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Average User Score: 6.4Apr 6, 2013Lords of Football has about as much depth as the puddle forming outside my window. Just go play Football Manager again.
Seriously, if youLords of Football has about as much depth as the puddle forming outside my window. Just go play Football Manager again.
Seriously, if you want a football simulation, play FM. If you want control over the matches, play FIFA. If you want to organise the day-to-day lives of the characters, play The Sims. Lords of Football tries to do all of those things at once, but doesn't even come close to achieving one of them.
Half of the game involves staring at a Sims-like city overview, where the day is divided into two sections: training and night-life. You are supposed to micro-manage your players' activities throughout this period, but there just isn't that much that the game lets you do. For a simulation game, the lack of control and freedom is quite astounding. I can't stress just how uninspired this aspect of the game is. Imagine the Sims, but where you have no ability to customise or interact with anything.
Apart from occasionally dragging and dropping a player onto a new training exercise/night-time activity, there is essentially nothing for you to do during these segments. There is no financial system. You can't build new buildings (you unlock facilities and new training possibilities through a generic achievement system). You can't play the transfer market (you make recommendations to your boss as to the type of player he should be looking for). You can't scout new talent. You can't hire staff. You can't interact with your players. You can't negotiate contracts. It is essentially just 5-10 minutes of watching the game play itself. I actually spent several of these periods scouring through every part of the game, because I was convinced that there had to be something more to it.
The other half of the game revolves around the actual matches. Unsurprisingly (when you consider the calibre and size of its competition), the game engine is not up to par. It feels buggy and unpolished. Far too many times my players, despite being under no pressure whatsoever, would dribble the ball straight over the sideline, or pass the ball directly to an opposition player's feet. The graphics, as throughout the rest of the game, are fairly good.
Far and away the most interesting part of Lords of Football is the control it gives you within a match. When the game is paused, you are able to give direct commands to individual players. For example, I could plot a run for my winger that cuts inside from out wide, while having my centre-mid play a ball in behind the defence that he will run on to. Once you've got the hang of them, these moves can be really effective and will often lead to goals. This is a mechanic which I would be interested in seeing developed further, in one of the better quality offerings out there.
Unfortunately, the innovations within Lords of Football begin and end there. Alone, it isn't enough of a justification to keep playing. There is definitely an interesting concept somewhere within the game, but its implementation here leaves everything to be desired. A football simulation game where I could actually control the lives of my players would be something that I would definitely play, it it was done right. This isn't.… Expand