Average User Score: 4.6Apr 17, 2013Remember when the game was rewarding, and made ditching your girlfriend because it was a raid night and it would take at least 4 hours to get through it okay? Well now you just feel like an idiot, because there is no longer any point to play for more than 2 minutes a day. That is all the time you need to level cap, get geared up, and rape some bosses.
Remember how there was a sense of individualism in customizing your character by paving the way each and every level, learning a new trick that goes with the way you play? Blizzard to a dump on that idea and fed to their dogs by destroying the talent trees, and giving every ability you will EVER use at level 10. By the time you are 90 your face will be bruised, because that is all you need to use to play this game. Just smash your face on the keyboard and everything before you will die.
This game sucks, end of story. The ONLY reason I give it a 3 instead of a 0 is because leveling from 85 to 90 wasn't so bad. Its just, when I reached the endgame content (which is where WOW used to truly shine) I said to myself "this game blows massive donkey boner". And that was the end of my experience.… Expand
Average User Score: 5.4Apr 17, 2013Blizzard made a huge mistake in this particular expansion. The game has been dumbed down, to the point where hardcore gamers are just a bunch of tryhard dicks. This game takes minimal effort for the original gamers, and they will find themselves done with the game completely if they are in a competent guild in no time. It also reduced the amount of individuality that the game had by decreasing the amount a person can use their talent tree, or at least the freedom to do so.
Now if you are new to WOW this expansion is quite awesome. The way a person is able to rise to the top with the best gear around by putting minimal effort and being that idiot that sits in a corner due to lag or lack of any idea as to what they are doing. Old WOW is dead, and so is the reward.… Expand
Average User Score: 7.2Apr 17, 2013This game just keeps getting better and better. Although raids were vastly improved for the hardcore gamer, they were now more accessible for those who like to play WOW casually, and now it doesn't take as much to reach a nice position among your guild. This expansion also keeps that hardcore group intact by adding difficult battles and intricate raids that last a long time, and take a lot of effort and strategy to progress, and should you succeed, you will be heavily rewarded. To me that was the biggest feature. I was a raider, and this just made it that much better. ICC was also a blast, and probably the most fun I have ever had in a game.… Expand
Average User Score: 7.6Apr 17, 2013A lot of sequels and expansions fall short, because it is just of the same old thing. Maybe that is exactly what BC is considering it just added more of the same thing. Vanilla WOW is clearly the best, but this expansion took it even further. All of vanilla WOW's potential was made active through this new set of dungeons, far bigger raids, and more factions and rewards. The world truly came to life, and the things you did really impacted what happened around the fantasy world.… Expand
Average User Score: 7.1Apr 17, 2013Let me start this review as a message towards other reviews. THIS IS A PAGE FOR VANILLA WOW REVIEWS. Stop reviewing its expansions, there are separate pages for that. I read reviews that said it was great during vanilla (which means original essentially, or before the expansions) but bad when expansions came in. Uhhhh hello? Then review the expansions and give it a low review.
This review may be useless, considering it no longer exists, but the original WOW was amazing. This game defined the MMORPG. Everything about it has been reused and mimicked by other MMORPGS because, lets admit it, this is as good as it gets. I understand that it sucks the life from you (it did for me) but in order to be able to do that, or to get people willing to put up to 8 hours a day into it means that it is good right? Who would put that much time voluntarily into something they don't like?… Expand
Average User Score: 5.7Apr 16, 2013Resident Evil 6 is a different take on what we have been seeing in the most recent successes from the franchise. Resident Evil 4 and 5 both looked through the prospective of one character, with the help of a companion (or not so much help in the case of RE4). Both games are fantastic, with RE4 at the top of the list because of its third person shooting aspects along with scary monsters and a dynamic story. RE6 had all of these, but it took out everything else that complimented the gameplay in an attempt to add prospective through different characters.
What the game has that is completely different is the separate stories. Each follows there own character, and includes bits and pieces of a larger picture that is the story. This was a bad move, because it seemed to make Capcom completely overlook the things that complimented RE 4 and 5.
There is no longer a way of buying and selling things in RE6. Any and all RPG elements were taken out, making the use of only a few weapons that are basically the same through the game. You eventually find new ones, but you end up using only the guns you have ammo for, making the need for some weapons vanish. Each character in the individual stories have their own weapons and the stories give them new weapons accordingly, however it all follows the same basic agenda. There is a shotgun, sniper, assault rifle, pistol etc.
Well maybe the new story idea panned out, and it worked by including a gripping tale right? RE6 does nothing but show you a generic story that is very predictable if you are a fan of the series. When you complete a story, it just feels like you played a game but skipped levels, and the ending of each story isn't enough for me to really get excited over playing another 5-7 hour campaign just to have to wait again. Sure some new plot is revealed, but all in all, the pacing just doesn't work. It would have been better if there was one campaign where you felt like you were actually getting somewhere.
Some of the things they kept from the previous titles were turned into overused events that did nothing but make you want to turn off your computer. The MILLION of button mashing events will annoy you, and detract from the gameplay a lot. There is also the new inventory system which is annoying to use, and rather small (it is even a step down from RE5) There is also the ability to kick and apply your body more. This is a pretty cool addition, that would have been welcomed in the previous games, but it just isn't enough to make up for everything.
There is a lot to say about this game, and if you can look past the annoying gameplay, slow and anti climactic story, and no way of seeing anything new other than a few kicks, than this is the game for you. If you liked RE4 and 5, chances are you will not like this… Expand
Average User Score: 8.3Apr 15, 2013This game is really something else. If you ask anyone for a game like Dark Souls, they will all tell you Demon Souls. You will then be prompted to ask is there any other game like those two. The answer is no. There is not one game in the world that is at least 51% similar to this game, and man does that piss me off. I love this game so much, that I spent months looking for a similar experience.
The experience that I got from this game was more of a thrill than any other game ever. Let me start with the fear factor. This game is NOT a horror game. Sure the enemies look horrific and are very detailed, but it is an action RPG. With all this in mind, it will scare the out of you. The constant fear of dying looming over your head is menacing, and trust me, you will die. It is like a Rubik's cube that if you don't solve in time explodes and kills you on impact.
So what about it makes it so difficult? The controls are extremely simple. A two year old can get its control scheme, and that same two year old could figure out the menus. Does this make the game easier? The answer is not really. All it does is force you to rely more on skill rather than luck. Everything is super tight and responsive, where if you make a mistake, you can't blame the controller or the game for screwing you over. You made the mistake, and you alone. So with an easy layout and controls, what makes it hard? People who have played the game remember that first fight. THE FIRST FIGHT IS A BOSS WHO KILLS YOU IN TWO HITS. Should you get past him, you fight some normal guys which are the bare minimum. Wanna swing that sword around and try to breeze past? JOKES ON YOU, THAT WIMPY THING ALREADY KILLED YOU. Oh and you lost all of your experience because you probably died twice. When you die you have a chance to redeem what you have lost during that set time. In order to reclaim what you lost, you need to return to where you died and pick it up. If you die before you get there BOOM the Rubik's cube exploded. You die a lot due to its unforgiving enemies. This is what makes this game amazing. Each enemy is a puzzle, and you need to learn the enemy before you can kill it. This usually means that you die in the process of finding out its weaknesses. Bosses obviously take a lot more time, because the window of opportunity is smaller, and they do way more damage.
To help you out, the game has bonfires which give you life and you can apply all of the rpg elements of the game like a huge amount of upgrading. Weapons and armor can be upgraded through materials gained through the monsters you slay and the chests you open, and new items can be crafted. The currency is universal and used for basically everything. You can get the currency by killing monsters and using certain items.
There is also a chance to individualize your character by upgrading different attributes which truly paves the way. You are given a different puzzle depending on what you upgrade, meaning you will have to approach things differently if you are magic heavy than if you are a guy that uses a sword and shield. Each approach is VERY different, adding a large amount of replay ability. WARNING: some approaches are harder than others.
This game is long for some and longer for others. I beat on my first play through in about 35 hours, but it can go up to 100 hours easily. The place is huge and there are lots of things to discover when in the world. Each place you visit you will definitely go back to at least ten times either for progression's sake, or to farm materials for upgrades and items.
Now onto what a ton of people dock points because of: the story. It is very convoluted into the game. There is one, you just need to look for it, making EVEN THE STORY a Rubik's cube. If you actually put time into noticing it (which is very very hard but indeed possible, like the game) the story is actually very good. It follows the high fantasy genre of storytelling and is very cool. It is in fact one of my favorite things to do. Finding the lore in itself is like defeating a boss, but that is just me, and considering this is a niche game, I don't expect people to like that factor. Everything about this game includes a selective audience, but if you are willing to give it a try, you will be part of either extreme. Hate it or love it, this game is a one of a kind experience… Expand
Average User Score: 8.5Apr 15, 2013Irrational Games is back in it, and boy did it deliver. This game is getting rave reviews, and is easily a contender for GOTY. It is the most sold game during the week of its release on the Xbox 360 and the PC, and is number 2 on the PS3, and when I got my hands on it, I couldn't put it down.
In my review of Bioshock, I noted that I loved it for its ability to make me think and keep me on the edge of my seat thanks to its gameplay. The gameplay of Bioshock is complimented everything else. That gameplay type is most certainly NOT here. Although certain elements like Plasmids (now vigors) and upgradable weapons are still a major gameplay element, that feel of being alone and outnumber has been severed. The genre has changed from the first game and is simply now a shooter. In my review of Bioshock 2, I stated that it had the same difference, and that it was a real problem. This time, it isn't at all.
This time around, the story is what is complimented by everything else. Severing that feeling of being alone and scared to walk around the next corner was a genius difference, because it made way for Elizabeth. Elizabeth switched what Bioshock 1 had. Instead of having a 9/10 story and a 10/10 gameplay, Bioshock Infinite has a 10/10 story and a 9/10 gameplay.… Expand
Average User Score: 8.2Apr 15, 2013Irrational Games, or 2K Boston, stepped out of the Bioshock series and left it to 2K Marin to develop the sequel to the marvel that is Bioshock. Bioshock 2 sold more copies than its predecessor during the opening month, but did not get the same rave reviews. It did is still a critically acclaimed game, just not the same as Bioshock 1. I believe it was overrated.
The gameplay is about the same. You have a similar amount of plasmids with a few old ones being replaced with new ones, and it is the same deal with the weapons. How you upgrade the weapons is exactly the same. There are still environmental hazards that can be utilized, however it doesn't seems as important to the mission. I found myself not using them nearly as much as I used them in Bioshock 1. The things that are new in the gameplay is the certain missions that are given like protecting a little sister from time to time.
The presentation in the first game is not the same. This could be either a good or a bad thing. In my humble opinion, it is a bad thing. The entire feel of the world completely changed for me during my play through because of one thing, which took me time to realize. In the first game, you are practically alone against impossible odds. This time, you are the impossible odd. You are what you feared most in Bioshock 1, which is a Big Daddy. For some this can be an awesome experience, but to me, it took away that feeling of helplessness and fear that I once had. People feared me, instead of me fearing them. The game did have that same underwater, eerie city with psychos around every corner, I just feel that I wasn't really caring because I was the badass with a drill for a hand.
I was actually surprised by the multiplayer. The use of plasmids and upgrading certain weapons using attachments was welcomed. There are also different weapons to be used in the multiplayer apart from the campaign. The maps may be limited and the customization may be slim, but the choices you had to eliminate the opposing team or protect a little sister was massive with all the combinations.
At any given time a Big Daddy suit will pop up and allow a player to jump in it and have the abilities of an average Big Daddy. This added a sense of competition to it, as the first one who gets in it is able to dominate, however it isn't overpowered at all. There are multiple game modes to go along with the multiplayer that are welcomed and varied from each other, however it is the typical capture the flag and team death match deal. Overall the multiplayer is good, but it doesn't seem very bioshock-e. It is more like Call of Duty with plasmids, and you have to pick up a randomly dropped care-package in order to get a score streak. Overall the multiplayer is good, and is new to the series, just not new to the gaming industry, and what it has done has been done better.
Put both the multiplayer and the single player together and you do indeed get a decent game, but the same thrill as in the previous game wasn't there, and it seemed to be more of a shooter than a survival horror shooter.… Expand
Average User Score: 8.8Apr 15, 2013It has been 10 years since Irrational Games has delved into the first-person survival horror genre, and this time it nailed it. The franchise redefined the genre, and has created one of the most memorable games of the twenty first century to date, winning multiple GOTY awards and selling nearly a half of a million copies the first month it was released.
From a gameplay prospective, the game utilized the option of creativity. It isn't anything like other first-person shooters due to the use of plasmids and its effect on the environment. Plasmids are the central part of the game and can be used to set people ablaze, shock a puddle of water, control machinery, and much more. There is also a decent amount of weapons to use such as the classic shotgun, to the monkey wrench. The combinations that can be made during encounters are massive, ensuring to keep a person's hands glued to the controller.
What possibly makes the game is the presentation of it all. From square one, the player is thrown into a strange world in turmoil, and has no clue what to expect. The only guidance they have is an ambiguous man, and the map laid out before you. This creates the survival element of the game, and combined with the fear of deranged psychos and a Big Daddy coming around the corner makes its genre.
The plot is pretty good, with a few twists, but the world itself is what can drive a person through the game if a person finds the gameplay to be lacking. I found myself wanting to know more about what had happened and how things are the way they are by listening to recordings found throughout the game and learning of the stories of certain opponents. Surprisingly its soundtrack is also strong. Winning multiple awards, its music added that extra touch of suspense.
This game deserves its awards, and it deserves recognition. If you are a gamer, chances are you have played this game, and there is no way you haven't at least heard of it. The only issues that anyone might have for the game is that when the credits roll.… Expand