Average User Score: 5.8Dec 9, 2014My. God.
This is perhaps the best looking RPG I have ever seen. Unfortunately, due to whatever pathetic attempt at optimization passedMy. God.
This is perhaps the best looking RPG I have ever seen.
Unfortunately, due to whatever pathetic attempt at optimization passed at Bioware it is practically unplayable. Before the moneybags with dual Nvidia Titans start whining, the fact that changing the graphical settings on this game changes almost nothing in terms of performance shows that Bioware made very little effort to properly adapt their game to anything resembling a range of machine hardware, I would indeed be extremely surprised if they even tested the game on anything other than the PCs used to create it.
This is a very sad state of affairs indeed, and hopefully Bioware recognizes that they have an obligation to put equal amounts of effort into opitmizing the PC release of their game as much as the console versions.
This is appalling for a series that found it's home on PC.
Absolutely disgraceful and disgusting, it's sickening to see such little effort accompany such huge promises and ambition, truly disparaging to the very core.… Expand
Average User Score: 2.6Nov 15, 2014If you've been enjoying the same, repetitive formula for 6 years, then you will probably enjoy this game.
If you don't enjoy doing theIf you've been enjoying the same, repetitive formula for 6 years, then you will probably enjoy this game.
If you don't enjoy doing the exact same things you've been doing for the past 6 Assassin's Creed games, then this *new* entry into the series will definitely not impress.
The game, when it actually performs in a playable state, looks lovely, it's no surprise the French developer put a remarkable amount of effort into the setting of Revolutionary Paris, and it pays off in an extremely detailed and beautiful environment.
However, this is a shallow surface detail, and it starts to become apparent that the development team spent more time on visual upgrades and pseudocurrency integration than into actually developing a game that is fun and more importantly compelling to play. As Arno, the bilingual Frenchman with a distinct English accent, you will explore Paris for the usual trudging collectibles, hidden secrets and quests that accompany any Assassin's Creed game. There is a lot of content here. Well, you might say something different if you reclassify what content is, and perhaps make the term adhere to a more strict definition, as collecting the chests which require you to use the companion app to unlock them feels both dully reused and insultingly re-conceptualized, seems more as though the mandate of the team was "filler, filler and more filler" to split the main Assassination missions apart.
This trend of Ubisoft games is starting to feel more and more tired and uninspired the more games that it is present in. The player is let loose in an open environment with a multitude of optional objectives spread out across the game world, which if it takes your fancy, you can indulge in at any point for however long you want. It is possible to complete the majority of all of these side activities within the first couple of hours of the game, barring the restrictions of story unlocked areas and equipment required to complete them.
Whilst they are "optional" "side" activities, this method of injecting content has made up the bulk of most of the Assassin's Creed series, and now it has made it's way into Ubisoft's other IPs, with reimagining of the Far Cry series and Watch Dogs, all featuring the same system of climb/hack/climb&hack some kind of elevated structure which then in turn unlocks the area and reveals all the optional objectives and collectibles that were hidden.
Obviously the formula is popular, as so far all the series that utilise this method have been all been a success in their own right, and even when other companies take the concept and use it in their own games it appears to be a factor for success, as shown with Monolith's Shadow of Mordor, which used the same tower revealing mechanic, and even had an eerily similar jump-off-the-tall-thing animation as Assassin's Creed patented Eagle Whistle Haybale Frontflip Dive.
When it comes down to it, the gameplay of the game is nothing new. The combat system is practically identical, one of the very few differences being the way that enemies health is shown, which was absent in the previous to AC games but still their for the majority of Assassin's Creed titles.
The animations of the game, when they aren't bugging out horrifically, should be praised however, for some really fantastic mocap work that does genuinely convey a sense of realism (if you can suspend the disbelief of a man doing piroutess along the front of a church and frequently breaking the laws of physics) in the sticky-handed protagonists movements, and those of NPC's.
I didn't get to play Co-op, so I won't mention it, but it wasn't really something that interested me to begin with.
Finally, the micro-transactions are pointless, and the introduction of "Creed Points" is as hilarious as it is sad.
If you're looking for an interesting and exciting experience this isn't it, and the amount of performance issues makes it impossible to recommend.… Expand
Average User Score: 6.4Feb 10, 2013Visceral introduce a lot of new concepts into the Dead Space 2 formula that work really well, but manage to maintain and even improveVisceral introduce a lot of new concepts into the Dead Space 2 formula that work really well, but manage to maintain and even improve pre-existing gameplay elements. The story is fantastic, and while some of the more extreme elements of the story (Moon) seem a bit too outlandish, the characters, old and new, have great interactions that are supported by amazing voice actors.
The game really does tend to the needs of both someone breaking into the Dead Space series and a previous fan.… Expand