Average User Score: tbdAug 15, 2014This game is boring and annoying.
The first part of the game, you have one party member and your only option is attack. Boring. After 90This game is boring and annoying.
The first part of the game, you have one party member and your only option is attack. Boring.
After 90 minutes or so, you get up to four party members. One of them has an option that isn't Attack. Another has an option to boost magic, but has no magic spells. Still boring.
There's a puzzle that's basically a 2D Rubik's Cube, where you line up rooms with specific exits to reach four keys. When you line up the room you're in to a room with a key, you can't exit the room. WTF, why not? Annoying.
There are no items to equip other than one accessory. No weapons, no armor, so you do and take the same damage no matter what. Boring.
When you hover the mouse over an item you can pick it, it changes to a hand. The scenery is so cluttered though that you end up putting the mouse over every little thing, just in case. Annoying.
Some positives: There's an elaborate crafting system (though, after 2 hours of play, I never found enough ingredients to make something other than a different crafting ingredient). Oh also, it is a game you can play to kill time.… Expand
Average User Score: 7.1Dec 29, 2013This game has promise, but isn't much fun in the end. You can say it's "challenging" but that implies skill determines success. Really, it'sThis game has promise, but isn't much fun in the end. You can say it's "challenging" but that implies skill determines success. Really, it's just another game with a ton of things randomly positioned to kill you. The dart trap never misses, the giant spiders take four hits to kill (while they jump on you), there are unavoidable long falls, and if you take too much time thinking about how to get around something, the Time Limit Ghost shows up and kills you instantly.
Wearable items are rare, and if you're holding a weapon you can't pick anything else up. Movement is awkward: you can't fall between two supports, the regular jump is tiny, the running jump is way too fast and long.
Even with the randomly generated levels, it gets repetitive really fast because you always start in the mine and die really quickly so finding a few exits means nothing.… Expand
Average User Score: 7.7Dec 13, 2013I'm not sure what's with the recent trend of perma-death games where the creators really don't want you to actually win. In this game, youI'm not sure what's with the recent trend of perma-death games where the creators really don't want you to actually win. In this game, you start with no equipment, not even a backpack to hold moss, and you're tracked every turn by enemies with hunting rifles. You spend over 60% of the game time clicking "Run!" and "Confirm" and then eventually -attempt- to retreat from combat. The only equipment you're likely to find is tree branches. You can't even hold a recipe for a strap for the rifle you will never get. According to the creators, there's no XP since "progress comes from learning how to play the game better, and using your strengths to your advantage" but all you'll do is walk around for a while before dying.… Expand
Average User Score: 7.8Jul 13, 2013Don't buy this game for PC. It looks nice, the idea is cool (combos, jumping around on walls like Prince-of-Persia), and the visuals areDon't buy this game for PC. It looks nice, the idea is cool (combos, jumping around on walls like Prince-of-Persia), and the visuals are striking. But it takes a full 12 seconds to go into a menu, and another 12 to exit that menu. Quitting the game takes over 30 seconds. So there's no way you're going to check the map or your quests unless really desperate. Even new armor just didn't feel worth it.
When a game requires holding down two keys and pressing a third with the same hand, I know it's a crappy port. You can adjust the keys, but the on-screen display telling you to press something doesn't tell you which key, it shows some mysterious icon and you have to figure out what you're supposed to press. Pressing TAB to bring up your ability list takes over five seconds, so in combat you'll probably stick with a mash-the-attack-key strategy. However, at least in the first hour of the game, no other technique is required.
There are lots of little things too, like your character can hold two dozen giant war hammers and battle axes, but only five healing potions. Or the run-along-the-wall button is the same as the jump button, so you frequently jump off a ledge by mistake. But this seems to be planned because you respawn where you were with no penalty, so then you start to wonder what's the point of the movement-based puzzles.
Also, there's a big warning at the beginning that this game will ALWAYS track your playing data, and you are forced to watch the "created by" animations every single time you boot the game. So it doesn't seem like they really give a crap about the people giving them money.
In conclusion, if you like games that reward learning a thousand different variations of key presses that are all "kills the enemy" (and want to stockpile gold to backtrack and buy them), you don't mind your personal data being tracked, and you like sitting back watching the screen do nothing half the time, you'll enjoy this game.… Expand
Average User Score: 8.4Jul 13, 2013This game is crap. It's all random, and everything is designed to kill you. Don't get any weapons on the first two levels, you're dead. Don'tThis game is crap. It's all random, and everything is designed to kill you. Don't get any weapons on the first two levels, you're dead. Don't find enough fuel, you're dead. Down to two crew members, you're probably dead. Enemy boards in your oxygen room, dead. Spend resources upgrading the wrong thing, dead. Don't find a store, dead. Don't upgrade enough, dead. Don't save enough, dead.
And take note: there is NO SAVE FEATURE. You can play for two hours, feeling like FINALLY you might win EASY MODE, and then you equip the wrong weapons for the final battle and you're dead, no retry, just start the entire game over.
A lot of random encounters waste your resources and give you nothing back. You can't upgrade your actual weapons (just hope you find more), there's very little way to repair your ship, and there's absolutely no way to stop some enemy weapons.
The thing is, this could be really fun if they'd make it more about skill than dumb luck. (Crew members gain abilities, multiple battle strategies, each play is a little different, and there are no time sinks at all.) And I'm sure we all get tired of games that force us to memorize what enemies are where and how to beat them. But they make it just too stupid and frustrating. if you want a game that is winnable based on clever or crafty playing, don't even waste $5 on this one.… Expand