Average User Score: 8.1Mar 17, 2012IMPORTANT: it looks like yesterday the user score of this game has been artificially lowered by ten or more troll accounts voting 0 or 1 in the span of twenty minutes. This has extensively been discussed on Gamefaqs and other boards.
Tales of Graces f is the port of a Wii game, but it really doesn't show. Polycount may not be the best in the PS3 lineup, but the game is crisp, colorful, had textures and many models remade for this version and boast better animations than the previous HD Tales game, Vesperia, thanks to motion capture (this is especially evident considering facial animations).
Being a Team Destiny game, its battle system throws away the TP of previous Team Symphonia games opting for the CC points, a dinamic combo count that will enable the player to execute deep, rewarding combos without the need to recharge their mana pool with items. The combats are far more fast paced and technicals than in previous entries, and the side step feature is really better than free run (even though that one is still here).
The world of Efinea is one of the best, more believable and genuinely endearing seen so far in the series. Starting with a childhood arc focused on the characters' infancy, the plot steadily progresses to their adulthood, and completely changes tune in the process, showing the different perspective between the way children view the world and adults do. War, politics, ideological clashes and a bit of magic are all there to make things hard for Asbel and his friends, and while the heroes can be light-hearted and funny, there's also a lot to ponder in their interactions. The final arc, added in the PS3 edition, is a wonderful epilogue to a story that already had a nice climax, unlike some other big-name rpg recently released.
Overall, this is one of the finest Japanese rpgs translated during this hardware generation, and probably the best Tales of game localized so far in terms of contents, even if Phantasia and Abyss will always be personal favorites of mine.… Expand
Average User Score: 6.7Oct 6, 2011Totori improves in every possible way Rorona's already original and compelling gameplay, mixing the old turn based jrpg fare with a lot of rare elements often found in manager games.. Alchemy has never been so much fun, and since the narrative is more focused than in Rorona because of Totori's own personal story I felt much more interested to explore every corner of the world and to try every possible event.
Not only that, but graphics have really been improved, and the characters are extremely well done, sometimes even better than the portraits used in dialogues. I strongly suggest this game to anyone interested in non-conventional, experimental games, not to mention Atelier fans.… Expand
Average User Score: 8.4Apr 12, 2011Nier completely surprised me, no, shocked me. I thought I was buying a decent action rpg by Square Enix and I found an incredible rpg with a soundtrack that could easily compete for the best of the genre's history, a story that moved me to play the game multiple times just to get all the possible endings (the last one left me speechless) and the ability to use mechanics from many genres to differentiate its sections, ranging from survival horror to text adventure to shoot'em up. Its heroes were one of a kind, and I can guarantee that anyone who buy it will be blown away by the way this game handles its story.
It hasn't the best production values of a Ps3 jrpg (it's quite mediocre, to put it bluntly), but anyone willing to look over the polygon count is in for a great ride, something that more polished home console rpgs haven't been able to deliver in this generation.… Expand
Average User Score: 9.0Apr 12, 2011When I first noticed Radiant Historia I was already a fan because of its time traveling theme, something that I never fail to enjoy even if it has been abused in countless novels and games. Having Atlus as the developer of course helped, since I have always loved their great SMT series.
The actual game, however, was even better than I hoped: not only was the plot extremely well crafted and mature (as its main characters), but the time traveling was the best I have ever seen in any game, easily stripping the master of the genre, Chrono Trigger, of its crown. The two timelines system with multiple sub events and countless optional scenes really made me play like I never did on Ds, and at the end the great closure didn't erase my need for a sequel with similar gameplay. The soundtrack was another great selling point, even if I would have liked a bit more variety.
Handhelds really are providing the best jrpgs of this generation, with games such as this, Legend of Heroes Trails in the Sky and Infinite Space to show gamers that the genre is still alive and kicking,… Expand
Average User Score: 8.9Apr 12, 2011Back in the '90s Japanese rpgs were one of the more popular genres in gaming, but since then they have mostly fallen from grace, with people transitioning to other kind of games or simply ignoring new releases. Some claim this is because of the genre's crisis, others think that it's simply a problem of budget, with many interesting titles being released on handheld and with poor graphics ending up overlooked by those who clamor for the glorious jrpgs of old.
Trails in the Sky is the perfect example of this trend: it will probably be ignored by most gamers for a variety of reasons (being released on Psp, a console almost dead in the USA, being a game with unimpressive graphics, its lack of marketing), but it actually has everything that made jrpgs a great and loved genre back in the days. Its climate reminded me of series such as Lunar, Grandia and Suikoden, its characters were funny and believable young heroes in the best tradition of heroic fantasy and the world they lived in is so wonderfully filled with backstories and dialogues you will never feel to be stranded in some cardboard kingdom made only as a backdrop for a small-scale adventure. Battles were really funny too, and the quartz system made me spend much time adapting the heroes' skills.
I was a bit skeptical regarding Trails in the Sky's value since I knew Falcom mostly for action games like the Ys series or for its unsuccessful Gagharv games, but after some 48 hours when I saw the ending I was reminded of why I loved jrpgs and was converted to this series' fandom.… Expand
Average User Score: 8.5Apr 12, 2011Cave's the best shmup developer ever, period. Their Death Smiles is another great bullet hell shooter with horizontal scrolling a la Progear, a gothic theme and some funny bosses to entertain you while you avoid thousands of bullets. The fact that this game managed to be published in the west is really wonderful, and I hope more great shooting games can be released in this market.… Expand