Average User Score: 7.8Oct 31, 2014An intense and authentic Alien experience!
Right from the very start of the game it lives up its namesake - Isolation.
At no point do youAn intense and authentic Alien experience!
Right from the very start of the game it lives up its namesake - Isolation.
At no point do you (or should you) feel entirely safe or overpowered for a situation, even at later stages of the game as your arsenal expands. In true survival horror style, ammunition is sparse and disposable items are best held on to, as your next encounter with enemies could be that much tougher!
Despite firearms being featured this is by no means a first person shooter. In fact quite the opposite. I found myself avoiding all possible firefights as the sound alone is enough to attract the alien. This mechanic did work to my favour sometimes though, as a shot that might only graze a sliver of health from me can bring the alien down and take care of my attackers for me (while I wait in a dark corner somewhere ;)
I did find the inability to sprint freely everywhere (again, the noise may attract the alien) somewhat limiting, as often you'll know what to do or where to go, but you need to stealthily move from point A to point B. Even if you've tried it a few times before with the unfortunate outcome of death, you'll have to take the same measured approach and creep your way to the next save point. This is the nature of the game however. Without a challenge, we may as well just be watching a movie ;)
Speaking of which, the presentation here is phenomenal. The graphics and sound quality is superb on the Xbox One, ignoring the odd moments of 'lag' when the game seems to be loading things at inopportune moments. Fortunately, only a handful of these hiccups were experienced in my 20+ hours playthrough and for the rest of the game the framerate was solid. Artistically, Isolation is a tip of the hat to the original Alien film and any random backdrop would surely have a use in this bleak setting as nothing seems out of place or included just for the sake of being shiny - it's all cohesive and believable. As for the audio, I simply cannot fault it. I was playing through a 5.1 setup and it was all encompassing. From the metallic creaks and electrical arcs the Sevastopol station exhibits in its state of entropy, to murmurs of potentially hostile humans and the welcoming 'beep' of the emergency phone themed save points, the audio continually impressed on a technical level and helped reinforce my situational awareness within the game itself. The bass-laden alien footsteps oft times caused me to rethink making a break for it out from a hiding spot :P
I don't want to give anything away in regards to plot or characters here, but story wise, the game delivers.
My only true gripe would be with the pacing of the game towards the later stages. While the story progresses steadily throughout, the gameplay itself plateaus. The same tricks and strategies used in the first half of the game are really all that is needed to make it to the end, with a few curve balls of course.
I know I should never complain that a game is 'too long' (or developers might get the wrong idea) but the story itself and the simple want of getting the mission over with were all that were propelling me forward in the last few hours.
All in all however, a very satisfying and rewarding game which I will replay again in the near future to snatch up some leftover achievements :)… Expand
Average User Score: 5.5Sep 10, 2014Firstly, lol @ all the haters out there giving this anything less than a 7. It's a bloody solid game and presented marvellously. Naturally,Firstly, lol @ all the haters out there giving this anything less than a 7. It's a bloody solid game and presented marvellously. Naturally, the game has a very strong Halo vibe. It feels like a sequel of sorts to Halo: Reach.
The three classes and the various customisations are reminiscent of the armour abilities in Reach though vastly expanded upon and refined.
The single player maps (at least early on) could do with some stronger pacing and lack the 'epic cut scenes' we've experienced in previous Bungie titles, though the 'Crucible' multiplayer mode is where the real action's at.… Expand
Average User Score: 6.9Feb 18, 2014Halo 4 feels like the natural evolution of the series.
It takes the best elements of Halo 3 and Reach and combines them into an authenticHalo 4 feels like the natural evolution of the series.
It takes the best elements of Halo 3 and Reach and combines them into an authentic Master Chief experience!
I'm coming back to the game now after about a year off. I've finished it on Legendary now and am getting into some multiplayer. As much as the player base has dropped over the last year or so, matches can be found with relative ease.
I was never big on the COD multiplayer. Halo 4 is where it's at for me until Titanfall drops. I want my futuristic machines, yo!… Expand
Average User Score: 8.5Jan 16, 2014A gaming masterpiece.
I picked this bad boy up on Steam yesterday for $2.49 but even at its full price of $10 I wouldn't have beenA gaming masterpiece.
I picked this bad boy up on Steam yesterday for $2.49 but even at its full price of $10 I wouldn't have been disappointed. A brutally tough and gory retro romp through a psychedelic 80's Miami. What's not to love?
The audio is sensational. The various weapons and sound effects are crisp and as for the musical score? It's available as a standalone purchase if that's any indication of the quality ;)
The graphical style is a tip-of-the-hat to yesteryear gaming - there's even a pixelated NES hooked up in the protagonist's, bedroom. When you consider this game was developed by a team of two men and the finished product we have is a refresh of an old game concept put on a 'maybe pile,' any commenters that suggest this game is merely a 'hipster' money grab have made their opinion null and void.
Gameplay wise, I couldn't help but be reminded of True Lies for the SNES, but the unforgiving enemies and one-hit (for the most part) kills have a Smash TV vibe to them. But this game is unique. You can approach a stage a number of ways, by perhaps either stealthily knifing everyone as their back is turned, or trying to funnel enemies through a choke point with 6 shotgun rounds at the ready. In later levels you'll need every trick in the book to make through alive.
In summary, if you like a challenge and some good old fashioned violence, buy this game!… Expand
Average User Score: 8.6Aug 10, 2013Brothers: A Tale of Two Sons is perhaps the most memorable game you'll play for some time.
The interesting and sometimes quirky dual-stickBrothers: A Tale of Two Sons is perhaps the most memorable game you'll play for some time.
The interesting and sometimes quirky dual-stick control for the individual brothers is a unique and fun approach that can take some getting used to, sure. But it's the winning combination of characters, music, environments, involuntary emotionally involvement and the art direction as a whole that separates this masterpiece from mediocrity.
The landscapes are beautifully realised and varied, with context sensitive "benches" available in key locations to merely "appreciate the view" in most cases. I'd be proud of my work too ;)
The musical score is superb and the dialog (for lack of a better word, as no written or real spoken words are ever used) conveys surprisingly ample emotion that when coupled with character animations is more than sufficient to continually propel the narrative forward.
One thing that isn't entirely evident at first is the pervasive theme of death in this game. Approximately midway through you'll come across an area that has more than a couple of morbid puzzles to solve. I like my horror and action, don't get me wrong, but something about this zone was just.. eerie. Again, the quality musical score may be to blame here ;)
I don't want to give anything at all away as this game simply has to be experienced in full. While the game itself can be finished in a few hours (a little over 3 myself) all of the achievements are for non-essential tasks which can quite easily be overlooked on your first play through.
I put off reviewing this game until I'd completed it. Now, looking back, I'm struggling to find any reason to fault it!… Expand
Average User Score: 6.2Jul 12, 2013The Godfather 3 of DLCs. Doesn't make much sense and doesn't advance the Fallout narrative whatsoever.
I'm playing it through this secondThe Godfather 3 of DLCs. Doesn't make much sense and doesn't advance the Fallout narrative whatsoever.
I'm playing it through this second time now purely for the achievements.
Play it once if you're a completionist, but never again.
The worst of what the Fallout series has to offer.
Playable, though just barely, and easily forgettable.… Expand
Average User Score: 8.3Jun 27, 2013A trip down memory lane with some new twists!
I've played all the Larry games in my youth starting with a second-hand copy of Larry 3 as aA trip down memory lane with some new twists!
I've played all the Larry games in my youth starting with a second-hand copy of Larry 3 as a kid, then went and and got the collector's edition and Larry 7 when it released. The controls have definitely improved and have been simplified and the interface in Reloaded is a treat to work with!
Everything is so fluid and responsive and the backgrounds and sprites really pop on a 1080p screen. Why the loader doesn't remember which video mode you'd set prior though is puzzling. Considering gambling is a key element to the game I'm surprised also that there is no automatic way to "bet max" and instead have to left-click the 'increase bet' button multiple times as holding down the mouse button results in an 'ability wheel' style overlay which I probably didn't use as much as I should have.
All the above aside, I had a blast sinking a solid few hours into this game last night and with no walkthroughs or Google auto-suggestions, I was on my own with the puzzles which have been freshened up and a whole new section had me stumbling around lost for a while. When I finally discovered my missing link it all seemed "so obvious" in hindsight :)
A relatively short game for $20, though if I had never played the series before it definitely would've taken longer. 8 out of 10 (after a beer or two from me!… Expand
Average User Score: 7.8May 12, 2013Thoroughly Enjoyable!
I played the demo of this game maybe a year ago. A mate of mine had the game and I always meant to borrow it fromThoroughly Enjoyable!
I played the demo of this game maybe a year ago. A mate of mine had the game and I always meant to borrow it from him, but it wasn't until last week I finally did. I haven't been able to keep off the Xbox since! (Except for work, and mothers day.. :P)
I finished the game on hard and it is damn tough! The combat isn't perhaps as fluid as we've grown accustomed to with Assassin's Creed and the Batman: Arkham series, but it's not without its merit and the various enemy types force you to rethink a failed strategy (time and time again sometimes on Hard :P)
Even in May 2013, the facial animation system is perhaps the best I've seen in a game yet. In Bioshock Infinite I read they gave Liz a comically oversized head to better 'portal emotion'. Trip in Enslaved needs no such rubbish!
Without getting into too much detail, this game is probably about $15-20 wherever you look (considering the parity with US and AUD presently) so pick it up and have some fun!… Expand
Average User Score: 6.8Apr 29, 2013I didn't mind Duke Nukem Forever. Perhaps I'm a sucker for punishment, but I even went back through on the hardest difficulty despite theI didn't mind Duke Nukem Forever. Perhaps I'm a sucker for punishment, but I even went back through on the hardest difficulty despite the circa 30 second load times every time I died.
The engine is rubbish, but the game itself wasn't TOO bad.
The Doctor Who Cloned Me has definitely been better put together than the original game. It's more of the same formula, but is true to form with some laughs and some driving sections that were fun!
Much like DNF itself, now that I've finished it on Hard and nailed all the achievements there's not much point in going back and doing it all again, but if you enjoyed DNF enough to finish it, you will not be disappointed with The Doctor Who Cloned Me. It's better, straight up! And the final boss fight was pretty darn nifty!… Expand
Average User Score: 8.5Apr 8, 2013Bioshock Infinite is the most hooked I've been on a game since Fallout 2. I was a little late on the hype wagon so I made extra sure to notBioshock Infinite is the most hooked I've been on a game since Fallout 2. I was a little late on the hype wagon so I made extra sure to not read any spoilers while I awaited my order to arrive from overseas (cheaper this way).
From the opening scene, nay the Main Menu even, the graphics are easily the best seen on consoles (and most probably PC yet). Not the best as in technologically wowing or polygon counts that require you to buy a liquid nitrogen cooling system, but the overall impact of the art direction and surroundings that draw you into this game world. The sunshafts look exquisite and the subtle dust clouds (which were something a friend noticed before I did) just make the whole image 'complete'. The effects when you first acquire a new vigor are awesome albeit a little chilling and I'm saying this while plodding through my second playthrough (already done Hard, time for 1999 mode now).
The audio is top-notch. I'm playing through 5.1 in the lounge room (with a bit of recline on the sofa and the subtle background effects are incredible. I looked around the lounge room once because I thought there was a fly behind me! Great sample rate guys In certain areas the crackle and burn of an overloaded electrical circuit sounds as 'nails on a chalkboard' painful as you'd expect. All that was missing was the burnt plastic smell! I'll concede that in certain firefights it can be tricky to pinpoint an enemy's location based on the audio alone. I have a feeling there may be some 'echoing' acoustics in play however which may well be by design.
Finally the story! You know naught other than what Booker witnesses the second the game kicks off. There is plenty of gameplay before you even meet Elizabeth, but when you do that's when it all shifts up a gear. I refuse to give anything away here, but even though I may have been frustrated due to failing repeatedly in a gun battle here or there, the niggling 'what happens next?' compelled me to power on through to victory.
Based on the usual logical criteria and gameplay itself this game would still rock a solid 8 or 9. But the feeling the player is left with after finishing the game and witnessing everything come to fruition? That's a 10 in my books.… Expand