Average User Score: 7.6Nov 16, 2013I'm not sure what to say about this game really. I really want to like it, but its one pretty dismal flaw sets it back about 3 points, simplyI'm not sure what to say about this game really. I really want to like it, but its one pretty dismal flaw sets it back about 3 points, simply because it takes the meaning out of all of its good qualities. So much so, that I couldn't pull myself through the entire game. If I described this game in one word, it would be 'disposable'. Seriously, the money I have for iOS games is tight. Money is much better spent.
I'll start with the good points. I do like the soundtrack and design of this game. It has great variety and always maintains a sense of mystery, which goes very well with the narrative. I won't give away too much about that though.
In fact, I probably would have given this a 7 at least. It's just that this game is much harder than it should.
I would be tempted to even call this a rage game. I don't know why they made this so hard, but it was probably to pad out the gameplay. Looking at the length of the first few levels, you would probably say that this game would be finished in about 2-3 sessions. Nope. One week later and I still haven't finished it. As the levels go on, they start to feel much too lengthy, and it requires you to be pitch perfect throughout the level, as if you're slightly off avoiding one obstacle you'll crash into the next. In fact, there were so many times that I was stuck on one level, that I've pretty much forgotten the gist of what the narrative was about now. That's what I mean when I say it takes the meaning out of its good qualities. It's so hard that it makes you forget.
I would have given it a 7 or 8 without this flaw, but 8 for me means something I genuinely feel proud for because I somehow managed to spot it out of the rest of the crowd. But now it was between 5 or 6. But then, knowing that there are plenty of much better iOS games out there, as I said, there is one word I could use to describe this. 'Disposable'. That's what made it a 5 for me.… Expand
Average User Score: 7.7Oct 19, 2013A must buy from Simogo. This combines unsettling atmosphere with perplexing puzzles and unforgettable story and packs it all into a nice neatA must buy from Simogo. This combines unsettling atmosphere with perplexing puzzles and unforgettable story and packs it all into a nice neat package. Plus, you rarely get a game where you are interested enough to research what the game is about.
If you don't know, year walking is part of Swedish folklore which was said to be able to show you the future. The companion app explains it much better, so I won't go into it.
This game is best played with the companion app, in the dark, with big headphones on and the sound up. This is more of an experience than a video game. And a brilliant one at that.
There's not much more to say. Other than that Simogo is the one to watch. To be honest, only more good things can come from them.… Expand
Average User Score: 7.3Oct 19, 2013Device 6 takes advantage of the capabilities of the iOS platform to bring this outstanding text adventure. But calling it that is too much ofDevice 6 takes advantage of the capabilities of the iOS platform to bring this outstanding text adventure. But calling it that is too much of an understatement. The story is very intuitive and the navigation through the text only adds to it. The uneasy atmosphere had me a bit scared to carry on at some points, using an atmosphere similar to that of Year Walk.
Probably one of the best games of the year. Ignore all the bad reviews here, trust me.
P.S. That 'Anna' song is REALLY catchy.… Expand
Average User Score: 7.2Oct 9, 2013I've grown pretty fond of this game. It's a cute little game indeed. It has a way of resonating with the player, because, let's be honestI've grown pretty fond of this game. It's a cute little game indeed. It has a way of resonating with the player, because, let's be honest here, no one can get bored of watching the fire burn.
People will say that this isn't a proper game, because the game-play is basically just burning things. You have a catalogue, you buy things, you burn them, you get even more coins, and spend it on more stuff, and then burn that too. It's an endless cycle of buying and burning that one would think would get old pretty quickly. But it really doesn't.
In fact, I think the game-play is where this shines. It's so simple and so repetitive but yet it never ages on the player. It makes to be quite the enjoyable play-thing.
I can appreciate the format they went for too. It's more of a story that happens in the background, while you're playing, though you'd have to play the game to understand what I'm getting at.
The story is great here also. Though a bit on the predictable side, it manages to project a heart-warming mood towards the player, especially towards the end. I won't give away any more than that though.
I'll stop before this gets too long, but in short, this is an incredibly heart-warming play-thing that will affect you deeply. The design is from the people who brought you World Of Goo, which was also a stellar game in my opinion. It usage of the touch controls are used incredibly well with the physics engine, which is probably why the scores are lower on PC. You would have to play this on iOS or Wii U to fully immerse yourself into this game. It just works better. I feel that this should be an example that different is better most of the time.
In shorter, buy this game.
"But there's something even more dangerous than fire!"-Sugar Plumps… Expand
Average User Score: 7.2Oct 8, 2013This is a very clever RPG game. One which had me hooked for hours on end. As a play on Oregon Trail, this uses the same mechanics but in aThis is a very clever RPG game. One which had me hooked for hours on end. As a play on Oregon Trail, this uses the same mechanics but in a zombie apocalypse setting. This was definitely an open space in the market, as most of the zombie games nowadays just require shooting and shooting until they're all dead, not many people realized the potential in a zombie apocalypse setting. It's about management of your party, how basic resources are restricted, how, when society breaks down, unspeakable actions become necessary routines. The management is played out perfectly well in this game. It gives you responsibilities and lets you decide your priorities. This allows you to come up with different ways to tackle situations. For example, I found myself stockpiling on scraps and waiting until I came across an area where they could be sold for a high price. When an RPG game finds the user working out these kinds of tactics, it means it's a success.
Though things may get repetitive, and the game can, at some points, outstay it's welcome, this is definite win if you're a fan of the RPG genre.… Expand
Average User Score: 7.5Oct 7, 2013This game is just what I was looking for. Something that is simple, yet enthralling. Something that lives with you even after playing. TheThis game is just what I was looking for. Something that is simple, yet enthralling. Something that lives with you even after playing. The story sticks with you long after you play, the puzzles are truly perplexing, and the overall design and soundtrack is worked to perfection. The only way you can get what I'm talking about is to experience it yourself.
I'll try and dissect this bit by bit, while keeping it as short as I can (which usually means not very short), because I feel that this could help people appreciate this fully.
The design on this game is gorgeous. The different environments are a pleasure to explore. Its a design that even by looking at it, you can tell that Beautifun put a lot of thought into every single detail.
The narrative is brilliantly done. Though I might have heard this type of story once or twice before, it certainly shouldn't put you off buying this game. Being a vague as possible, you play someone who is considered lifeless and somewhere they don't belong, and as you explore the wonders that life can bring, you slowly start living yourself and becoming part of a new world. At some points, the game will say something that makes you think over, and even question, the character you're playing. I already feel like I've given enough away, so I'll move on.
The puzzles are... kind of hard to explain. The story makes you replay each level after you have finished, only harder. This is very well done indeed, and it doesn't seem to be just a way to drag on gameplay, but rather show its true potential. I'll put it this way, the first half of the game focuses on story. For this reason, the puzzles lack a bit, but I prefer to see it as the introduction as to how to use the tools given. The second half, the game focuses purely on puzzles. This is where the game starts to shine. The elements you are given work extremely well together and, surprisingly, you don't find yourself repeating the same actions over and over, which was something I thought it would do.
If I had to give it some constructive criticism, it would be this. In a puzzle game like this, where you are given different tools that you use all throughout the game, you want to make these tools as 'natural' as you can. I know I don't make sense, but I'll just explain what I was thinking when I played this game. There is an element called electricity, but the problem with this is that it seems a bit restricted as to what it can do. The electricity element can only react with electricity generators. This meant that there wasn't much flexibility for the player to experiment with, which is something that you do find in the other elements. I know I'm being knit-picky, but this is just because I can't fault this game really, and I feel as if I owe you something back, even though it's just petty advice.
I think in this case you can learn something from others. The game I'm thinking of in particular is Portal. I'm a big Portal fan, and I haven't even played it really (I basically live through let's players). The thing I find most inspiring about this (in terms of game designing) is how minimal the portal device is. The game goes 'Here's a gun. It makes portals. Something goes in one and comes out the other. Now go solve some puzzles.' This helps puzzle games feel more realistic and less like a jigsaw puzzle.
Now this isn't something you should put against the game. In fact, people will probably hate me for saying that, but I want it to be some advice to the developers (plus I'm probably the last person you should ask about game design, so don't take this too seriously). As I said before, you'll probably be spending your time better by actually buying this game rather than reading this review (honestly I don't know how you made it this far).
And I said I would keep this short. In summary, perfect design, brilliant puzzles, great atmosphere and narrative. A must buy. … Expand
Average User Score: 5.4Oct 7, 2013I'll cut to the chase. It heavily relies on In-App Purchases, often seeming to shove it in your face. It doesn't really experiment withI'll cut to the chase. It heavily relies on In-App Purchases, often seeming to shove it in your face. It doesn't really experiment with different plants to encourage different strategies and game-play styles, but rather gives more of the same, as if they thought that just giving a best-selling game a makeover was enough to satisfy customers. Even the plants are pretty much the same, just with different looks. There are a short amounts of levels, but the game tries to drag it out with replaying old missions with extra special requirements, which I would have been fine with if they weren't boring, repetitive, and just generally not challenging. You'll tire of this very quickly.
Somehow, it managed to lose the spark that won consumers over the first time. This probably because EA saw this franchise as a money-grabbing opportunity, rather than a platform as to which more innovative ideas could develop. It almost seems desperate as to how it tries to revive the magic of the first game with different looks, but when you play this, the game altogether seems a bit empty. It's as if the game is just a skin that merely looks like what it used to be. And when you take a look at its predecessor which was jam-packed with content and many mini-games which challenges players to come up with different strategies and tactics, often to great difficulty (Bobsled Bonanza, anyone?), this pales in comparison and it definitely not worth your time.… Expand