|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 7.3Sep 3, 2015A game I didn't expect a lot from, but turned out to be extremely fun. A puzzle platformer similar to Bionic Commando in that there is no jumpA game I didn't expect a lot from, but turned out to be extremely fun. A puzzle platformer similar to Bionic Commando in that there is no jump button, the recoil mechanic takes a while to get used to but once you do it's an extremely satisfying and rewarding method of control, and a perfect fit for the Vita. One of the better looking games on the system too, with lovely antialiasing and consistently smooth framerate. The music, although used sparingly, is really great too. I'd almost call it a classic, except for some frustrating levels towards the end of the game involving bounce-pads, and random death bugs combined with bad checkpointing on some otherwise awesome auto-run levels. Still, despite these flaws I highly recommend this game!… Expand
Average User Score: 7.2Mar 3, 2014If you like old-school, arcadey shooters then you might like this, but apart from the impressive visuals and above-average soundtrack, I feelIf you like old-school, arcadey shooters then you might like this, but apart from the impressive visuals and above-average soundtrack, I feel there's something missing that I can't put my finger on.
It might be too complex for its own good. There's the fact that the laser swaps "feet" depending on which direction you're heading, an obtuse leaning mechanism, jumping, and the fact that spray-and-pray more rewarded over accuracy.
The designs of the enemies are so simple due to their vector nature that they don't seem to have any real character or menace. An 11x8 pixel space invader sprite is infinitely more threatening than a vector bow-tie.
This isn't a bad game. At all. It's a solid, well crafted shooter. But it's missing something, and whatever it is, I just don't get that "just one more go" feeling that I do with other games of this ilk.… Expand