Average game review score: 0.0
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Positive: 2 out of 2
Mixed: 0 out of 2
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Average User Score: 5.5Dec 19, 2016I waited for this to go on special on PS Store after reading many of the mixed reviews. I was pleasantly surprised and it's not just my loveI waited for this to go on special on PS Store after reading many of the mixed reviews. I was pleasantly surprised and it's not just my love for TMNT that has kept me playing, the game really is more than just a shallow cash in. I'll start with the gameplay which is fluid and actually quite addictive. Movement and combat with each turtle is unique and rewarding with many different ways of taking down opponents. (Stealth, ranged or aggressive.) There are even combos you can achieve with two or more turtles. You can also block and parry etc. Boss battles are epic and even on normal difficulty can be challenging. This is where you turtle builds and usage of ninjutsu skills are so important.
Each turtle has their own 'build' if you will, which is divided into two catergories. First is called Ninjutsu skills, which are abilities/moves you can assign to each turtle. These are the most powerful moves in the game and can be upgraded with x amount of orbs. Orbs are gained either from collecting them during missions, killing mobs, getting multiple hit combos, completing quests etc. You spend these orbs on either acquiring/upgrading Ninjutsu or buying items from Splinter. Items are consumables that get assigned to the d-pad, like grenades, pizza health, turrets etc.
The next build category is charms. Charms are items you acquire as mission rewards. Charms give your turtle passive bonuses - like 5% extra melee damage, or 10% poison damage etc. Up to three charms can be equipped on a turtle depending on your level. Having charms that compliment your Ninjutsu skills will make your turtles even more powerful. When it comes to build depth, its no Skyrim by any means, but its pretty decent for a beat em up.
The visuals and art style suit the game and franchise very well. Cell shaded graphics do a good job of portraying the feel and mood of the game. Kind of like Borderlands, it has a comedic charm to it. Speaking of comedy, the dialogue between the turtles in cut scenes and the gestures they do when going afk will crack a smile. The story pretty much follows the second movie about Krang joining forces with Shredder to open up an inter-dimensional portal into our realm. Nothing fancy, just a reason to beat baddies up.
The only issues I have with this game is the lack of couch coop. Two player coop would have been awesome. The only coop you get is online. Also the level design is a bit meh or generic but doesn't detract too much from the fun. Otherwise this game has been an absolute blast, I am on the final level and will definitely replay it on a higher difficulty once my turtles are upgraded a bit more.… Expand
Average User Score: 8.1Dec 5, 2016People who are giving this game low scores, are criticizing it for the wrong reasons. They are complaining about manual reloading, not enoughPeople who are giving this game low scores, are criticizing it for the wrong reasons. They are complaining about manual reloading, not enough ammo, stratagem key combos etc. Are these guys for real? It is the formula on which this game thrives. It finds a great balance between strategizing and working as a team, and simply blowing sh*t up. I am quite far into the game and ammo has never really been an issue. It is simply about being able to prioritize your load out before going into a mission and which team member provides ammo drops and when. (To get my point across I am playing the game with my wife and four year old son) Having to key combo stratagems adds a level of intensity and challenge to the battlefield and quite honestly if they made it a one button action, it would make the game extremely boring.
The visual style of the game is engrossing and reminds me of a Blizzard title - polished. Character movement and general animations are smooth and satisfying to watch. The sound effects are noticeable and immersive. Units have some hilarious chirps, enemy mobs make threatening gestures and again the kill effects are satisfying and make for an extremely addictive experience. I also cannot understand how people are complaining about repetitiveness. Yes, it is repetitive, but the above mentioned mechanics make it a fun repetition. Kind of like the fun you had slaughtering mob after mob in (insert any mmo, rpg hack and slash here).
To top all this off, each player gains experience per level, amount of kills, objectives completed within a mission, relics found etc. The leveling system is obviously not as deep as other titles out there (like Skyrim as a rather extreme example), but its depth adds enough to make an impact in the game. There are a plethora of weapons to choose from and each weapon has a skill tree to level up making your desired weapon(s) of choice more powerful to suit your style of play. You can also upgrade your stratagems in a similar fashion.
Another unique touch is the system zone contribution progress bar, which increases each time an online player(s) completes a mission and dominates a planet. When this bar is filled, it initiates a global offensive attack on the alien home world in question, adding a greater sense of immersion knowing there are thousands of other 'Helldivers' out there kicking butt like you all for a common goal - freedom and liberation!
Overall his game is a fun, well balanced, extremely polished twin stick shooter, satisfying in every aspect and it really shines playing it couch coop.… Expand