Average User Score: 2.9Aug 18, 2015Another caught by the DF shell game. Why do some developers like DF and EA see us gamers as stupid swine to chow down on what ever sht theyAnother caught by the DF shell game. Why do some developers like DF and EA see us gamers as stupid swine to chow down on what ever sht they throw in the trough? This game is nothing more than a abortion of what would of been a healthy happy baby. DF should be ashamed of themselves.… Expand
Average User Score: 3.2Nov 15, 2013So this was in development for 7 years right? Why?
I've never played any of the other X games so I don't know how this compares. But taken onSo this was in development for 7 years right? Why?
I've never played any of the other X games so I don't know how this compares. But taken on it's own it seems like it's someone's "grand vision", that got hit with major feature creep and finally had to ship or it would never ship at all.
I've only played up to the point where I have to deliver the captain to my trade ship (I think it is). I actually had to save and go online to figure out how to deliver her. It's not that there's a lot of actions that the UI needs to account for, it's the fact that it's so fcking unintuitive it fights you at every turn. So how do I deliver my captain. Well there's this tiny little green icon that when I double click it I'll get the docking menu. Again, why? They could of either had double clicking the entire ship when in range opened the dialog, or have an obvious docking platform to click on, but a small green icon in the captains HUD?
So far the whole UI seems to be designed so that the developers can say, "It's a complicated game folks, see all the different UI elements we had to use!". You can have a complicated game with a simple and intuitive UI, it's not that hard to do.
I also find that so far the surrounding in space is crowded to the point where it's claustrophobic. Well it's nice that space is populated so there's something to interact with it just doesn't feel like space. Add to that the fact that everything has information attached to it and it's really easy to be hit with information overload. The first battle with the 2 drones was like that.
Which brings me to the only space station I've been on when I hired my captain. Small, but with no one on it except for traders and other essential NPCs. It just doesn't feel alive, no ones walking around. You have a really weird conversation system that has no underlying logic to it. And the worst thing? You have to maneuver yourself so that the NPCs are facing you or they won't talk to you. You can't click on them and have them turn around to face you? Nope. They ignore you and your conversation jumps to the next NPC facing you. As for the stealing system, it again feels incomplete. You open lockers right beside the guard with no reaction at all.
Then there's the graphics. they're so hit or miss it actually makes the bad ones seem worse. For example there's a panel on the ship that the texture is so low rez that you can actually see the stair step effect on the letters. And this isn't up close either, it's at a normal viewing distance.
I could go on, and on, but the truth is this looks like a game that could of been good, even great, but poor design decisions jump out at you at every turn. I'm almost put in mind of DukeNukeEm forever. It's like it was a labour of love and everything was sacrosanct to the developers so nothing could be reavaluated to see if it was working or not in regards to the overall game. So they struggled to get everything that they wanted into the game and more importantly get all the design elements to come together and work as a whole. And finally just started running out of resources and had to quickly slap a coat of paint on the thing and get it out the door.
Sigh, like so many others before it I just have to wonder what could of been. As it stands now even with alot of patching to fix the normal and not so normal launch day bugs/issues I don't know if there's any way that the developers can fix the underlying problems of simply just a poorly executed design. Maybe like CD Projekt RED did with the first Witcher game they'll polish and refine all the glaring problems till they have a much better game. Then both issue a patch to current owners and a new improved release version. Then again those Witcher guys are a one in a million so I wouldn't hold my breath.… Expand
Average User Score: 6.9May 5, 2013This is a so so poker game.
The starting amount of chips is way too low for how quickly the blinds go up and how high the average bets are.This is a so so poker game.
The starting amount of chips is way too low for how quickly the blinds go up and how high the average bets are. It should be more like 100,000 instead of 20,000, with more bets in the 2,000 to 3,000 range. There's also way too many "all ins". It's all most like the developers watched games on TV and thought that was how games went, where in fact 75% of a WSoP game is edited out because of how dull it can be at times.
All this means you need to get out front fast and then play really tight till you get the nuts. Even then with 75% or better odds you'll still get some really really bad beats. I've not played a lot of hands over all and I've seen my 3 of kind get beat by straights 4 times out of 5. That doesn't normally happen.
As well I was under the impression the AI players had "tells". If they do they're inconsistent and often either way too obvious or all most nothing at all, nothing in between. The humor is okay for the first little while but does get a bit repetitive.
This game kind of reminds me of all the Monopoly video games that have been released over the years. The game looks like the real thing but when you get down to brass tacks it doesn't play like the real thing so the developers try to fix it by cooking the odds. At least that's how it feels to me. I've got a few poker video games that range from pretty awful to quite good and this one is maybe one above the worst one.
Don't think I don't know how to play hold em either because while I'll never make a money table, I can still hold my own.
This could of been so much better, as it stands I'll maybe play it once in a blue moon. If your looking for any resemblance to no limit hold em or want to learn the game, look else where is my advice. If you just want to goof around with video characters from other games have at it.… Expand
Average User Score: 7.3Apr 3, 2013This looks like it could be a great game but it's really complicated, much more then the first one was. It has a lot of improvements over CiM,This looks like it could be a great game but it's really complicated, much more then the first one was. It has a lot of improvements over CiM, but some of it's drawbacks. It's now gridless, which is good, but the metro lines are like the rail lines in the first editor, very finicky on how they'll link up. So add that to the gridless and I found laying out track very frustrating. The ability to have lines auto resolve (kind of like what Sid Mier's Railway tycoon did) would really help.
Each line needs a depot, which adds a new element, but connecting depots to all your lines with the exception of the bus, could be a bit of a pain.
The new elevation system is much more powerful but less intuitive. Instead of simply clicking on a depth icon you use the page up or down to change elevation, which you have to pay close attention to because so far I've seen no way to tell what elevation everything else is. You also will still see all the roads when you go lower which I found a bit weird, it be nice to be able to toggle this behavior.
I've also found that it's a bit harder to make sure your tram is running in the right direction. The tutorial (so far) and manual don't give nearly enough information and guidance on how everything fits and works together. Like many European games it's really detailed and has a ton of depth. And like many European games it will take a bit of work to really master. For some that will be a challenge to others a PITA. I'm just not sure which one I'll be. If you loved CiM you'l most likely like this one, and possibly love it once it grows on you. If you only liked CiM I'd give it a pass. And if you've never played CiM, I'd give it a shot before this one.
The one good thing is that with CiM they was improvements made to the game as time went on. Hopefully Paradox will see the area's that need to be improved and do their utmost to fix them.… Expand