Average User Score: 6.3Mar 12, 2014Score: 9.5 based on fun, mobility, balance, scope, but lack of modes.
I will keep this short and sweet. Titanfall has excellent balance inScore: 9.5 based on fun, mobility, balance, scope, but lack of modes.
I will keep this short and sweet. Titanfall has excellent balance in weapons, pilot v. titan, and map design. The mobility of your pilot AND your titan make this game a masterpiece on its own. Combat hinges on mobility, and to see a modern shooter actually embrace this concept, then pull it off (unlike Brink) is awesome. Finally, the scope of the battles with the AI really make this seem like a war. I've had more fun with this that any FPS in a while.
-AI grunts make this a war, not a skirmish between two elite forces; its a unique take
-Well designed maps
-Beatiful art direction and animations
-Lack of modes… Expand
Average User Score: 8.5Mar 5, 2013I don't know what it is about me and the Witcher series. I'm a gamer; I should love them, right? Guess not... For the record, objectivelyI don't know what it is about me and the Witcher series. I'm a gamer; I should love them, right? Guess not... For the record, objectively I'd probably give this game a 8 or 9, but I have too many subjective issues with it, so its down to a 6. Here's a list of the good and the bad:
- AWESOME graphics. I only have a laptop, and even on low settings this games graphics were totally realistic. The setting. The slums, the castles, the towns, they feel real. The combat. Though I prefer tactical RPGs to action games, TW2 has stellar combat controls. The journal. THIS. Right here. I spent more time reading the journal for the story than I did listening to dialogue. They hit this out of the park, and then some. The bad:
- The amnesia/lack of back story. I am lost as to who most of the characters are. Sure a quick google search does wonders, but I hate hopping out of the game to figure out who some of the main characters are. Not a good approach to a sequel. The story. Okay, caveat here: I never finished it. Now, spoiler alert: I didn't mind the prologue and the first act, but it was obviously all setup. I was stoked when I got to Act 2 and nothing. I'm sent hunting for items to break a curse when the freaking love of my life is getting dragged along to who knows where? WTF! Screw my good name! I'm going after the woman I love! This was a horrible break in the momentum and really killed the story for me.
- The combat. As great as it is, it is a one trick pony. There is not much room for variety in strategy, and less in tactics. I found myself bored after the first half of Act 1, pushing forward only for the story. The character development. This is a three part problem. ---First, you need to put seven points into crap intro stuff before you get anywhere close to unlocking "exciting" abilities. Seven levels. For crap. VERY irritating. ----Second, there is a problem with pacing throughout the game. I went into the boss of the first Act with 2 points into a set outside of the Training route (and I had completed all available quests up to that point). I finally beat him, all the while thinking I wish I had more levels, and viola! I have four more points to play with! Four points/three levels! From one boss! That just isn't good pacing. -----Finally, the "skills" themselves are entirely passive stats based, with the exception of the end-level skills, the riposte skill, and a few dynamic alterations to the signs. My brother, the math guy, love this design. I do not. I would like leveling to mean something more than more health or damage boosts. You know, a whirlwind ability or a skill that lets you drink a preset potion in combat. Something more active. Honestly, this wasn't a dealbreaker, just an annoyance. The alchemy. Don't get me wrong: I love the system. Prep before battle, improvise slightly in the middle, clean up. What went wrong is that most of the tough fights don't let you prep with traps or potions before throwing you into the fight. The perfect example is the Kraken fight or opening scene to Act 2. The latter is particularly frustrating: those four points I mentioned after the boss went into alchemy, I meade plenty of potions, AND I CAN'T USE ANY OF THEM BEACUSE OF A QUICK TIME EVENT! GRRRRRRR.......
- The swearing and attitude. I've served in the Army as a medic. I grew up around loggers. I know me some blue collar life. The swearing and raunchy attitude is just off. Its gratuitous. It's NOT real, unlike the rest of the world, and it gets irritating. The tough decisions. Again, don't get me wrong, I like tough decisions in games. But the ones in TW2 are just too tough, at least for me. Who do you help, the crazy elf guy or the obviously racist bigot? Ummmm, neither? Time and again in both Witcher games I found myself just wanting to walk away. This isn't slightly corrupt cops trying to keep order vs. Robin Hood and chaos. The choices you are presented with are blatantly problematic and if it was me in real life, I'd make my own path, death or injury be damned. At the end of the day, I am just not interested in playing a game when the moral choices I must make go completely against my code. The enjoyment factor. This one is obviously entirely subjective, but with all the realism of the game, I wasn't enjoying it. It wasn't the game I wanted to play at the end of a long day; it wasn't fantasy, it was a step back into reality. So, bravo on the one hand, but... An odd paradox, to be certain. Too much success? And there you have it. I guess it just goes to show you that every awesome game isn't for everyone. The mechanics are there, and I see why people enjoyed the game. I didn't. Good luck to the developers in the future.… Expand
Average User Score: 6.9Dec 7, 2012This review contains spoilers, click expand to view. I'd give this game an 8.75. There are a few overly cheesy sequences in the campaign (I'm sorry, but Cortana just hasn't been the same since HALO: CE) and I personally don't find all the loadouts useful. The music isn't quite as spectacular as the originals, but hey, blame that on US Trademark law, not 343. NOW, THE GOOD! With the exception of the cheesy speed bumps, the campaign is spectacular. As Reach was the eulogy of a planet and a squad, Halo 4 is the final moments of gaming's oddest love story. The relationship between Chief and Cortana is utterly amazing, as is their debate about the humanity of one another. The multiplayer is just, wow. 343 really did a great job at making the weapons balanced (and sounding awesome!) and the maps unique. But more than anything, the ability to subtlely change the loadouts (no power or weapon is overpowered), the addition of ordinance drops, and creating randomized power weapons on the map keeps the focus on the battle, not on finding the best uber-weapon to blow things sky-high. Having logged over 100 hours into multiplayer, I still find myself going back for more, something I NEVER do with multiplayer. Seriously, try out Big Team Battle; it's like no other BTB in Halo. Spartan Ops is also decent, but where Firefight was slightly better than multiplayer in Reach, War Games is far and above more engaging than SO. Oh, and I love how they have a rotating game mode each week; it's nice way to keep things fresh. So, no game is perfect, and Halo 4 has it's flaws. But as a test of skill and teamwork that stays fresh, it shines like few others.… Expand
Average User Score: 7.4Sep 27, 2012Might be tl:dr, but whatever. First off, this game is more like an 8.5/8.75, but, whatever. After playing quite a bit of Dark Souls nowMight be tl:dr, but whatever. First off, this game is more like an 8.5/8.75, but, whatever. After playing quite a bit of Dark Souls now (never played it on the Xbox/PS3), I feel like the need to opine on this "masterpiece." The game is definitely fun and it's a hell of a game. I'll be playing all through the semester. However, I would not bring this up to the level of "masterpiece" by any stretch. First and foremost, this is a game by gamers for gamers. For people outside the hardcore gaming community, there is almost nothing going for the game. The graphics are decent, but not spectacular; the story isn't bad, but it's poorly told; and the gameplay is repetative. Let me expound on the story a little. It ain't there for ya. You've got to find it. But when you do, the acting and the dialouge are meh, so there's a lot less incentive to look for the hidden pieces. (As contrast, consider the hidden dialouge of the Mass Effect series and the incredible writings - as in the books - of The Elder Scrolls and the original Deus Ex; I consider these much better examples of quality hidden plotlines). Also, the lack of connection between the different sequences leaves you scratching your head. I appreciate digging to find a story, but the inability to direct your search in any meaningful way means you're missing a ton unless you have outside help. Next, and this a big one for all us gamers, I don't find this game hard. Sure, you die a lot, but that doesn't make it hard in the technical sense. The mechanics of the game are straightforward and the controls easy to master. The environment does throw curveballs at you, but the reality of it is that a little examination of an area and the enemies removes any tricks. In particular, enemy attacks are all identical in type (if not form): blockable and unblockable. It's not rocket science to figure out. There are still tactical choices to make involving positioning and stamina level, but once you figure out that you can block even crazy looking attacks (noted: with a 100% DR shield, but these are actually quite common) the gameplay difficult degenerates significantly. Finally, I don't care what people say, this game cheats, just like any other. Things like getting hit through walls, thrusting straight forward when you're locked onto a flying enemy ABOVE YOU (I will never go back to Blightown... stupid annoying bugs that refuse to get hit), and horrible camera placement at inopportune moments kill you just as much as poor gaming on your part. So why am I giving this an 8.5? It's a blast to kill things, the leveling mechanic is solid, the multiplayer/community is flat out brilliant, and the loot/weapon/armor/smithing is decent. It's not that this is a bad game. But it's lacking the technical difficulty of other hardcore games and the atmosphere and story(telling) of "easier" games. In the end, it's just a game, and one that I am more than happy to waste my time on.… Expand
Average User Score: 5.7Mar 14, 2012First off, find this guy's review. orctowngrot ------ I don't have to write everything I would like, but he does a nice job at saying what IFirst off, find this guy's review. orctowngrot ------ I don't have to write everything I would like, but he does a nice job at saying what I feel. Okay, I haven't reached the end, so I can't comment on that. But what I can say is that even if I didn't make it to the end, I could stop now and walk away smiling. Mass Effect 3 is a great GAME. It's not the best piece of literature out there, it's not the perfect game by any means, and I'm fully expecting the ending to be a little lame. Because you know what? Compared to the meat of each of the first two, their endings weren't exactly spectacular. Mass Effect 3 in no way deserves a 0, or a 1, or even a 5. The gameplay is great, the emotion is great, the storytelling is great, the... You get the idea. If you liked the first two, play this game. If the ending winds up being off, who cares? You'll still have a great 50+ hours of fun before then. (Note: I actually wouldn't recommend this to someone who hasn't played the first two. There is a lot of backplot that wouldn't be nearly fullfilling [read: not at all] if you are coming in cold turkey.) 9 b/c I can't give is 9.5, and there are definite flaws and bugs. P.S. I don't know what people are on when they are saying their previous choices don't matter. Even if they "don't" matter, there is certainly a great illusion that they do. I'll take the awesome smoke and mirrors that you very much.… Expand
Average User Score: 8.0Nov 30, 2011I was sitting around last night and I finally realized why I like Skyrim so much. It reminds me of backpacking. You don't go backpacking toI was sitting around last night and I finally realized why I like Skyrim so much. It reminds me of backpacking. You don't go backpacking to win the war or save the damsel; you go to wander the countryside and see the sites and pick up cool sticks. Skyrim realizes this goal better than any other game, period. There are three reasons why: quests, dungeons, and the visuals. The quest structure is loose enough to give you freedom but well written enough to inspire you to continue. I love getting the push out the door to go to place X, but not being punished if I get sidetracked to place Y. The dungeon structure is incredible. There is a slight amount of similarity simply to retain realism, but each dungeon I've been in is dramatically different than others. Long gone are the cookie cutter aelid(?) ruins and gateworlds of Oblivion. The variety is simply stunning. Finally, the visuals are great. Not just good, and not super-fantastic, but well done indeed. More than the simple graphical rendering is the way Bethesda realized the world and the ecosystems. All you need to do is watch Planet Earth to grasp that "tundra" does not equal "barren wasteland," and the designers have created a vibrant land that does Northern Europe proud. Along the same lines is the cultural ambience of Skyrim. There is racism and tension over who should rule the land, and both come off as very real. Some of the comments by the peasantry is a little goofy, but do yourself a favor and listen to the jarls talking with their minions. Absolutely stunning dialouge. Now, to the more generic topics... Combat is well done. It seems to me that combat in Skyrim is as interesting as you want to make it. Want to be a guy w/ heavy armor and no mobility that can take it and blast it? Go ahead. Want to be the guy (me) who dances around in combat? Want to snipe? Want to... You get the idea. My advice is to pick the play style you like, though. Skyrim will let you do whatever you want, but if that bores you, it doesn't care... The sound also deserves mention. A pro reviewer (sorry for the lack of the cite!) said something along the lines of "when a dragon lands on you and the soundtrack starts playing, you WILL pee your pants." Man were they right. Mute the sound, meh, another fight. Have the music and flame effects blaring and your begin to appreciate why games are called multimedia... (Side note: I've got the song running through my head as I write this. Nice...) Finally on my list of total awesomeness is the load times. I'm playing on a laptop w/ decent specs, and this game runs on High visuals and almost NO load times. I'm talking 5 seconds tops. For such a huge world that looks great, this is flat out unbeliveable. In fact, it essentially nullifies my biggest gripe, which is......... CRASHES! Yep, they're there, but because I can reboot the game and get back to playing in 30 seconds flat, it much easier to treat them as a reminder to move around in real life than as game breaking issues. My second biggest gripe is the lack of, hmmm, how about epicness with regards to the supposedly high-level characters in the game. If you're one of the top dogs in the Companions, why are you dressed in steel armor and not Ebony? Why aren't the jarls weilding souped up versions of weapons? "So you can't get their stuff early" just doesn't seem good enough. Bethesda, try a little harder next time, please. To be fair, though, the rest of the world levels MUCH better and more realistically than in Oblivion/Fallout 3. Lastly, this game really shouldn't win any awards for storylines. This isn't really a slam, because they are nice enough, but a Witcher 2/Mass Effect/Dragon Age this is not. If you're SOLELY in a game for the storyline, you might wait a bit for this one. Or not, and read the tons of books lying around in the game... Lastly, I'd like to make a comment about the PC interface: I can't comment. I went into the game knowing I'd be playing with a controller, and it's quite well done (plus you can still quicksave on the keyboard! Yay!) If you're dead set on using a mouse/keyboard, just remember to check the modding community; they've got some nice fixes. All in all, this game is the best exploration/open world game to date. It is freedom, exploration, and fun bundled up and delivered to your computer. Enjoy the hike!… Expand
Average User Score: 8.5Aug 24, 2011Ah, the Witcher. The game I would love to love. This is my third time picking it up in the past few years. The first two times I couldn'tAh, the Witcher. The game I would love to love. This is my third time picking it up in the past few years. The first two times I couldn't make it past the second chapter. I could rave on and on about the good stuff: yes, it's pretty. Yes it's nice to have a world where real people hate each other for real reasons. Yes, there is a LOT of character customization options. The flaws are there, however, and for me at least, they bog down the game to no end. 1) The fighting: As a few other reviews have said, the fighting is at first a breath of fresh air. The timed click events are unique to the RPG realm, as far as I know. The problem is the lack of fluidity. Want to cast a sign? Make sure that you're done with your swing. Want to switch styles? Make sure you're done with your swing. Want to ... You get the idea. Add this to the inevitable boredom that comes with all gameplay styles eventually, and I was craving an autoattack. 2) The voice acting: Normally, I would brush over this. But this stuff is BAAAAADDDDD. I respect the fact that it probably sounds great in Polish, but really... Youtube some cutscense if you don't believe me, then imagine those voices for 40+ hours. I have to listen to it in French so I don't punch Geralt. The problem is that if you don't read fast enough, you're toast for the rest of the conversation. Add this to the fact that there are a ton of cutscenes, and you've got a HUGE problem. 3) The storytelling: This is different than the story, which is actually quite good. You know when your grandpa used to tell that awesome story, then you try to tell it to your buddies and it just doesn't come out quite right? That's the Witcher. The tone is off, the writing style is off, there are words that are out of place for characters, there are words that are out of place for the world, it's just sad. No, really, I mean sad. The story really is relatively deep. But it is better told on the wikia site. 4) The girls: I've got no problem with a little hanky panky in my games, but this is nuts. It really takes away from the reality of the background. The problem isn't that girls throw themselves at you, it's that they throw themselves at you at oddball times and in oddball ways. It's mature, but in a sappy sense. Sure, you can ignore them, but you can't ignore that they threw themselves at you. 5) The supposed choice system: It's not that it's not there. It's that it's missing a key piece: neutrality. There was time and again where I wanted to say "Ya'll are idiots," and the only options are to pick a side. There might be a lack of a morality meter, but trust me, the morality is there. Again, this isn't a big deal expect for the backstory. You're a sellsword for god's sake! Act like one!
I tried this game again so I would know what was going on when I gave the Witcher 2 a try. I plugged through it for that reason. It's palpatable for that reason. But for those of you looking for a fresh take on RPG's, look elsewhere. The pros where enough to garner a loyal following back in the day, but the cons will turn off those who weren't interested from the start. It's not a horrible game, but it's not one that ages well. Here's for hoping that #2 is better.… Expand
Average User Score: 4.4Mar 9, 2011This review isn't a complete one; I just want to inform potential buyers out there that DA2 isn't the train wreck most of the reviews make itThis review isn't a complete one; I just want to inform potential buyers out there that DA2 isn't the train wreck most of the reviews make it seem. --First, the combat. It's not hack and slash! I have no idea where people are getting this from. Sure, it's easy on Normal, but so was BGII, NWN, NWN2, ME, ME2, DA:O.... get my point? They put hard and nightmare modes for sods like us that don't want to run through the game feeling like we're gods. On hard it is IMPOSSIBLE to make it through tough fights without tactics and micromanagement. Enough said.
--Second, the story(telling). Look, we've heard it all before. Guy grows up saves the world/city/girl. If you're going to slam an RPG's story, you don't want to be playing RPGs. Now, the storytelling in DA2 is a different matter. I for one love the, oh, 12 or so different choices available as responses, throughout a conversation. It really opens up the dialoge and the way the story unfolds. I've tried a bunch of differnt options out, and while sometimes it's tough to mix and match, you definitely get variety. Plus, it's nice to hear a few sentences spout from Hawke's mouth when you click a one line option, especially when you're asking questions.
---Three, screw the graphics. Who cares, really. I've got DA2 running fine on my Dell XPS on the "low" settings, and it's not making me puke. That's good enough for me. Remeber the original Deus Ex? Those graphics blow, but the gameplay, story and lore still make it incredible today. ---Fourth, the character development is a lot better than Origins. I mean A LOT BETTER. Branching paths, requirements, difficult choices, tougher requirements, meaningful decisions. Bioware, keep this model! Use if for every game you have coming. I mean it! It's a nice balance between old school and modern role playing models. ---Fifth, everyone's complaining about the DLC. Yeah, I agree, Bioware has sold their soul. But it's not wrecking the game, and a huge chunk of it is free, so it's more like they're in purgatory. Don't boycott the game over it, but definitely write the developer. ---Sixth, I'd say currently the game's actually a solid 9, not a 10. I just wanted to get posted at the top. :~) Thanks for reading! Go rock the world!… Expand