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Average User Score: 4.9Nov 13, 2012Alright, first of all there is no reason anyone would five this game less than a 7.0 unless they are trying to make a point about theAlright, first of all there is no reason anyone would five this game less than a 7.0 unless they are trying to make a point about the degradation of game industry due to mega franchises like Call of Duty, Madden, or Assassins Creed putting out huge budget games every year. While I disagree that this holds back independent studios from making original titles, I can see how someone could believe this, and not all of the negative reviews are simply trolls, even though this will be prevalent for all Call of Duty games from now on, but this is just a fact of life and should not affect your view of the game. Now on to the game itself. Lets us start with the campaign. The length is comparable to that of the original Black Ops, expect to put between 7-10 hours into it, depending on the difficulty of which you play. Treyarch brought in the co-writer of the Dark Knight Rises to write the script, as many of you already know, and overall this is my favorite story in a Call of Duty game to date. While the story has the insane set pieces we all expect, I was surprised by the impact of the quieter moments, in particular Frank Woods helping us transition from the missions set in the 1980s to the futuristic warfare of 2025, all from his wheelchair in an old folks home. The villain is set up with a backstory that causes him to go all **** the world" crazy, and while this transition is little far fetched, ok maybe more than a little, it is nice to have a villain that we can sympathize with as a real human being, not just evil for the sake of evil *cough* Makorav *cough* One major hiccup is the strike force missions, which fell like a 99 cent RTS you would play on your iPhone. The squadrons you control clearly never saw Tropic Thunder, because they sure as hell go full retard in these tiresome missions. Choices that actually effect the way the story plays out add replay value, and a much needed kick to the on rails action of the previous titles.
+ Exhilarating set pieces complimented by smaller, more intimant moments.
+ Good villain.
+ Cool futuristic gadgets.
+ Best story to date for the franchise.
+ Multiple endings.
- A little shorter than I was hoping.
- Strike force missions
- Some hard to believe jumps in the narrative.
Campaign - 8.5 Multiplayer is pretty much what you would expect with some welcome additions, if you enjoyed previous games multiplayer offering, you will like Black Ops IIs even better. There seems to be great gun balancing gives players a balanced playing field from the get-go , and colorful maps that are a nice change from the dirty snow and brown of the original Black Ops. Customizability is the core of Black Ops II multiplayer, and it works fantastically. You now have 10 points to spend on pretty much anything. Want to forgo a secondary weapon for a fourth perk? Want three attachments on your weapon and skip over grenades? All this is possible and more in the most robust and customizable multiplayer offering to date, not just of Call of Duty games, but of any FPS released on console in the last few years.
+Great gun and explosion sound effects.
+Robust customizability. +Weapon balancing. + - High paced, twitch shooter mechanics.
-If you don't like Call of Duty multiplayer, Black Ops II probably wont convert you.
-Engine looks slightly outdated, but still runs silky smooth at 60 fps.
Multiplayer - 9.0
I know a lot of people are excited most for zombies. I have never really been a fan of it ever since the Nazis became undead in World at War, so I might not be the best to review this section of the game. One of my previous gripes was how long it took to get to rounds that were actually challenging and after playing a map 3 or 4 times I didn't want to grind through those early levels again. Black Ops II adds customization (I need a thesaurus, i know) to Zombies by allowing you to set options like headshots only, and what round you start on. This combined with Tranzit mode. It is not really a campaign as many expected, but it adds tons of vague hints of backstorys and hidden items to find that really propel this mode past the tiresome survival mode we are all used to, and many will still enjoy.
+Options to tailor the Zombie experience to your liking.
+Tranzit mode adds depth we have not seen before.
-Survival still gets boring after a few playthroughs, for me.
-No true campaign or narrative.
Zombies - 7.5 Overall an amazing experience for any video gamer who has ever enjoyed any of the previous Call of Dutys, and a great place to start if you are looking to jump into the franchise. More content than any game this side of Halo 4 with an exhilarating campaign and a customizable multiplayer and zombie experience. While this game is far from perfect, and will most likely not sway anyone that is not a fan of the series, Black Ops II offers enough great content to keep someone (me) playing for months on end.
Overall - 8.75… Expand