Average User Score: 4.9Sep 16, 2013There are some minor gameplay "spoilers" in this review but nothing fancy that I would really call a spoiler.
From Dust was quite anThere are some minor gameplay "spoilers" in this review but nothing fancy that I would really call a spoiler.
From Dust was quite an interesting game for me.
I will say this. The gameplay itself is pretty fun. However each and every level is very easy except maybe for the last level before the final level.
The physics for water etc were very nicely done. I definitely enjoyed the visuals from things like tsunamis and the way they interacted with the world itself.
The big issue though is the game was sooooo very short and easy. There was rarely ever an actual challenge in the game. There was some times where I was required to think. But in a very short amount of time, I was able to figure out just how to overcome each level.
The AI was for the most part ok, but there were some times where I would say they were pretty stupid and got themselves killed or I would have to be extra generous and help them even more, just to overcome a little "obstacle".
There were also some times where the tiniest amount of water would prevent me from getting them to build a village, which again was annoying since it's rather hard to find such a small drop of water.
Moving about the terrain was for the most part good to me. But there were some times where I found it a little annoying. Probably my biggest issue was I could very rarely ever have the camera sit "still" I would always move forwards or backwards even if just slightly. So I had to constantly keep changing my direction just so I can zoom in and focus on an area that needed my attention.
I was disappointed in the "Story". I wouldn't call it a story at all.
Every level played the same cutscene. I thought it was going to give us something interesting each level. But to my disappointment, it was the same thing. Over and over again.
I think the game had a ton of potential to be great. But with the short gameplay, the lack of more powers/abilities to challenge you makes this game kind of a let down. There is very little content in the game.
I did enjoy the game, but it's not something I would play again due to there not being any real re playability in it..
For the price I paid, I suppose it was a fair-ish price.
Overall, if you're looking for a fun and short "godish" game to play for a few hours to pass some time, I would say look into giving this game a shot. Just don't expect too much from it. The lack of more content and short gameplay is its biggest fall.
Story 1/10… Expand
Average User Score: 8.4Sep 10, 2013This review contains spoilers, click expand to view. I have to say that Outlast was quite a well made game for an indie team. The graphics/visuals are very nicely done. The story itself was rather short and felt somewhat empty sadly, and the ending was rather disappointing. It felt rushed.
However my experience playing the game was for the most part, fun.
The game itself wasn't scary though. It was more thrills and suspense and the odd jump scare.
The atmosphere in the game was pretty good. Some of the things you see patients doing was rather surprising but at the same time, it's something you would expect to see. All in all, I think the developers got the mental patient behaviors to definitely give off the feeling that you were in a mental institution. It could have been taken further in my opinion. But still I would say it was well done.
I loved the camera and it's night vision. It really went well with the game and definitely was something I was happy to have.
Enemies were not really scary. Pretty much all characters in the game that you encounter look extremely similar to each other, which left me a bit disappointed to be honest. They looked weird, but not in a scary way.
Also while I enjoyed not being able to attack and having to run and hide instead, it felt extremely simple and in no way scary. It was more of a suspense feeling. Getting away from enemies was very easy, and with the AI intelligence, it felt somewhat unrealistic. They were not much of a threat. More of an annoyance and rather predictable very early in the game.
The AI itself for enemies was very basic when they would look around for you. It felt very simple. However I will say watching them look under beds and in lockers was quite a chilling to experience. Heck, I even once had one of the enemies open the right one which took me by complete surprise! So that over there gets a star for thrills. Though the AI itself to me was still silly. See spoiler below as to why.
In once instance where Tager is looking for you, I was hiding under a bed, he looked under a bed right ahead of me. Yet he couldn't see me. But it was light enough that he should have. So it felt a bit odd. But I didn't mind so much since he was not a very nice enemy to be around. Long story short he will NEVER be my buddy..
Another thing that I felt was a bit odd was the portable lights on the floor. Surely the player should be able to move them or turn them off to hide from enemies.. So that was rather odd to me.
The institution was quite nicely done. But in some areas it felt a bit repetitive. The gore was pretty gory I suppose. Definitely felt like something horrid had happened.
The sound effects were decent. Hearing the character's breathing when scared was quite a nice effect and such.
Overall, I don't really write reviews but here's my sum up.
I would definitely recommend playing the game. It is worth the $20 USD price. And all in all, I hope the developers will continue to create games like this, but improve from feedback. The game had far more potential. But I reckon they can bring something even greater than Outlast. They've definitely shown some great skills in their work. All in all, I support them and I'm glad I purchased the game.
If you're looking for some thrills and suspense, I highly recommend this game. It may be short and not the most in depth and interesting story. But it's definitely a game you should play at least once.… Expand