Average User Score: 5.2Sep 27, 2011-- [THE GOOD] -- - Good voice acting (apart from Glazer's stereotypical "cor blimey, mate" English accent)
- The handheld camera idea-- [THE GOOD] -- - Good voice acting (apart from Glazer's stereotypical "cor blimey, mate" English accent)
- The handheld camera idea produces a decent platform of immersion
- The beginning of the 'naked' level is gruesome!
- All forms of the colourful lighting look banging!
-- [THE BAD] --
- Crap graphics; poor character models, textures and environments. Pretty much everything is graphically poor
- Controlling the character is a bit iffy and annoying
- The cover system is utter ****
- Poor A.I.
- Delayed sound when a lot is happening on screen
- Serious framerate issues when explosions occur
- Haven't we seen this stuff many, many, many times before?
Oh dear, oh dear, oh dear! Ohhhhh **** dear, Kane & Lynch. Look, I never had much hope in this game being even remotely good in the first place, but I thought they'd have at least hired a team of semi-skilled developers instead of four blind Sixth World country inhabitants slapping at a keyboard for twenty two hours a day without food or water. **** hell... Okay, I'm really starting to wonder if OXM were being sarcastic giving this splat of slow-roasted pig **** a nine out of ten and deeming it a "lovingly crafted, full-bodied shooter." I'm also starting to wonder whether the handheld camera idea was just a sly way of covering up the poor graphics and very frequent visual screw-ups, such as jittery enemies and, more specifically, an invisible Kane holding a cigarette at the beginning of the "Laying Low" mission, in which they were most definitely not laying low as yet another wild gun battle ensues not long into the opening of the mission. Speaking of which, this game is yet another disgusting bottle of perfume using the same formula: running, encountering enemies, fighting them and then moving on to repeat the process not even a minute later...
For the full review, y'all can find it on my blog at www.garygamesouparchive.blogspot.com/2011/06/kane-lynch-2-dog-days.html… Expand
Average User Score: 8.5Sep 27, 2011-- [THE GOOD] -- - Stephen Merchant as Wheatley is an absolute masterstroke
- A consistently brilliant, tightly crafted campaign with some of-- [THE GOOD] -- - Stephen Merchant as Wheatley is an absolute masterstroke
- A consistently brilliant, tightly crafted campaign with some of the funniest lines of dialogue you will experience in a game for a long, long, long time
- Banging co-op campaign
- Mobility Gels add a whole new dimension to the puzzles
-- [THE BAD] --
- The, uhh... poor subtitle grammar offends me at times. **** it, it's forgiven
(Graphics) -  - In terms of visual quality, it's identical to Portal, but that's not a bad thing as Portal's graphics were smooth, clean cut and beautifully sterile - to fit with the theme of the evil Aperture Science facility, of course - and so it's no surprise that this exact formula was brought in for a second round, only now the facility is in a state of decay since Chell's last battle with GLaDOS and so our vision of what was once Aperture Science is thrown sideways as we awake in a seemingly brand new place with overgrown weeds poking through every available orifice and the sort of run-down factory setting that only Bear Grylls would spend the night in. As the game progresses, however, some familiar environments return in a very exciting and welcome way, as well as a sweet, sweet, sweet surprise that might throw some of you too. There's something about the look of the gels that makes them seem so textured that you can just 'feel' them in your hands by looking at them. ...Just me?...
For the full review, y'all can find it on my blog at www.garygamesouparchive.blogspot.com/2011/07/portal-2-xbox-360.html… Expand
Average User Score: 4.4Sep 27, 2011--[THE GOOD]-- The unlockable extras are pretty cool
- Some exciting firefights -- [THE BAD] -- - ...but utterly awful boss battles ---[THE GOOD]-- The unlockable extras are pretty cool
- Some exciting firefights
-- [THE BAD] --
- ...but utterly awful boss battles
- Ugly visuals plagued with slow loading textures and frame rate drops
- Poor voice acting and immature, high school jock-like dialogue
- Loading screen after loading screen after **** loading screen!
- 'Mini Duke' sections are plain **** completely dull and infuriating
- The multiplayer is everything that the word 'crap' stands for
(GRAPHICS) -  - The graphics are a messy affair. They absolutely scream the fact that they went through three different console generations before finally settling on the current seventh generation, though they most definitely don't live up to it and there are some pretty blinding signs of older generation graphical remnants. The visuals are ugly enough, but just when you thought it could only get better it gets worse; unforgivable slow-loading textures and frequent frame rate drops plague each and every level and there are many instances where an object catches your eye and all that comes to mind is 'seriously...?'. One of the worst levels for technical fudge-ups is "The Mighty Foot", which sees Duke rollin' in a monster truck ('cos he's mega tough, of course) amidst a flurry of enemies falling through the ground, seconds-long frame rate drops and objects randomly flinging themselves around the place. You have to admire the developers' confidence that the graphics could actually be passed off as acceptable. HA!...
For the full review, y'all can find it on my blog at www.garygamesouparchive.blogspot.com/2011/07/duke-nukem-forever-xbox-360.html… Expand
Average User Score: 7.8Sep 27, 2011[THE GOOD:]
- It's only 400MSP and it's for charity - Great art style - Well-designed platform levels with a decent challenge - Banging[THE GOOD:]
- It's only 400MSP and it's for charity
- Great art style
- Well-designed platform levels with a decent challenge
- Banging boss battles!
- Score Attack mode is fun... For the full review, y'all can find it on my blog at www.garygamesouparchive.blogspot.com/2011/06/nin2-jump.html… Expand
Average User Score: 7.5Sep 27, 2011--[THE GOOD]--
- The dream world is a thing of beauty, wonder, and absolute insanity - Simple and awesome point-and-click gameplay ---[THE GOOD]--
- The dream world is a thing of beauty, wonder, and absolute insanity
- Simple and awesome point-and-click gameplay
- Visually pleasing
- Beautiful, charming soundtrack
- Fantastic mini games
- Pixel hunting is maybe a bit too prevalent
(Graphics) -  - The key graphical formula in Axel & Pixel is that of simple, hand-drawn cartoon characters against beautifully rendered real-life environments of the four seasons, each with their own special feel, with Spring featuring very subtle colours and a looming tone of that after-Winter feeling, while Winter itself is covered in soft-on-the-eyes whites, light blues and greys, with a strong emphasis on ice itself. It's definitely the most visually pleasing of the four seasons and there's an inescapable feeling of comfort and warmth along with it. In fact, the whole darn place is extremely pretty indeed. Each and every morsel of the dream world has a bit of life, magic and depth to it; some of the stuff around you has absolutely no significance to the game itself â… Expand
Average User Score: 8.5Sep 27, 2011This review contains spoilers, click expand to view. --[THE GOOD]--
- Gorgeous hand-painted watercolour visuals
- Magnificent soundtrack
- Phenomenal story and a definite candidate for the best twist in gaming history
- A real noggin' buster selection of puzzles; fantastic in every sense of the word
- The awe
- As if!
(Graphics) -  - Looking at the fantastic visuals, one can only be reminded of Super Mario Bros., only with a gorgeous, vibrant, charming watercolour art style lovingly caressed across its bones. There are even subtle homages to the 80's classic dotted around the game - one of which holds a much deeper meaning than what's on the surface. The visuals are the first thing you see in Braid and they most certainly aren't in any rush to disappear - there's not one slapdash-on-detail example; every pixel has been defined and crafted to utter pleasing perfection, but not so much that it makes it difficult to distinguish between things that are there purely for visual interest (like trees and foreground foliage, etc.) and important things like doors, keys and platforms. It's like traversing through a beautiful watercolour painting. I mean, you only have to look at this (http://braid-game.com/news/wp-content/uploads/2007/09/braid_title_new.jpg) - the first thing you EVER see in Braid - to realise that this isn't your everyday visual job. That picture doesn't display the true potency of the visuals whatsoever; EVERY morsel is alive, kicking, breathing and warm to your heart. The visuals are relative to their respective world's theme; World 2, "Time and Forgiveness", has a very pleasant visual style comprised of lush greens, vibrant bunches of flowers and a backdrop of beautiful blue, green and yellow pastels. The theme of this world, therefore, is one of pleasance; a very forgiving, optimistic and positive tone. This idealistic setting can be compared with World 6, "Hesitance", where the lush greens and once naturally-coloured wooden platforms have been replaced with sterile silver, cold-metal platforms and glowing flowers evocative of glass and radiation *ahem*...
For the full review, y'all can find it on my blog at www.garygamesouparchive.blogspot.com/2011/08/braid-xbox-live-arcade.html