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Average User Score: 8.8May 19, 2012We've learned to expect some element of exploration, battle, and/or collection in games. Sometimes you can empathize with characters or feel aWe've learned to expect some element of exploration, battle, and/or collection in games. Sometimes you can empathize with characters or feel a sliver of happiness or sadness after a cutscene or "moral" decision choice, but for the most part, there is a wall between the player and the character's experience. It's impersonal. Until now.
Journey is truly an experience, not simply a game. I urge anyone who's become underwhelmed by the typical game formula to try this. I want to ramble on about what makes Journey so profound, but there isn't a perfect way of describing it, you just have to play it.
I expect to see great things from Thatgamecompany in the future. They've earned my complete respect.… Expand
Average User Score: 7.5May 19, 2012You will hate this game on your first play, like it on your second, and love it on your third. Once you learn a little about each of theYou will hate this game on your first play, like it on your second, and love it on your third. Once you learn a little about each of the characters and maps, it's incredibly addictive. There really isn't much a tutorial. You'll be thrown into it and blown up by your opponents more times than you'd like, but you will level and learn strategies the more you play and you'll have a blast building them with your teammates.
I'd pick this one up while it's popular since it's online only gameplay. There will be more character additions later so that'll keep people playing for an extended time.… Expand
Average User Score: 7.7May 18, 2012I didn't know this game had so much decision making when I bought it, but it was a pleasant surprise. The plethora of possible endings reallyI didn't know this game had so much decision making when I bought it, but it was a pleasant surprise. The plethora of possible endings really gives the game some replay value although being forced to watch full cutscenes over and over again when you know what will happen can be a bore. Adding a feature to skip dialogue like in ME would've been nice, especially for trophy hunters like myself.
The plot, along with the characters are very well put together and will undoubtedly surprise you. I would've like to have seen more variation in confrontation situations in terms of actual gameplay. The story and environments kept it fresh, but I still felt like I was playing a reaction game repeatedly and it was usually some physical fist mash up between two characters.
Overall, it's a great game and one that I'd recommend people experience because of its uniqueness.… Expand
Average User Score: 5.7May 9, 2012When you play a game, you expect the controls to work, you expect an appropriate length given how much money you've spent, and you expectWhen you play a game, you expect the controls to work, you expect an appropriate length given how much money you've spent, and you expect there to be some kind of story for the game to tell. Datura fails in all three of these aspects.
The game's camera is sluggish and does not move freely, so you rely on your movement to correct the angle and it takes away from your exploration of the landscape. The controls are just terrible. There's no question. Why they decided to publish the game with these issues, I have no idea. Perhaps they weren't capable of a solution.
And the random, drug-induced events and ending... there was no ending. Suddenly the credits roll, and I wonder why the game just ended. It's short and incredibly dissatisfying. The seemingly mysterious and enigmatic atmosphere drew me into buying this, and I kept an open mind because I like supporting smaller companies, but getting this game was a mistake. If you're really curious, I recommend waiting until it's at least 50% off, because that's a bit closer to what the game experience is actually worth.… Expand
Average User Score: 7.9Apr 5, 2012Nintendo brings a new flavor of dungeon'ing and exploring to Zelda, though it has repercussions that weaken the foundations on which theNintendo brings a new flavor of dungeon'ing and exploring to Zelda, though it has repercussions that weaken the foundations on which the series was built on. The artwork and design are colourful and beautiful, and add a vibrant atmosphere to every area, but the problem that arises with the setting is that they are confined. Zelda fans should be well accustomed to being able to explore a vast amount of environments, that's part of the appeal of the series. Unfortunately SS restricts the players ability to travel from one area to another, and so a feeling of disconnection arises, like how you do when you have to go back to a menu in a game to pick a new destination. You no longer feel as immersed in the gameplay. Monsters are few and far between, though they are spread over larger areas. The motions of defeating them become repetitive, just as pressing a certain button repeatedly would. The motion controls do not feel natural because of inaccuracy, lag and the need to calibrate often. This also causes the motion controls to not feel anymore realistic than pressing buttons would, you've only changed how you send commands.
The characters and plot felt bland and empty. Your companion for the game in particular, who will also give away many puzzles in the game before you can even take a crack at them. The final battle and ending left me dissatisfied, but given the story that led up to it, that wasn't surprising.
Overall, the game should be played through to the end before you review it. Too many seemed to jump on the bandwagon of excitement, played it for a few hours, gave it critical acclaim, and then had second thoughts later. It's a game worth playing, if not just to make your own opinion about the motion controls. Those expecting a dynamic journey with a great story and character development that doesn't make you roll your eyes, may be disappointed.… Expand