Average User Score: 7.2Jan 23, 2014Blackguards is a turn-based fantasy, often dark and frequently humorous, RPG.
While still a beta product it is polished and one of the bestBlackguards is a turn-based fantasy, often dark and frequently humorous, RPG.
While still a beta product it is polished and one of the best RPG's I have played in a while. It is a good feeling to catch myself laughing at the well voice acted humorous dialogue, which I haven't experienced to this degree since way back in games such as KOTOR and Jade Empire. Daedalic Entertainment might just be the new old pre-EA BioWare we all fondly remember.
Probably the only frustrating thing I experienced was the questionable stated odds of a spell succeeding, but I am also not sure if that percentage was meant to take into account the defender's resistances.
I give it a 9 because it is hard to me to envision a better RPG without my mind drifting back to old BioWare. So this is a real user score, not an artificially inflated rating meant to preemptively fend off the incoming 0's from reviewers that found fault in this product.
I eagerly await the Chapter 5 release...… Expand
Average User Score: 6.8Jan 21, 2014My first day was plenty fun, with me getting enough booster packs to keep it interesting. One can make a very effective deck from the starterMy first day was plenty fun, with me getting enough booster packs to keep it interesting. One can make a very effective deck from the starter cards they give you.
Without meaning to stroke my e-peen to fervently, I basically won the vast majority of matches I played, so I went to bed full of confidence, with an overall positive impression of the game, which I thought of as a more simplistic version of MMDoC, but still enjoyable.
The next day left me more pessimistic. One problem is that you quickly run into a wall as with a good winning record you start to get matched against people with vastly superior decks, i.e. those with multiple red star cards in them; the fact I call them "red stars" indicates that I don't have any to know what their actual designation is. It is here where the P2W factor is greatest felt.
To buy a faction starter deck is over $14 and anyone who plays TCG's realizes that buying a deck is no assurance you will get cards to build a competitive hand against non-starter deck players.
Moreover there are no rewards for losses so when you enter into a bracket where decks are significantly red star enriched you are going to lose frequently and can spend a fair amount of time trying to approach the 900 silver necessary to buy a 3 card booster deck at the rate of ~30 silver per win, with matches timing out at 20 minutes per side.
Another problem is how the community and timed matches negatively synergize. Firstly, don't do untimed matches as people seem to start one and then stop playing, waiting for one to get frustrated and concede.
As far as their timed matches go, they have an odd set up where individual rounds aren't timed, but you are given 20 minutes per side per match. Why is this a bad idea? Again because of the notoriously **** communities around TCG's.
As an example I recently finished a match where I played my 2 initial turns in under 30 seconds, and pretty much wiped the player’s units off of the board; this in and of itself can be easily overcome, but instead the jackass walked away from the match, waiting 15 minutes to play their next move, and subsequently letting the timer run down to zero. I think when people feel that they are going to lose they think, **** that guy I will make him pay for that win, and who knows maybe he'll either concede or have to stop playing for some reason. This unsportsmanlike behavior increases the later it gets into the evening.
As if this wasn’t bad enough, they also allow players to play multiple simultaneous matches, which means that even without overt griefing, many matches take far longer than they should as players pop in and out of matches, leaving their opponents waiting on their return; this in turn encourages one to do the same, grossly increasing the time spent in a given match. While this may be fun for others, it is too fragmented a way for me to enjoy playing.
So the bad community, exploitable timer mechanics, and the rapid hard wall threshold for getting new cards without buying decks in $14 increments makes SolForge unlikely to persist on my hard drive. If the decks were priced at $5 then I would throw in some money, but in this case, no way, as I anticipate by the time I put together a competitive red star enriched deck I will have spent more money than I want for this relatively light diversion of a TCG.… Expand
Average User Score: 7.2Mar 26, 2013"if you are into Star Wars (I'm not)."
Then why are you reviewing a Star Wars game? Next review for him will be of a French restaurant"if you are into Star Wars (I'm not)."
Then why are you reviewing a Star Wars game?
Next review for him will be of a French restaurant (Spoiler alert: he dislikes French food and therefore the review will be negative.).… Expand
Average User Score: 2.2Mar 7, 2013Well it looks like the people have spoken their feelings to online DRM. If EA feels that this is the future of gaming then they had betterWell it looks like the people have spoken their feelings to online DRM. If EA feels that this is the future of gaming then they had better expect an even greater stigma attached to their name as many people will refuse to support this. I cannot understand how EA marketing seems to purposely degrade their brand with a constant barrage of heavy-handed policies which demean their potential customer base.… Expand
Average User Score: 8.0Dec 6, 2012While the original score of 71 was probably accurate at release, currently it is a much improved game with patches and cheap DLC. It also hasWhile the original score of 71 was probably accurate at release, currently it is a much improved game with patches and cheap DLC. It also has a multiplayer feature in beta that I have yet to try out. The game keeps getting better over time and I learn something new with each play through. It reminds me of the older CIV games (I am one of those that think CIV5 was a step backwards in the franchise) and Alpha Centauri. This is an evolving WIN for the turn-based game enthusiast. It also goes on sale frequently with a current promotional price of $4.99 at GamersGate for the base game, which ensures that you won't have any reason to say no to this gem.… Expand
Average User Score: 5.9Jan 22, 2012Most of the reviews critical of gameplay are fairly accurate, so I won't restate them.
The biggest problem for many of us are the "ErrorMost of the reviews critical of gameplay are fairly accurate, so I won't restate them.
The biggest problem for many of us are the "Error 9000" disconnections (every 5-10 minutes) and terrible frame rates even with moderate to high end computers. Although BioWare has recognized these bugs for weeks, they do not have a fix, nor have they stated that they even know what the cause(s) of these problems are.
They seem to be on the BioWare side, and most speculation seems to implicate their use of an inferior engine.
In any case expect substantial loss of subs as the game is unplayable for those affected.… Expand
Average User Score: 6.0Apr 27, 2011The user ratings for this game will vary greatly depending upon the play style of players; micromanagers who like to try differentThe user ratings for this game will vary greatly depending upon the play style of players; micromanagers who like to try different permutations in combat will be very pleased, whereas those who want to just jump in and point and shoot will likely find it tedious. There are many different combinations of heroes, squad compositions, items, and tactics that can keep one busy experimenting for quite a while; even figuring out the best hero switching combinations are important. This is more of a technical type of game where you figure out the best type of game mechanics for a scenario, as opposed to a story driven game. It would likely appeal to the crowd that likes the Mechwarrior, build your bot squad types such as myself. I havenâ… Expand