Average User Score: 3.7Sep 21, 2014Lack of swimming pools, toddlers, etc? Who cares. When a Sims game has so much strange content that it stops being a simulation, and becomes a "strange fairytale dollhouse" we get a new Sims game, with some of the content removed. I can understand that the functionality for swimming pools, etc. should be developed again, and toddler gameplay needs some more design. As I say it is natural.
But when a game feels almost empty, and even the press notices it... When the game not only feels empty, but you see they reserve even basic furniture models for later, so they can get more money... That wouldn't be enough for a 0 score. But how it gets old quickly, greed, and how it limits your building styles can reduce the score by 1 point each.
Why it isn't a 7 then? Lets start with graphics. Solid colors with interesting shaders? Nice. And some can say we also got the most powerful create a sim. Too bad we only have a very limited palette, and for some, the new create a sim is unwieldy. -1...
One of the core features of the Sims was access to mods,. The new create a sim mode seems to make modding much harder. So I would think it hurts its value... -1...
As you see at this point, there would be a chance for 4 or 5, both above the average ratings. But Sims is a complex game, there can be issues, and to fully enjoy it, good support should be essential. EA is weak here, and their general practices doesn't focus on our fun, and we don't feel like valued customers.
So even if all other things would be perfect it would be hard to give the game a score higher than 3. Any bug or issue cann reduce it. And the game isn't the next big thing either. You can say: it is easy to resize a room. I could point out, that if you have a story, houses on your lots will have their stories as well. It would be defined by how your sims built new parts, knocked down walls, etc. A button to resize a room can make your life easier, but it makes the game lot less engaging.
Even after quie a few iterations for both desktop and mobile, we have family storylines, but we don't see the differences between generations, as the game doesn't have a timeline, no technical advancement happens.
The game is still full of homeless sims, people who have no home, who live nowhere, come from nowhere.
The amount of loading screens can be annoying, and while it feels fast now, it doesn't have to load a lot of content, and doesn't have to check a lot either. When you will have plenty of content installed it will be much, much slower, which is a major issue.
Solid colors means right now the game doesn't have to load textures, and doesn't have to keep them in RAM. It looks good at first as it saves ram. But a lot of things won't work with solid colors. With extra content the game will use much much more resources.
We hear how the game is 32 bit "as some might have old 32 bit systems". They wouldn't have a problem iif the game would have both 32 bit and 64 bit versions.
The game uses solid colors to make sure you need less textures. The game uses loading screens so it doesn't have to load the whole town. Yet its resource usage is high for a 32 bit program, and there can be a wall. So it is a serious issue with performance and optimization.
People who whine about swimming pools, toddlers, etc. point to the smallest problems with the game, and if you keep hearing those issues you might think they are the "most important ones" and think the game is decent. It isn't.
And even if you would believe later it will become a good game with all the expansion, buying it right now is pointless. You will be able to pick up the game and some expansions in a bundle, and buy the rest at cheaper prices whe the game becomes good enough to compete with previous sims games.… Expand
Average User Score: 7.3May 24, 2014You know, the game is about "banana republics" and dictatorships of the Caribbean... Yet you often find yourself building a stable and "ideal" democracy, where you not only care for majority of voters, but to almost all voters. As in a Democracy you don't have to deal with uprisings.
For the first time in the series you don't start as "El Prisdente" but as "governor. You have to earn independence and for this you already need supporters, and you need real support. So no funny tricks with an election. You have to put effort to research a constitution and more.
The game doesn't have a classic "tech tree", but advanced technologies can be only researched if you have already researched a certain number of other technologies before them. Like shovel, cowboys. As you can't have a constitution with either shovel, sickle or cowboys. Well.. At least 2 of them is needed.
The graphics are okay, the story is silly. And it is more silly than the other Tropico games.
Some of the new features are nice, some would need more refinement, but overall Tropico 5 is a decent game. A decent game that can keep fans entertained, where you get some fun for your money, but it won't attract much new customers, and it isn't among the best games in the year.… Expand
Average User Score: 8.1Sep 19, 2013Is it "the best game"? Doubt it. Does it have a place on top ten games in gaming history? No. Maybe in top 10 games for this generation. But while we remember the best games of C64 or NES, some old PC gamers remember what they have played on their first XT, XBOX 360 can be quickly forgotten. And I am sure as hell, we will see GTA 6 on XBOX One.
What makes GTA 5 so important then? The fact that when everyone streamlines and dumbs down games we see record sales from a game that does something else, and tries to offer more and more depth. No budget cuts, no "always online" requirement, no tricks to force people to buy. It simply delivers quality and people buy it.
It is a shining example of how things should be done.
But it isn't much more. People say "rehash" and name only the tennis and the 3 characters as new. Well, and you have a brand new story, it is longer than an RPG. The world is more detailed than ever. And whats even better guys. But modern day GTAs are famous as art as well, because how they portray values of the western world. And hey, we have a real american family.
But lets check one big change: How we can choose between different tactics, how it increases replay value. I am sure most of the reviews missed this point as well. Do you like this change? I do. And it shows that each and every GTA has something new. Something new, useful, and valuable. This is why a lot of people can preorder it anytime.… Expand
Average User Score: 3.9Jun 11, 2012It is bad when you have to update a review and lower an already low score. Low poly models, bad lightning, shader issues, lack of camera movement / zoom. We can list them but we can say: many similar games share these traits. Lag spikes, disconnects, error 37... Ok, some online games stay this unstable for weeks long, Diablo III isn't all alone. Online only single player encourages account hacking but doesn't prevent item duplication? That is bad. And even worse with server side achievement and AH bugs. We can speak about stability issues, hacking incidents, AH bugs, item duplication and other things. We can point to the fact, there is no PVP because the game is half finished. We can see frequent hotfixes because of huge balance problems that shows how some abilities weren't tested at all. We see numerous smaller or bigger issues. We can see how Blizzard lied in russian key related scandals. But sadly when many people tell you, "it was easy to this point, but now I can't make a progress at all" and good drops just don't want to drop even after days... Then you have to say the game can offer you two things: Boredom because you see no challenge, or boredom because the game is too hard. Where is the fun part? Ok, "flow" (if you learned about psychology) and mindless farming can be "motivating" and "fun" for some. But the same people would have fun as factory workers as well.
Why the game can't even have short part where the difficulty is just right and you can enjoy it? Why everyone sees easy progress then hit a wall and see "no progress"? Because the balancing mechanism that help to set proper difficulty are just wrong, and small tweaks and adjustment can't fix it. The core game mechanism is flawed and it needs a total redesign. This with the well known issues is enough to rate this game as a 0/10.… Expand
Average User Score: 9.0Jun 9, 2012Star Wars: Knights of the Old Republic is a "typical" game with typical values you know from golden age of Bioware / Black Isle. Good story, good for the time graphics, and more. KOTOR not only represents what is well known from Star Wars sage but expands the lore with new stories, new heroes and more. When you check a Star Wars Wiki it is easy to spot how some of the era was first explored. It is certainly more value than several other games "rehashing the well known stories".… Expand
Average User Score: 8.1Jun 9, 2012What makes Neverwinter Nights interesing? There are many toolkits to create your own RPG games, but Neverwinter Nights also supported live DM, it also supported online play, ability to use multiple servers, and run persistent worlds. Some Neverwinter Nights persistent worlds were like small MMO games, and it was among the first possibility to create "fan made MMOs". With multiple expansion packs, including a community made free expansion pack (CEP). It is a long term classic.
Some would say: "But we didn't like some of the official story". But that story was mostly there to show us what is possible, and they certainly had more entertainment value than any other examples you would offer to would be developers. So in this genre where you create your adventures the story was considered good, but not as good as a stand alone store focused RPG.… Expand
Average User Score: 5.2Jun 8, 2012There is nothing wrong with creative freedom, as long as you don't get "creative" when you describe a product. After all false statements in advertisements used to deceive the customers and generate more sales isn't considered artistic integrity, it is called fraud. Bioware spent months to explain that in Mass Effect 3 our choices will shape the world, and as they don't plan to continue the story, we can get very different endings. The world can be very very different based on our choices. In the end, our choices didn't matter.
Lack of choice and strange ending alone wouldn't be a problem. After all we know stories of games can't be perfect and the last 3 minutes aren't that important. We are free to imagine any different ending as the story won't continue. Who cares? And the game was fun until that point. The problem is: The game was a let down, because Bioware lied to us, deceived us. And after a huge let down, players can be disappointed and it can turn the gameplay experience sour and can remove any replay value. This feeling isn't here for 5 minutes at end, it is here the whole time we try to replay the game, would try our luck in multiplayer, etc. As long as EA doesn't understand that we buy games because we want to have fun, and being angry at a publisher and feeling anger whenever you see an EA game can ruin the fun. If you ignore what Bioware has promised, buy the game now, it won't be a disappointment. But otherwise even good graphics, entertianing gameplay, etc. wouldn't redeem the issue about ending and forced multiplayer farming. So the game doesn't deserve a "Better than mixed" rating. Because even if I would love graphics, character customization, gameplay, story, etc. the let down at the end can sour it all.… Expand
Average User Score: 7.4May 21, 2012Porting issues. A well known term of our age. But with this game we had no real performance or stability issues. The key is: Reviewers who played the game on another platform remember the controls, how natural it feels to control the game. But when you see a PC port, everything is different. You have to aim, you have new controls and more. It isn't bad. Except for some mouse gesture like controls (lockpicking) the controls can feel natural for a PC Gamer. The story, the mood is nice, but sadly something is missing. While you have classes, you don't have radio. And while it is easy to play music in backgrund, you won't have talk shows, commercials, etc. and in a GTA like game we just love commercials. We recognize how American companies advertise, we hear a similar add and laugh. This is how we feel the world of GTA as our World. Bully isn't only smaller, but it isn't as detailed as most GTA titles, and this feels. It is a more than decent game. The issues aren't serious. But from Rockstar you would expect a bit more.… Expand
Average User Score: 8.8May 21, 2012Big cities, big cars, big guns, big time crime and big games. In good old USA there is a tradition of "criminals turned heroes". People who were just thieves, robbers, dealers, pimps, etc. turned into Rap stars, sheriffs and other national heroes. Start as a lowly ex gang member in Los Santos (in game equivalent of Los Angeles) trying to survive in a city dominated by gangs and corrupt cops, and end up owning several luxury homes, being a "hero" for many people.
And this time you also have an in game life. Dining, visiting the Gym or a fast food parlor, dancing, etc. are part of the game universe. Just as riding a BMX, playing Pool or some classic arcade games. And if you like things big, you have 3 cities and many smaller villages to explore. Graphics are good for the age, size (including size of world), and varied enough. The soundtrack and effects are awesome. So it is a very good game.… Expand