Average User Score: 6.2Oct 30, 2013As i played SR4 I was enjoying myself, having fun and laughing at the humour the game has. The game starts as you, the leader of the Saints,As i played SR4 I was enjoying myself, having fun and laughing at the humour the game has. The game starts as you, the leader of the Saints, invading a bunker in the Middle-East and disarming a nuke in mid-flight, saving the US from possible nuke attack, earning you the love to the US citizens and being voted to become the President of the United States. You're reign as President wont last long as the world is invated by aliens called "The Zin" and eventually destroyed. After the massacre you find yourself saved by Kinzie Kensington from 1950's dream world and set in a space ship hidden from Zin and as the last remnants of the civilized world. From the space ship you invade the play world of Zin which modeled after SR3 version of Steelport, kinda like in the Matrix universe. Twist this time is that Kinzie has unlocked super abilities for the player to use in the Zin world of Steelport, coming in from of super jumping or running and you need to rescue back you're Saints partners and defeat the Zin.
The graphics haven't changed much from the previous game. Little changes here and there are seen, Zin posters and markingson walls, glitches have been added as gameplay for example tiles of a wall move or citizens of the Zin world could change randomly their outlook. Most interesting is the aspects of missions in different computer worlds, at one mission to rescue Johnny Gat and bring him back alive you have to enter his mind in a 2D sidescrolling fightning game which is one my favourite parts of the game.
So yes gameplay has you, instead of running and stealing cars, jumping on roof tops and speed running through traffic, being the little god of the Zin world and as the story moves on Kinzie unlocks abilities for you that enables you to throw objects with your mind, shoot ice/fireballs, stomp the ground creating quakes and turn you into fire/ice person that when you run by a enemy or person, he sets on fire. By the way speed running makes stealing cars pointless which Deep Silver noticed by giving you a way to listen to the game music at any point, unless you're back in the space ship aka real world.
The soundtrack is excellent as usual and suits the game really well. Clearly Deep Silver wanted to make this game a homage to older SR games using Aerosmiths "I don't wanna miss a thing" song as a start and end song. Other tracks include classics form 1980's and 90's to new bass bumping Skillrex style tracks and each track has a reason to bring atmosphere to every mission.
Hard for to join with the sayings that this is just DLC sold in full price, sure it's the same Stillwater but the game has content and a lot of it. With every mission giving different new places to visit in, basically meaning you dont spent much time in Stillwater other than joining mission or killing aliens. Story brings you back to earlier Saints Row days with sidemissions giving samples of history behind each Saints character upon to the end giving a plot twist that is a must see for each Saints Row familiar player.
Personally I really enjoyed the game, it's an excellent combination of action and fun, comedy and satirical drama. Also it gave a feeling of a nice closure for Saints Row series, with missions going through the history of the Saints and showing the appreciation toward the fans of the series with the nice twist at the end of the game.… Expand
Average User Score: 8.5Apr 16, 2013Story, story, oh the story. Before starting Bioshock: Infinite i had played the first Bioshock only the start bits so coming back to BioshockStory, story, oh the story. Before starting Bioshock: Infinite i had played the first Bioshock only the start bits so coming back to Bioshock was a "gamble" for me. What got me to buy Infinite was its interesting and truly impressive presentation, graphics and the world of a flying city, called Columbia, is really well presented and first moments of the game you just spent taking in the scenery and the beauty. These moments are truly the best of the game, along with the depth of the world and story opening slowly for the player is really enjoyable and holds on to you until the end. It made me wonder and other genres could use these world and graphics, like adventure/puzzle games. Throughout the game the gameplay is very linear, making you follow a certain path almost like in a tunnel from start to finish, although at the start its enjoyable, again cause of the scenery and beauty of the world. As the FPS mechanics come in use i remembered why i slowly gave up playing the first Bioshock, as it felt more and more like a just another FPS shooter. In Bioshock Infinite this doesnt really change, FPS action controls the game, making you go in a tunnel and hurries you through the beautiful city of Columbia. At first you are alone with your weapons, you can carry only two at a time, as the game one by one introduces you to powers called "Vigors" which are supposted to help you through battle after battle, although some vigors are left without any good use with many players. The Bioshock FPS system probably works better with PC or players that are just used to FPS games but the aiming reacts really slowly controller analog stick, using powers requires thinking as different powers help to defeat certain enemies but cause of frustation to the uneasy and stressful enemies player might end up spamming just one power through the game from behind a corner or wall which you keep huggin through FPS scenes. And all of interraction happens with one controller button along with looting and reloading increasing frustation in there is need to reload mids of battle, close to a lootable body or interactable object, making it impossible to reload. Game does reload a weapon automatically when you run out of bullets in the clip though. As game progresses player receives a sidekick called Elizabeth, who is a key character for the story, as she helps you during FPS scenes, collecting ammunition, health and salt, which power the Vigors, for you at tight situations. Speaking of Elizabeth as a Character she is probably the most interesting and enjoyable one in the game with emotional scenes really keeping you playing to the end just to see what happens with her and the world around. Towards the end FPS scenes become repetitive and feel forced and the player might only be interested in the story after the halfway point of the game. Also some rushing with game development can be seen with basic glitches happening, mostly graphical, example walking on air or getting stuck on walls or furniture. The experience of the excellent, interesting story, great characters and the beautiful world of Columbia saves Bioshock Infinite alot and comes out with a recommendation and if a player is used to FPS games im sure the Bioshock FPS style doesnt disappoint, although the game isnt without flaws in gameplay.… Expand
Average User Score: 8.0Mar 30, 2013THQ brings the wrestling back for last round with samey gameplay but also with interesting touch to the history of wrestling. Mode calledTHQ brings the wrestling back for last round with samey gameplay but also with interesting touch to the history of wrestling. Mode called "Attitude Era" gives you a change to live the war between WWF and WCW for ratings, from WWF perspective of course.
The graphics have seen little improvement from the last WWE game with in game wrestlers looking really sharp and shiny, game providing many great looking arena backgrounds and stage sets from real life but when you release your own creation into the mix you see the graphics turned down little bit, which is understandable probably due to loading times.
Within sounds game provides the player with excellent atmosphere with crowd chanting and booing, music can be added from your own gaming system into the game adding depth into players own creations.
Gameplay has also seen little tuning with being able to target your attacks on specific body parts, head, arms, chest or legs, with the opponents showing damage of your attacks with limbing or holding their arm/head. Gameplay also has samey flaws like the counter system with the trigger button, its too slow to react to with the speed of the action, you need a button for quicker responses. Using a trigger for this is too slow and player usually finds himself frustated when counter doesnt register even if you press the trigger in time. Sounds like a small thing but it can destroy the match and experience for the player instanly.
Within creation mode player can create their own wrestlers, arenas, finishing moves, championship belts, wresler entrances, highlight videos (which can be used as entrance videos), storylines, using many advanced tools, this adds insane customability into the game keeping any wrestling fan at the game for hours. Best feature in the game.
Another interesting and fantastic feature in the is the Attitude Era mode where player can live again the Monday Night Wars with actual storylines from the era and videos explaining many controversial and questionable decisions made by WWF (etc Montreal Screwjob) with putting the player in the middle of the storylines. As an older wrestling fan living through the Monday Night Wars its an interesting decision to put this mode into the game and thinking who is it for, its works great as a nostalgia for me but maybe not so good for younger wrestling fans. The mode also gives the player old legends to play with, British Bulldog, LOD, Brian Pillman with many other. Bad thing is with WWE having all the licences they could have added different WCW events and explaining in more detail why WCW rose past WWF, but this doesnt happen giving only WWF view of the Monday Night Wars.
WWE Universe mode is also present in the game with many ways to custom and create your own "Wrestling Company" with the player being able to create own PPV:s, rosters and intergrade your own storylines with custom wrestlers into the mix and just watch how CPU dukes it out to find the best of the best. Many options and statistics for player to see which can also be scary and complicated for newcomers and casual players, too much information to handle with complicated button scheme, press shoulder button to edit and choose which way to edit, choose match type from many different matches and custom the match, weapons, cage and so worth.
Online mode is also present with player being able to download other peoples creations to use them in the players own WWE universe and you can match different players around the world in single or even in a royal rumble matches. For my WWE online i used PS3 which seemed to have slower connection and bad stability, disconnection randomly while downloading wrestlers or arenas, also having problems connecting into PSN while in game which meant to make sure youre in PSN in XMB before you start WWE 13.
Ultimately WWE 13 is a must have game for hardcore wrestling fans providing many ways to custom and create your own Universe own wrestling with almost unlimited ways of creation and edits. Attitude Era mode might bring back older wresling fans to relive memories of "better wrestling days" and controversies of that time with legendary wrestlers for player to play as. You can see THQ wanting to put everything in the game from the past WWE games to create the best one in the series succeeding in this goal with making the best wrestling game around.
On bad side the suffers from samey flaws as before; the counter system with the trigger button can destroy gameplay experiences and make the player just watch CPU wrestlers go againts each other in the end, with great ways to custom the game is hard to sell to casual gamers with them being scared of complicated WWE universe menus and statictics of many different championships. Also having the Attitude Era is great for older wrestling fans but for younger the meaning and adding of this mode could be questionable. Also without any WCW perspective it doesnt really give good view on WCW storylines and wrestlers.… Expand