|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 5.3Jan 21, 2013I will start with the positive, DmC is definitely an improvement over Enslaved. But that is the wrong game !
The battle is generic hack enI will start with the positive, DmC is definitely an improvement over Enslaved. But that is the wrong game !
The battle is generic hack en slash without a hint of challenge.
It doesn't hold a candle to Bayonetta or DMC 4, let alone DMC 3.
Instead of the dark, imposing gothic art direction you get the hipster version.
Extremely immature dialogues.
The gfx are worse than those of DMC 4.
You can waste your money but you have been warned.… Expand
Average User Score: 7.0Nov 6, 2012The only real exciting quality of the game is that graphics evolved from Reach but they still don't surpass GoW 3's technical excellence.The only real exciting quality of the game is that graphics evolved from Reach but they still don't surpass GoW 3's technical excellence. Other than that it's a typical by the numbers Halo game, conservative, all too familiar, boring, repetitive. 343 have managed to go from being synonymous with gaming evolution to a safe mainstream approach. Everything from the cinematics to the level design is highly polished, overly hyped mediocrity. Halo has taken the COD path.… Expand
Average User Score: 7.2Aug 15, 2012I give FF XIII a solid ten because it is the most bold game to come out of Japan in years. People go on about how bad of an rpg it is, whenI give FF XIII a solid ten because it is the most bold game to come out of Japan in years. People go on about how bad of an rpg it is, when this game is not really an rpg, neither was it designed as one. It's a brilliant combination of action, rpg and strategy.
It's a bold game because it completely ignored gaming trends and presented something unique. In terms of battle it was not about simple grinding and leveling but about thinking, planing ahead and acting fast. But at the same time it was an evolution of previous battle systems as well. In terms of story it broke from the classic protagonist versus antagonist duel theme into a drama that was centered around the team itself and the in-between the members friction. It is a pretty linear game since for one it is heavily action influenced but mainly because it was designed as a huge story driven ride, more than any FF before. While controversial, it played the factor of story delivery to the best possible degree.
FF XIII is a game that has been heavily criticized for all the things it was not. I rather focused on all the things it was.
It features one of the greatest protagonists in any FF game. An environment that is not only based on graphics but unmatched aesthetics as well. The scenario is probably the most complicated and hard to follow, compared to any other FF game to date. Holding its own rather well into 2012.
Majestic sites, some very hard and rewarding battles, fast paced action, dazzling pre-rendered CGI movie in blu ray quality and an epic story to unveil.… Expand
Average User Score: 6.6Aug 7, 2012Very different to FF XIII, instead of being an exclusively story centered game, this one is a player centered game allowing you to roamVery different to FF XIII, instead of being an exclusively story centered game, this one is a player centered game allowing you to roam around, solve puzzles, play minigames and pick monsters as your battle allies. The story is centered around two new and very well developed characters, Noel and the antagonist Caius in addition to Serah whereas Lighting only makes some brief appearances. While the world is a lot smaller than that of XIII it still manages to give about a max of 70 hours of gameplay. The 2 points it loses are because of the low challenge, the graphics not improving and the occasional poorly written dialogue.… Expand