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Average User Score: 6.8Sep 1, 2013Having played the beta for a few of the weekends only, the impression was amazing, it seems to fix everything wrong with the game that wasHaving played the beta for a few of the weekends only, the impression was amazing, it seems to fix everything wrong with the game that was FF14. Then when you actually get your teeth into it, you realise that SE have not embraced the modern day MMO scene at all.
Leves: This is where people like myself will run into the first instance of: "Why would ANY developer think this was a good idea? Why didn't anybody tell them this was awful design? Leves work mainly as repeatable quests for the various jobs, either combat based ones for the 4 "melee" and 3 "magic" jobs or crafting ones for the gathering production jobs. All sounds fine right? Until you encounter the wall, the one you wouldn't think it would be possible to hit with such poor design. You can run out of them really fast. You have an allowance for your character on how many of these you can take and it is refreshed by 3 every 12 hours. Because these are character wide, they are used up too fast between all the possible jobs. Effectively you are limited to 3 extra quest to spend on leveling your "alt" jobs every 12 hours. Completely arbitrary, completely pointless.
Standard features pointlessly gated: The auction house, mounts, access to the most basic things needs to interact with this MMO are gated behind the story quest. Yes you will be playing the game so obviously these will be unlocked anyway, but why gate them? I personally wanted to be self sufficient as far as gear and crafting went. So I went about leveling my professions (All the while draining my leve count, assuming this was how you were to level jobs that had no quests, except the 5-10-15 etc ones). Only to discover that all the extra items I had crafted I couldn't sell to help fund more production. So I stopped gathering and I stopped producing, there was no way for me to get rid of the items I had created. Because as it stood I had not been granted the privilege of using a basic feature of MMOs.
Things that got better: To be fair SE have improved their MMO stance from getting trounced by the competition repeatedly. Like 14 1.0 and unlike 11, your race has no impact on your class So your Taru-Taru, sorry, Lalafel Gladiator wont be kicked from parties due to the obnoxious FF fanbois. You are free to mix and match all you like.
The controls also have improved vastly, you can jump and moving in and out of combat isn't as clunky and awkward as it was in 14 1.0.
It has made improvements, but you are still so arbitrarily limited in how you interact with the whole world that its clear SE are not one of the MMO arenas strong contenders, the lead developer wants to do his own thing and you have to feel privileged that you are allowed to join in "his" experience. My advice is to defiantly keep and eye on FF14 ARR but don't buy it just yet, you will hit the wall where if you aren't willing to grind out your levels in a dungeon or mob farm, you are not going to have much fun, but if the leve issue was addressed it wold make a lot more sense due to the sheer amount of Jobs in the game.
In closing hold off buying until some changes are made to the basic interacting of characters and the world and hold off until the myriad of server errors 1017/2002/90000 etc are fixed or it will just sour you entirely on the whole experience that given some time (and some sense from SE) could the the best FF MMO yet.… Expand