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Average User Score: 8.4Dec 22, 2012Dishonored is one of the most overrated games of 2012. As is typical for Bethesda schlock, they delivered a game lacking in almost everyDishonored is one of the most overrated games of 2012. As is typical for Bethesda schlock, they delivered a game lacking in almost every single capacity and convinced the moronic masses to go with it.
Almost everything about this game is putrid. Graphically the technically, the game is a failure. It's about as visually stunning as UT2k4, with flat textures, a very noticeable lack of physics outside of ragdolls, and poor particle effects. There's absolutely nothing here exciting at all. This game would've looked dated four years ago, clay-looking faces and all. It in no way makes any attempt to stand out visually.
The plot and presentation is a total joke, and I want to punch whatever creative writing dropout thought up this plot and introduce him to something called 'flow'. You're introduced to a world you know nothing about, you're told to care about someone and in the first seven seconds of the game you're framed for their murder, thrown in prison, and then rescued. There's even a torture seen in between in which the bad guy takes time to EXPLAIN TO YOU that he framed you, in case you were too stupid to figure it out yourself. There's a bunch of other cliche BS that happens later on in the game, but it suffices to say that the plot will entertain nobody with a triple-digit IQ.
Then there's the gameplay. The gameplay tends to be pretty solid. When the stealth works, it works. You can sneak around and be a clever little a-hole in the vein of Thief. And the combat is great fun, about as solid-feeling as Dark Messiah. You have all kinds of tools and toys to use as well, combat stops to let you pick your next device, and when everything goes pear-shaped, it's a blast slicing-and-dicing enemies to bits (too bad Bethesda can't put a decent combat system in the Elder Scroll games...).
The problem is that it's way too easy to sneak around. You even have an ability to lets you teleport right up to someone's bum, completely eliminating the need to actually sneak over there. Barring that, you can just teleport to some pipes 90% of the time. There's not a single situation where you actually have to use any of the gadgets, heck, there's an achievement for completing the game without even getting any upgrades, *THAT'S HOW OPTIONAL CONFRONTATION IS*. Rather than make stealth extremely hard, but rewarding, thus trying to force the player's hand towards the easier lethal options... you can easily just teleport your way through almost every single level to complete safety.
The problem is that everything fun in this game isn't stealth. You have a crossbow, a pistol you can use to just blow people away, a rat swarm,a fus-ro-dah you can use to blow people apart, you have grenades, mantraps, and a great combat system, as well as all sorts of assassination moves.
If you don't use combat, you complete the game by giving people hugs and shooting them with sleep darts. That's it. 85% of the game content has nothing to do with stealth.
Let's make one thing clear - this is an assassination game, not Thief. The very first people you meet call you an assassin and talk about how people need to die to make the world better. You even get an artifact you can use on characters, and it tells you things like "If you don't kill this (random guard), he's going to go home and kill his family and then himself in a week".
Now, who can explain to me why an assassin game, which has all kinds of cool moves and detail put into killing people, gives me a loading screen hint that says "If you kill lots of people you'll get punished, there will be more rats, people will hate you, and you will get the evil ending". That's right boys and girls - the developers *KNEW* that their crappy morality system was so bad and ill-fitting in a game about killing that they couldn't even let players figure out the morality thing on their own that they had to SPELL IT OUT FOR YOU. "PLEASE DON'T KILL EVERYONE GUYS, EVEN THOUGH IT'S THE MOST FUN". I'm assuming this tip went in because playtesters universally were having so much fun killing people nobody even knew there was a good ending, and they hated the evil path (because it's so terrible).
So that right there is the worst part about the game. The game literally punishes you for not playing in the goody-two-shoes total pacifist **** method. Some guy plots to kill your girlfriend or whatever, then says "oh no please don't hurt me", but *I'M* the bad guy for remembering that this guy TORTURED my character and needs to pay?
Why not just change the game so that whenever you kill someone it says "Go stand in the corner and think about what you've done while we slowly reload your save". Why is there even kill / don't kill morality choices in a game full of swords and plague and death anyway?
So that's it. This game is a huge dumbed-down overhyped easy-to-market pile of garbage. Another turd from Bethesda.… Expand