeit, the rear view mirror is tiny!
The controls.... *cough* Input lag is apparent. maybe its a hundredth of a second, but.. for a game that should be a racer- going fast and then deciding where to go in the blink of an eye, controls should be SHARP. Don't attack me on "its your cars suspension settings" or any of that crap. It involves even the acceleration, braking, the controls are flawed.
I tried fixing this with a small modification of a control file, with no luck ;(
It seems like EA can still not create a decent race-track racer.
.... I'm reinstalling GRID!
+ Many licensed cars
- Terrible UI
- Input LAG / control issues
- FMV sequences non-skippable… Expand
Average User Score: 7.9May 10, 2012I managed to grab this on some sale at steam or other, but it did actually shine out amongst the other games as you actually get to play as aI managed to grab this on some sale at steam or other, but it did actually shine out amongst the other games as you actually get to play as a detective, in what-seems to be a GTA game (from Rockstar, so what do you expect?)
Starting out the game, its a standard GTA-like story driven game. The "sand-box", or "free" style of gameplay however, is very lacking in comparison however. The game follows the career of a Detective, some "bad-ass" veteran from WW2 and his hijinx. It would be reasonable to say that this is a cross between an adventure game and a very small part action. - That said, there is also an "interrogation" mini-game to find clues or whatever.
Whilst on the cover it seems to sound pretty damn cool, it is actually let-down by a number of issues. Firstly, them damn graphics. I mean, they'd be quite good... if it was released by the same time San Andreas came out. But by the release, them flickery shadows, and jaggy edges - you can see that they must have been cutting a few corners. Dated.
Secondly- the "motto" of Rockstar, so far, (if you looked at GTA, or even Red Dead)- would be SAND BOX. This game is VERY linear. there are "street crime" events that happen in the city, but you'll be doing the same thing for each - Chase, shoot, suspect dead, repeat. To progress the story line, you had to go around interrogating people. you get 3 options "TRUE" , "FALSE", or "DOUBT". - there were many-a-time I had meant things in a certain way and the detective goes nuts for no reason-poopie! That said. > you could actually ask mostly wrong questions for all your suspects- then STILL manage to continue the story. - as punishment, solve street crimes- then carry on the story. pagnnhn!
Conclusion > I actually had a good time for the first hour or two. I mean, the story isn't bad, but it's vastly inferior to anything that GTA gave out. Graphics? They're OK. Game-play? Not too good- not going to touch this for a LONG time. Instead of a detective game like I wanted, it was more like a Japanese style graphic novel where you just watch.
As a Graphic novel, Im gonna give this a 7, but cos its in the "Games" section, ... 5? but... I did actually want to know what happened... so.. 6? yah...
- I think its time I dug out that copy of "Blade Runner" again, now THAT was detective work!… Expand
Average User Score: 8.1Nov 9, 2011I picked up this at the same time I bought my PSP 1000, and at the first glance... this game is IMMENSE! Since the PS1 release of the firstI picked up this at the same time I bought my PSP 1000, and at the first glance... this game is IMMENSE! Since the PS1 release of the first Ridge racer, I have been a fan of the series and it is always interesting at how each newer version of the game changes radically from the last.
The main talking point at the release of the PSP / and this game was its graphics and the speed that this small portable system can put out - and rightly so... no problems at all in that court.
Being an arcade game, there are little to no instructions- race, drift around the corners to increase your boost bar, and then use the turbo to go ... faster....
Controls are fairly decent, until you drift around a corner. The most remarkable thing in the RR world is when you can drift around a left corner... whilst TURNING RIGHT! ... I dont mean like that scene in the pixar movie, "Cars"- but... you can, drift around a left corner, skidding to the right?!? - the drifting in the game unfortunately seems to be based on a "roller coaster" so little to no feeling is apparent. - until you actually realise this, the game is damn fun though! - it is a shame though, and it looses points for some race-lovers who like to race normally by using brakes and a grippy tire system (as done in the early RR series)
There are many stages in the game, or "series of races". each comprising of around 3-5 races. There is only a small number of tracks, taken from other versions (from PS1, PS2, Xbox360 etc) and they are flipped, reversed, and so on.
As soon as you complete a stage you automatically get awarded a set of cars... which seem to be almost identical to the car you were just racing. It ended up becoming a chore just watching these segments in the end (similar to a loading screen)
Verdict: On the whole, this is a very entertaining game, until you realise that you are just repeating yourself by playing the same tracks over and over. - oh and until you see the "rollercoaster" drifting system at work...
...Oh, and ... If you have a choice between this and the PS3 version... GET THE PS3 ONE!!!
A lot stages to beat!
Lack of feeling whilst drifting
Win a car after every race, ... (yawn!)
Feels like its stretched out too thin, game pace issues… Expand
Average User Score: 9.4Nov 9, 2011I bought this only recently on Steam... and man, this game is pretty damn good.
Graphics: early HL2 engine, hairy muff. - pretty good for theI bought this only recently on Steam... and man, this game is pretty damn good.
Graphics: early HL2 engine, hairy muff. - pretty good for the age (now a few years old)
Concept: 3D puzzle ... ... (but not a shooter)... you just get a portal gun which makes. Portals!
Everyone is getting off from the concept, but I really loved the "story", which seems to be taken somehow from 2001; space odyssey (HAL).
It is fairly short, finished the story in only two days. But, that said, the length felt just... "right". Just at around the time that the portal puzzles were getting old- it managed to keep pace and move the story to the last segment of the game.
There are bonus levels and puzzles so you can be entertained a bit longer...
... and.... one of the best end sequences Ive seen in an age!! WOOOOT!… Expand