|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 6.5Oct 29, 2015Dear 343, stop worrying about how to make a halo game and learn how to make a GAME. The only thing that matters is: is the game fun? TheDear 343, stop worrying about how to make a halo game and learn how to make a GAME. The only thing that matters is: is the game fun? The answer here is no. First up story: keep it simple and engage players with epic consequences. No one gives a f*** about Cortana! The story is messy, convoluted and boring, with cheesy forgettable characters. Second up gameplay: an improvement on halo 4 (yay) but ultimately still boring as well. All of your levels are just shooting galleries with no creativity. The promethian enemies are boring, which is not helped by the fact you have 3 types of guns for every tier which all do the same thing. Cut the number of guns and instead and make them more diverse to make battles more interesting. The second part to this is stop reusing old ideas! How many times do we need to blow up a reactor? Steal ideas (i.e. put your stamp on it) don't copy them. Multiple perspectives in halo 2 was fun because the covenant was an interesting enemy. Here no one cares about locke! We care about masterchief so let us play as him! Big mistake having no offline co-op as this made the game stand out. On top of that the music scores are pathetic! Take some money out of the graphics budget and pay a proper orchestra instead of this electronic crap with no character. Epic sound enhances the atmosphere of battles! So ultimately what happens when you have a weak story, boring missions, no offline co op and no atmosphere? A boring game that i can't even play with my friend! When it comes down to it, halo exists only to service its most die hard fans because there is nothing here for anyone else.… Expand
Average User Score: 8.0Sep 2, 2014Enjoyable but a marked step down from the first DLC. The scope for exploration is fun however the boss fights are pathetic to say the least.Enjoyable but a marked step down from the first DLC. The scope for exploration is fun however the boss fights are pathetic to say the least. This DLC is based around close quarters combat and corridor fighting, so if that is your preference it will suit you. However there is very little atmosphere, mystery and dynamic design when compared to the first DLC. This is essentially the Old Iron Keep again, with 3 terrible bosses. I didn't feel like it justified my $14 this time round.… Expand
Average User Score: 8.0Aug 11, 2014An atmospheric and challenging addition to the game. The level design is excellent and the puzzle elements are a welcome addition to the DSAn atmospheric and challenging addition to the game. The level design is excellent and the puzzle elements are a welcome addition to the DS formula. The new items and equipment won't cause too much fuss but the boss battles, though challenging if attempted individually, are a let down. It's worth a play but likely won't leave you with any memorable moments.… Expand
Average User Score: 7.9Mar 15, 2014The game doesn't quite live up to the standard of the original but there's still plenty here to like. The main reason is that your success inThe game doesn't quite live up to the standard of the original but there's still plenty here to like. The main reason is that your success in DS2 is a lot less reliant on skill despite Fromsoft making the game harder. As far as negative aspects go the hit detection is shocking - many deaths result in the enemy hitting thin air. Another problem is that the invincibility frames for rolling have been greatly reduced to the point of feeling non-existent. Surely this can only reduce the amount of viable builds and reduce your flexibility in playing the game. More importantly though it's a kick in the face to players who put skill into mastering this high risk tactic especially for PvP and PvE now many light shields no longer have 100% damage reduction.. The last main flaw is that enemies stop re-spawning to prevent farming. To me this makes no sense because no one liked farming in the first place - receiving the item was your reward for hours of mundane work. Now it's a major set back in achieving your desired weapon and hampers experimentation with weapons and tactics due to item scarcity.
As far as positive aspects the locations and visuals are improved and the world feels a lot more mysterious. Some of the music is really great and it would be nice to see them have music playing during more gameplay as it really adds atmosphere to the game. 4 ring slots - YES! And plenty of cool new weapons, armour and CAPES!! They do some really cool flashback things in game which i think really added to the story and I'd like to see them incorporate more of this in future games.
All of this makes a solid game however you'll still leave the game with a feeling that DS1 was more fun and rewarding to play, despite the many improvements that could have been made to it. Many of the changes were in favour of PvP play, but it feels like Fromsoft is forgetting that the game at heart is a PvE experience.… Expand
Average User Score: 7.3Feb 26, 2014Everything about this game is worse than the last 2 except for the animations. The game does everything except what you want your player toEverything about this game is worse than the last 2 except for the animations. The game does everything except what you want your player to actually do. If you are within 5metres of any player you will get flung like a magnet to them whilst your opponent runs free and rains three's. This even occurs running into your own players which is completely ridiculous and then you'll then get called with a foul when you knock over someone for running into them. It is virtually impossible to play D in my player mode and everything feels completely sluggish and broken compared to the previous games where your player could run fluently around the court and only get glued to players if there was a screen. Expect to get fouled out of the game a lot because steals are now non existent - you will get called every time you reach in hlwever the opponents will be able to steal the ball of you at will with no fouls which is great news for you.The jay z layout of the game is terrible - your player stats don't show up in a neat graph anymore but you have to manually scroll down the screen with one stat displayed at a time with a number which is like 40 stats. The soundtrack sucks - nearly every song is hip hop and there is absolutely no variety which is just a terrible decision because it gets old fast. The game is also impossible to play on xbox live - especially my player because you now have to sign your player up to 2k servers which basically means every time you click a menu button you'll have to wait about 3 minutes while the game connects to the servers for no reason!!! This game is a piece of junk and all the new ideas like shoe creator are wasted because the gameplay is so bad.… Expand
Average User Score: 7.9Feb 24, 2014L.A. Noire's biggest attraction is that it's from a genre many of us don't play too often. Without this, the game is just 'ok'. The game'sL.A. Noire's biggest attraction is that it's from a genre many of us don't play too often. Without this, the game is just 'ok'. The game's best asset is the facial animations which will definitely impress. The two things really holding this game back though is the repetition and core game mechanics. Early on you discover every case essentially involves the same investigate, interrogate, chase sequence which gets old pretty fast. Sure you can drive around in the open world but there is absolutely nothing to do, which really defeats the purpose of designing this game as a sandbox. Further you can even skip driving scenes which although handy, again makes you wonder why this game is open world. The second issue though is really what holds this game back, being the questioning for investigations and interrogations. Whilst it makes sense to have a limited number of clues and questions from a gameplay point of view, the problem is that many responses and outcomes do not logically connect or are used in ways inconsistent with how they should or could be used. Many times you will know the answer to the case however you will be marked wrong because the game does not describe the dialogue lines that will accompany the evidence you choose, or when the game fails to recognise that the evidence can be used in more than one way. Other times you can convict someone with little or no evidence at all, or evidence that would never hold up in the real world ( I was once somehow able to prove a person wasn't home the night before because he had a wet jacket on his door despite the fact it was raining when I got there and it was 24 hours later.... what??) The unfortunate outcome of this is that there is really no intellectual component to the game at all, but rather trial and error. To cap this all off the game is littered with glitches and bugs that completely ruin missions as events won't trigger (or did somehow trigger but you never saw it), locations won't show, or missions will have to be completed in specific sequences of events to be able to get the mission completely correct with no indication or guidance whatsoever which can completely ruin your mission. I was unable to complete a case perfectly because I elected to skip a car ride which was supposed to trigger a radio call- why should the game penalise you if it gives you the option in the first place and gives no warning you are to receive the call!!! Later when I triggered the event I was unable to proceed with the investigation because I had missed the order of events and could not go and question the suspect with the new information despite them being in the lock up... which just makes no sense whatsoever. Did anyone at Team Bondi even test this game? All in all an ok game with no replayability - worth a try once but that will be enough.… Expand
Average User Score: 6.8Feb 6, 2014No game should be re-made if it hinders nostalgia, yet sadly Lionhead fail to grasp this. If Lionhead have learned anything in game design theNo game should be re-made if it hinders nostalgia, yet sadly Lionhead fail to grasp this. If Lionhead have learned anything in game design the last decade it certainly doesn't show in this release, with all of the fundamental gameplay flaws still remaining in Fable Anniversary. Somehow there are more problems in this game than previously with a choppy framerate and audio glitches adding to the list. Horrible locking systems in combat and constant loading screens are prehistoric feautures which, whilst fine in 2004, do not hold up today. Whilst some argue that it is wrong to judge this as a new game, if this line of argument is taken, then you are paying $60 for a fresh coat of paint. Whilst this may be ok for games that are flawless, this game is littered with bad design, and as such exacerbates it's weaknesses. If this is not a new game, then you may as well all save your money, load the original xbox game and enjoy the good memories. You won't have to pay acent nor think about how Lionhead truly missed an opportunity to add to our great memories.… Expand
Average User Score: 8.1Jun 14, 2013Ambitious but disappointing. Whilst game scores are often arbitrary, two things are certain: 0 means there is absolutely nothing right withAmbitious but disappointing. Whilst game scores are often arbitrary, two things are certain: 0 means there is absolutely nothing right with the game and 10 means there is absolutely nothing wrong with it. Yet Skyward Sword is littered with perfect scores creating high expectations and a fascade of perfection despite it containing fundamental gameplay errors.
The motion controls are imprecise and always fail at the worst times. This would not be a problem if precision was a limited requirement, but nearly every enemy is required to be killed in a precise manner. The game is repetitive you will have to visit the same areas again and again, of which there are only three additional areas to the hub town. Nearly all of the side quests are fetch quests and the game constantly pulls you out of the experience with a bland side kick constantly interrupting the game to point out the bleeding obvious, especially after the bleeding obvious was just mentioned. Further, every time you pick up a collectible item the game will pause and open up your inventory and describe the item, despite you having 55 of them already. This all pulls you out of the mood and atmosphere of the game, especially when momentum is being gained. In addition to all this there is nothing extra to do the clouds are littered with islands, yet 90% of them contain nothing of interest it creates an illusion of expansiveness but in reality is disjointed and rather barren; certainly not a staple of the Zelda franchise.
However Nintendo brings a few new players to the table in an attempt to change up the Zelda formula which has been gospel since Ocarina of Time. The dowsing and RPG style inventory upgrading system are new as well as the customary temple treasures however these things either add little or detract from the experience. Dowsing is basically a scrap metal detector when was this fun? The RPG system is distantly related to the Zelda 2 system but ultimately more of a pain than anything as it requires going back to the hub world... AGAIN. The new temple treasures however are a benefit and have a useful life longer than the temple, but many of the items are not as satisfying to use as many of the traditional Zelda treasures, even though they are implemented well with the level design.
Nintendo did have to change up the formula, however it did not really work out for this game the same as it did for Majora's Mask.
Is it worth playing for a non-Zelda fan? Sure. Will you be disappointed if you are a Zelda fan? Likely.… Expand
Average User Score: 7.0Nov 6, 2012Short but not sweet. Graphically outstanding and the soundtrack is good although sadly none of the nostalgic scores have remained. The gunsShort but not sweet. Graphically outstanding and the soundtrack is good although sadly none of the nostalgic scores have remained. The guns are varied, useful and sound awesome. However this game is so far from amazing that you would have to slap yourself after all of the pre-release reviews. The levels are boring, uninspired and repetitive, quite literally requiring you to perform the same style of objective in every level. It is also disappointingly short considering how boring the levels are; if it's going to be short make sure the levels are awesome. The vehicles are clunky and do not handle as fluent and fast of halo games of old. Explosions are weaker and smaller. The enemy AI is also unexciting. Whilst I have only played normal difficulty, fighting an elite in past halo games was an awesome challenge. Halo 4's elites do not feel challenging or smart, as well as the other enemies, something that did not exist on the normal difficulty setting of other halo's. Multiplayer is fun, but it's not halo multiplayer - the ultimate thrill of halo multiplayer was never in a perks/ability system, but just in the fact it was halo - it depends what you want, but if I want cod i'll play cod because they do it best. Second only to the gameplay is the story which is also boring. More plot holes than swiss cheese and it's not even easy to follow. Predictable cliche's and attempts to tug your heart strings but there are so many waning questions and factors that don't add up that whilst the humanity of chief can finally be felt, it just feels silly to imply the same for cortana as an AI. The new ideas the game possesses are its most promising aspect. Going into the game all I wanted was the same old halo, but 343 in trying to do this actually made it the killer. They hit some aspects but miss many, and movel design which was the best part of halo, is its worst in this game. They are not as good at doing what bungie do best, so they need to do what they do best. The new things that worked demonstrates that the halo universe can be improved, so they need to forget about recycling bungie halo and take some bold steps to make it their own in future titles.… Expand