Average User Score: 7.9Jul 16, 2013First of all, when diving into this game, you have to mentally prepare yourself because you are going to die, many, many times.
The gameplayFirst of all, when diving into this game, you have to mentally prepare yourself because you are going to die, many, many times.
The gameplay is simple to learn, but hard to master as it has you fighting numerous enemies while dodging projectiles and booby traps. The controls are, unfortunately clunky and awkward if a keyboard is used I used one) and it takes longer than it should to be able to learn the basics. Mainly because up is not jump and I am used to that in side scroller games.
All enemies in the game are challenging and different strategies have to be used to defeat each one. But the lack of variety of goons is overwhelming. Even the bosses are variations of the weaker enemies you fight through out the castle (eg: eye that fires one projectile, eye that fires 6 projectiles and (boss) eye that fires projectiles in a circumference) and the stronger variations are punishingly harder than their counterpart making ignoring them and pass by them the best strategy even if you are strong.
The level design and platforming part of this game are genius and very entertaining and adding some very interesting sections like the fairy chests that can only be unlocked by reaching it in 5 seconds or not taking any damage (between many) although these can be ludicrously difficult for what they give.
The re-playability is huge, there is a lot to unlock buy and improve. From the beginning you are presented with your manor, a place where you improve stats, unlock classes and level them. It is here where you will be spending most of your money earned in your previous run. There is also a blacksmith, an enchantress and an architect which respectively sell you armor, runes they improve stats and give the ability to dash and double jump) and offer you the chance to keep the castle from randomly generating for one attempt for 70% of the gold you receive that attempt.
Now, the legacy part of the game. Everytime you die you are presented with a screen showing how well your characters have done by nicknames, from Useless to Legendary. Next you will have to choose your heir from a "roster" of three, each having it's own name, traits and spells falling into classes that you have unlocked. It is great and some of the traits are hilarious and funny but, there is one slight problem.
Quoting UnclearImage you upgrade certain types of charas (knights, mages, or barbarians) and the game still won't let you specifically pick that type. So you die and get a knave (nothing at all) a bard and a mage, but you've been leveling knights.... Basically you're gonna just spawn, run into castle and die because playing that class is pointless.". Because there are only 3 children to choose from, not all classes can be choosed and that leads to unneeded frustration and killing off characters.
Rogue Legacy has an average, but very well delivered story that helps you become more determined to finish. Journals of the man who first entered the castle can be found randomly throughout your runs. These give a purpose to what you are doing and have tips if you are having trouble finding out what to do.
This game is fun, but hard, sometimes too hard. It is the kind of game that is fun but you should never play more than 30 min 1 h to avoid raging.… Expand