Average User Score: 2.9Jul 28, 2015I'm neither as generous & forgving as my american peer, nor as desperately bitter as my british peer, but as this is the only game of it'sI'm neither as generous & forgving as my american peer, nor as desperately bitter as my british peer, but as this is the only game of it's kind on the vita (indeed, it's almost completely alone on consoles in general), i'm comfortable going so far as to call Starlight "functional". Not glowing, i admit, but if u gotta have it, u gotta have it. Sometimes it's okay to settle. I guess...
Frankly, i'm a little surprised this game has absolutely no competition. A deep space sandbox seems very well suited to the Vita. Given the available niche in Space-Simcade gaming across the console map, it's safe to say that most every single space-geek in 'verse would snap up a decent modern version of Wing Commander. I surely would. Hell, even knowing how overly ambitious Starlight is, i couldn't help myself. There's just something about deep space and alien worlds. Well, if yer reading this, i'm sure you can relate. And tangentially, there's a fairly hardcore new game that fits the bill on the XB1.
If u go in with your eyes open and your expectations elsewhere, there is...fun to be had here. or time to be spent, at the very least.
Speaking of the old guard, if u don't care about graphics (or suspension of disbelief or controls or plot, &c.), you can always just DL an ancient console version of Wing commander for the vita. It's not hateful, it just hasn't aged as well as the very impressive stable of PS1 RPGs. It's a little...mode seven is all.… Expand
Average User Score: 7.4Apr 6, 2015Wildly, inexplicably addictive.
I had to force myself to engage with Damascus Gear, but after a few hours, as the customization optionsWildly, inexplicably addictive.
I had to force myself to engage with Damascus Gear, but after a few hours, as the customization options opened to include play style and approch, i got hooked in a bad way.
I'll update this once i finish the game, but right now, 5 or 6 hours in, i'm very pleased i spent the $15 bucks.… Expand
Average User Score: 6.2Dec 24, 2014It's impossible not to compare any 2-d fighting game to the ever expanding library of Arc fighters, and this doesn't stand up. It's not bad,It's impossible not to compare any 2-d fighting game to the ever expanding library of Arc fighters, and this doesn't stand up. It's not bad, it just lacks...everything that makes Blazblue special. Personality, depth, customization and evolution.
It's not a 3-d fighter, it just looks like one. it's damn pretty, i'll give you that, but if yer after mechanics alone, yer still better off with virtua fighter or any Arc fighter.… Expand
Average User Score: 7.1Dec 4, 2014Insanely overrated. A decent shooter, if a decidedly average side-scroller. The first game i ever purchased was Life Force (nes), and i'm aInsanely overrated. A decent shooter, if a decidedly average side-scroller. The first game i ever purchased was Life Force (nes), and i'm a huge 2-d Metroid fan. This game doesn't live up to either legacy.
There are a few interesting gimmicks, speed control, trendy graphics, and it does handle very well, but none of this makes this game worth a perfect score. There are better shooters, and MUCH better side scrollers.
I didn't hate it, i just found it kinda...dull.… Expand
Average User Score: 4.2Nov 27, 2014Please don't be mad, but i think you guys might be expecting too much from Codemasters. Their racers always provide accessibility overPlease don't be mad, but i think you guys might be expecting too much from Codemasters. Their racers always provide accessibility over realism. They always have. I wouldn't expect that to change anytime soon.
Put simply, they tend to make racing games, not driving games.
If u want a hyper-real, exclusively open-wheel driving sim, you probably need to look into a desktop computer. That's just how it goes, i'm afraid. When it comes to videogames, open wheel racing just isn't as popular as Touring Car racing. Open wheel cars tend to be an addition, even an afterthought, rather than a focus on consoles.
I'm not saying it's right, just that it's true. Even rally is bigger draw on consoles than open-wheel. Personally, i'd love an Indycar & F[n] console sim, but they just don't exist.
However, if you just want a hardcore driving sim (and if you can give up on the F1 fanboy stuff) Simbin's Racepro is available on the 360, it features a fair amount of open wheel racing, and it genuinely expects the player to have some real-world experience lapping real cars on real tracks. Best of all, it works pretty well with a controller, so you can have that "Track-Day-On-The-Couch: experience without buying a $200 wheel/pedal/sequential shifter setup, or a $10,000 computer.
For me personally, Forza Motorsport does the best job of capturing the feel of driving the actual cars offered in the game.
I run an '00 S2000 and i test drive cars for fun, (cuz i'm a giant fkn lame-ass and am lucky enough to have very supportive, extremely understanding women in my life) so you can take my word for it, if you're so inclined.
The whips all feel like they should in FM. The weight is in the right places, the engine and transmission quirks are what and where they should be, the suspension reacts just right, (ie: old 911s shuffle erratically, newer elises' understeer a bit if u don't know how to drive the, the original S2000s are as agile and as twitchy and as telepathic as they are IRL, the acceleration in an M5 feels...almost bizarre in contrast to the weight and size, &c), and even the grip gives out in the right places at the right speeds...provided your tires are comprable to the tires you have equipped in the game.
You can actually buy a tuner mag and apply the setup, down to the numbers, to yer forza motorsport car and you'll achieve whatever it is yer trying to achieve with your tuning. And the AI is the best in the business. It adapts to you. If you have problems with the AI in FM, it's cuz you don't understand track racing.
No offense intended. I'll explain what u mean.
For example, if you play bumpercars to win, expect Forza's AI to PIT you right back. But if you respect racing rules and etiquette, giving way when yer line is lost, not brake checking at every corner &c, the AI will treat you with the same respect. In fact, choosing one driver to hassle is a fun way to create a heated rivalry over time. Simply, the Drivatar system is damn amazing.
(Note that all this is NOT true for Forza Horizon, which is really good fun, but feels more like a Gran Tourismo or Grid Autosport or NFS Shift, in so much as the cars feel like they OUGHT to, based on the setup and balance and power, but NOT what they actually feel like IRL.)
But Forza Motorsport is also a very forgiving driving game. Lift-off in a front drive automatic isn't an automatic trip to the wall, for example.
Now, I don't have the credit score to test drive a Gumpert (if that's even possible...) but as far as a console game that requires you to really understand and be constantly aware of the physics and engineering behind driving a purpose built track car, RacePro is as good as it gets on any console, and you don't even need a wheel, which is amazing, frankly.
Plus, as i mentioned previously, you get open wheel racing. Not the full on hump-the-leg F1 experience, but...honestly, all the fanboy stuff, (like complaining that the game is balanced just because mercedes had a great year) reminds me a lot of cosplay. Probably best to just go get an SCCA license or some tickets if it's really that important to you. No stay at home experience will ever satisfy that type of obsession. When it's that serious, it's the real deal or medication.
(Really, not trying to be mean, just realistic. Give RacePro a shot. It has the F3000 license, among others, and that's as close as normal humans can get.)
If there's a better true sim for consoles, please tell me. I'll buy it tonight.
In the meantime, this is a cartoon of F1. It's good fun, and i even have the Vita version, but it's not really good enough to make me wanna buy it instead of one of the many other options. It's only because i already have all the other options that this game appeared on my radar at all.
But i don't dress up as Zombie Senna for Halloween.
(Best driver ever. Before you make hate-face and say Schumacher, he also thinks Senna is the best driver ever.)… Expand
Average User Score: 7.0Nov 26, 2014Deeply, tragically underrated. It plays a bit like Muramasa Rebirth on the Vita, in that you can't button-mash your way though the game, andDeeply, tragically underrated. It plays a bit like Muramasa Rebirth on the Vita, in that you can't button-mash your way though the game, and is one of the most atmospheric, and beautiful side-scrolling adventure games i've ever played.
Some games are a labor of love, some are a concept brought to life to life by pad professionals, and some are a callous attempt to profit off of a recycled idea.
This game is a labor of love, and that shows. It makes the experience feel... special, somehow. Intimate.
I'm no graphics whore, but this game is freakin' beautiful. And it's fun, once you get used to it's little quirks.
As a side scroller, it doesn't hold up to the fluidity of a Shadow Complex or Mark of the Ninja, but by the same token, one could say that DMC4 isn't as fluid as ninja theory's DMC reboot, or that Virtua Fighter isn't as smooth as Blazblue, or that FFTactics isn't as smooth as XCom.
In reality, they're just different. And "different", my beloved colleagues, is a good thing.
If nothing else, it's definitely worth DLing the demo and spending some time learning and experiencing the game. If you enjoy it, buy it. Even if it's only to support this design team.
I'm very excited to see what this gang of developers comes up with next. I sincerely hope enough of us take a chance on Abyss Odyssey to warrant another ACE Team US release.
C'mon. Give ACE a chance. :)… Expand
Average User Score: 7.1Nov 23, 2014Surprisingly (sometimes even shockingly) awesome, much like the PS2 Magna Carta. The similarities between MC1 and MC2 are relatively few,Surprisingly (sometimes even shockingly) awesome, much like the PS2 Magna Carta. The similarities between MC1 and MC2 are relatively few, apart from both games having quick and addictive combat engines & a well known Korean character designer who's really, REALLY into scoliosis inducing breasts. I bought MC2 on release day, 500,000 years ago, and i'm playing through it again as we type. It still looks good and it still plays good. I'd quite like to kick a man-chicken in the face, but otherwise score one for staying power. The classics are classic for a reason.
Calling MC2 the 360's best RPG is-- kinda like saying, psychopathic business practices aside, that Thomas Edison was a smarter man than Nikola Tesla. There's a...passable theorhetical argument to be made in a room full of high school sophmores or at a conference on shock & awe marketing techniques, but in a world where Hironobu "Gooch" Sakaguchi, Tri-Ace, Square Enix, Aksys, & NIS (among many others) all make games for the 360, a declaration like that goes beyond simple preference or opinion and ultimately requires the declarator to personally dislike or ignore far too much objective information.
In the case of XBox360 JRPGs, that information comprises a dozen or more frkn amazing games.
I'll spare u a full list of JRPGs that can drop kick MC2 across the DMZ, but for those of you who are collector/gamers swimming the end-of-gen waters for future classics to pass on to your grandkids (for when they need a retro-break from Lobe-Projection Goggles and Direct-to-Amygdala survival horror pornography) i'll briefly say this:
Lost Odyssey's story is far superior, and actively heart-rending. I've even heard that Gooch's epic tearjerker is notorious in Japan for driving grown men to tears. It's okay to cry, big man. *sniffle*
Tri-Ace's Resonance of Fate has the coolest turn based combat engine since Gooch brought us ATB in the late renaissance. (Helpful hint: if yer having trouble consistently nailing yer attacks, equip the uto-trigger on everyone till you get yer timing down.)
Namco's Tales of Vesperia is one of my favorite examples of the "Tales of [insert apparently random english...ish word here]" series of games. I especially love the 'press-select-for-mini-cutscene' feature. Every RPG with wandering in it should have that.
And in much the same way that Shadow Hearts 1 & 2 or Xenosaga1-3 are basically looong single JRPGs released in installments (in case you thought TellTale invented episodic gaming), FF13-2 & FF13-3 not only makes up for the tutorial pace and confined feel of FF13 pt.1, they show FF13-1 for what it truly is. A lengthy prologue to two of the best RPGs since the word "Playstation" meant "videogames" to the shrinking population of people who believe that children make up a meaningful percentage of gamers. They do not. Gamers grew up and videogames have grown with us.
(Moreover, if you're obsessive enough to have immediately recognized the reference responsible for my username, you'll likely adore FF13-2. I sure do. In fact, the relative time travel relationships in FF13-2 are more mathematically accurate than one normally sees in mass media entertainment. Presumably because "sense" and "common sense" rarely have much in common, re:
(On paper, acceleration and deceleration are the same force, just as addition and subtraction are the same function.
(Simply put, if changing the past effects the future, changing the future must also change the past. This can be a difficult thing to manage in a narrative, and time consuming to explain at the top of every episode of a television show, so i'm not complaining. I'm simply praising one of the many accomplishments of the FF13 trilogy. Just add bowties. Bowties are cool.)
To conclude, if you're looking for a very solid, engaging, and most importantly fun JRPG with a nice comfortable learning curve for Xbox360, and you already have the big ones (most all of which can be recognized by their availability for DL on XBL), this is yer game. It should have been paid more respect and attention on release, by gamers and media alike.
Now, i must return "into the digital fever".… Expand
Average User Score: 7.9Oct 31, 2014Tons of cool ideas. Good execution. Frankly, not a lot to complain about, unless it makes u feel good to complain.
The story is quite good.Tons of cool ideas. Good execution. Frankly, not a lot to complain about, unless it makes u feel good to complain.
The story is quite good. Not "As written by JRR Tolkein" good, or Xenosaga 1-3 good, but solid and pretty compelling. Depending on the ending (i'll let u know) i might even say it's Witcher good (although the witcher's story is far more expansive and emotional, and the only game i've ever seen where the romance and eros isn't...just frkn ridiculous) and that's high praise.
If i HAD to make a complaint, it would be that they didn't take their lore from the Silmarillion. No one has ever made the Sil' palatable to a mass media market, probably because it's not so much a collection of stories as it is a collection of grand historical essays about a fictional world, but that's precisely why it's absolutely perfect for an action/rpg videogame.
Hell, a well executed Silmarillion game might even make hordes of new gamers, the way The Legend of Zelda, FF7, or Oblivion did. Some experiences are just...medium transcendent. They show non-gamers, in a clear and unimpeachable way that video games have grown WAY past whatever they previously believed games to be.
Kinda like the first time your mom saw a back-up parking camera in a car. :) "zOMFGBs, i don't hafta turn around!"
Tolkeinian scholars and hXc Middle Earth fans, even those without a passing interest in videogames, would be absolutely floored to see that a full-blood Silmarillion game is even possible.
Granted, where Shadow of Mordor is one game, the Silmarillion would probably have to be a trilogy, at minimum. But hey, many of gaming's best stories come in 3's.
(Or dozens's, if yer final fantasy or MegaTen or Street Fighter, &c.)… Expand
Average User Score: 5.6Oct 22, 2014I'm a 30yr gamer (shut up, i started young), a dedicated boy-racer ('00 Honda S2k), and a vetran of 3 seperate sides of the gaming industryI'm a 30yr gamer (shut up, i started young), a dedicated boy-racer ('00 Honda S2k), and a vetran of 3 seperate sides of the gaming industry (post, QA, and art design), and i promse you, w/the relase of autosprt, there is no longer any reason whatsoever to consider Grid 2.
To be clear, if faced with the choice between DLing G1 & G2 for $5, or paying full price for Autosport, get Autosport. It's $5 dollars more game and $50 better.… Expand
Average User Score: 7.5Oct 22, 2014Valkyria Chronicles went to Oxford.
While mildly intimidating at first, the interface is solid, and no where near as time-consuming asValkyria Chronicles went to Oxford.
While mildly intimidating at first, the interface is solid, and no where near as time-consuming as Frozen Synapse Prime's (another excellent recent tactics release for the Vita).
I have a theory as to why some some describe ND as too difficult (even confusing) and others, such as myself (and apparently almost everyone who's not on a deadline) find it a challenge, but fun and very playable.
It's the in-game tutorial. Almost every modern game uses a system of tutorials & help menus designed to replace a manual. Natural Doctrine takes a familiar, last-gen approach. It has a comprehensive instruction manual (it's that book-y lookin' thing/icon with the instructions inside) and a supplimental tutorial designed to augment the manual and put the information in a live context.
Natural Doctrine IS challenging, but no more so than Nintendo's fantastic Fire Emblem games which, unlike ND, demand some trial and error; later levels are nigh half-puzzler. Natural Doctrine is solidly outside of the "trial & error" camp, and in the "plan 4 moves ahead" camp, where you'll find FFT, disgaea, and the aforementioned Valkyria games.
Luckily, the game gives u all u need, at a glance, to plan ahead w/o having to memorize anyone's stats or constantly check sub-screens.
The camera can be a touch...odd. It's not bad, just quirky. It's an innovative interface for a platform strategy game and it all feels a bit new. But it all works, and that's the point.
That said, i'm excited by the idea of a sequel, in part cuz i'd love to see more of this format for tactics games, but also in part cuz another few months of polish makes this the squad friendly MG:Acid i've been hoping for since someone yoinked the only existing copy of the (shockingly awesome) D&D Tactics [psp] in the entire frkn world. I miss that game.
So, you like Tactics? Can u read? Do you enjoy using your brain meats?
If u answered yes to these questions, enjoy the game. It rules.… Expand