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Average User Score: 6.8May 4, 2013StarDrive is a 4x space strategy game played out in real time. These kind of games rely heavily on their AI, Ship Combat, Universe Lore, andStarDrive is a 4x space strategy game played out in real time. These kind of games rely heavily on their AI, Ship Combat, Universe Lore, and Random Events to spice up the game. StarDrive understand this and attempts to deliver on this premise.
AI The AI in StarDrive is both well made and full of horrible flaws. For example, the AI is great at building fleets, attacking and defending its worlds, and has a good diplomacy system. You wont find the AI flipping between war and peace randomly in this game. Nor will you find it hiding from a fight. The problems begin to turn up when the player doesn't do what the developer expected. For example, it's a completely valid strategy for the player to build no military what so ever and go straight for the most expensive Titan class of ship... and still win. This comes from the AI not recognizing your extreme weakness in military affairs. If you don't "cheese" the AI it's a fun game. Just be aware it's not brilliant.
Ship Design StarDrive has some of the best ship customization I've seen in a while. Want to build a ship full of shield generators and layers of armor around one BIG gun? Go for it. Or a ship with minimal shields, no armor, and stacks and stacks of phaser banks on it? Yeah you can do that as well. Designing ships is a lot of fun. Expect to spend quite a bit of time placing each module, determining where to put your power plants (which explode and take out nearby subsystems!), shield generators, weapons, and armor. If customization of your fleet sounds like fun this is your game.
Ship Combat Ship combat is a largely hands off affair. Your fleet vs Their fleet. Expect to give the general "Attack!" order and then watch your ships fight bravely until one side is eliminated. Watching your ships catch fire as they take damage. Observe as enemy ships shields fail and their weapons start to go offline, is always fun. Their are many different types of weapons that each have their own specific usage. The ship combat is fun.
Planet Invasion Grab your space marines and land them on the planet.. and just wait for your side or their side to get wiped out. It's a completely hands off approach where you just wait for one side to win. You can also just bombard the enemy population and re-colonize the planet if you so desire.
Lore & Random Events Both of these are completely missing from the game. Random events DO exist but they never change the outcome of the game. Remember how in GalCiv 2 the Dread Lord could return and kill everyone? Don't expect that here. Also, the lore of the game is sadly lacking. Beyond some very basic single line bits of text nothing is ever explained about "who these people are" or what their motivations are. Also missing is flavor text about the shiny new weapon you've just unlocked.
Conclusion StarDrive is a pretty good game. If you're a fan of 4x Real Time Strategy then StarDrive is a pretty good game for you. I personally feel that StarDrive should be sold at the $20 mark as while all of it's core mechanics hold up... it's a complete miss on the universal lore and random event packages. As such, StarDrive is a good game a content pack away from a great game. If you're looking for a new RTS game of empire building it's not a bad choice.… Expand
Average User Score: 7.2May 4, 2013Darkfall Unholy Wars is an unfinished game. It's poorly optimized and as such runs quite poorly. Expect long load times when recalling andDarkfall Unholy Wars is an unfinished game. It's poorly optimized and as such runs quite poorly. Expect long load times when recalling and entering the game for the first time. This is not a game I'd recommended to my friends.
Graphics The graphics are bland and uninspired. Expect a lot of pop-in as you walk around in the open world. Their are some bugs that cause FPS to drop into the 1 to 5 FPS range or even cause what at first appears to be a crash. The bugs will most likely get patched but it wont change the fact the game is unimpressive looking at even the highest quality settings.
Sound Clunk, Bang, Groan, Thud. Over and over again. It's an MMO with a lot of grinding involved so expect to be loading up your personal MP3 collection shortly. The music in the game does lend itself to establish an atmosphere, but you'll frequently be hearing the same tune.
Game play A lot of grinding here. The game doesn't have a traditional level system and instead uses a skill buy system. As you complete feats in the game you'll get skill points. You can then allocate skill points as you choose to your various skills. Their are a lot of feats and lot of different ways to earn points. However, like most MMOs they don't want you to max out your character too soon as such expect to grind a lot before you can be effective in PVP.
PVP This is a large focus of the game. Combat is responsive, plays fairly well, and seems to be mostly problem free. Once you're towards the end of the level grind you can expect that PVP is where you'll spend your time. As such, it feels well tested, well balanced for a new MMO, and overall it's a good experience. Throw in guild based housing, assaults on said housing, and an open loot system and you've got a good formula for intense, meaningful combat.
My Conclusion The level grind is required to be able to get into the PVP system. If the main meat of the game is PVP I just have one question. Why should anyone pay a subscription for this game? A lot of games out there offer good PVP systems on a one time fee or on a free-to-play basis. This game feels like it should be in the free-to-play category. Right now theirs not enough in the game to justify having a monthly subscription. Combat is fun but quickly turns frustrating when losing or ganked. You'll need a guild or a good size group of friends to really adventure with. If you're a solo player you should probably avoid Darkfall.
Overall this game is boring with players providing the real challenge in the game. It never really seems to earn it's $14.95 monthly subscription fee. It feels like an MMO from before the World of Warcraft era and it doesn't look that much… Expand
Average User Score: 6.4Jul 24, 2012This game is actually unplayable on my computer. The game suffers numerous crashes, has hard locked my system, and feels like Activision hasThis game is actually unplayable on my computer. The game suffers numerous crashes, has hard locked my system, and feels like Activision has just pushed out a straight console port.
Today steam unlocked Prototype 2 and having pre-loaded it I quickly launched it on my default computer. An Intel Core I7-3770, dual ATI 6990's, and 8GB of ram on a 64-bit Windows 7 system. The game would not start with all 4 graphics cards enabled (the 6990 is a dual-gpu card). As such I had to disable down to one card. I game on three 30" HP LP3065 monitors each running a resolution of 2560x1600. Prototype 2 does not even SUPPORT 2560x1600 and as such I'm forced to run at a non-native resolution of 1920x1200. With the single ati 6990 (the others are disabled using Radeon Pro) the game stutters and chugs. All of the "in engine" cut scenes are unwatchable due to the fact I'm getting 3 to 5 FPS according to the built in Radeon Pro fps counter. In play, the game behaves better but if I attempt to turn a quick 180 the game will either crash or it will lockup for a few moments and then continue on normally. While the 6990 isn't bleeding edge anymore its the equivalent of an ATI 6970 and shouldn't have these kinds of problems. From the 65 minutes that I've played Prototype 2 feels identical to Prototype. I honestly wish I could give a more in depth review but at this point I can't even play the game. I know, this might read as a rant but if you're running a crossfire configuration, a 2560x1600 resolution, or didn't care for the first Prototype I would recommend avoiding this game.… Expand