Average User Score: 6.6Nov 16, 2015I wanted to like this game more, the multi class system, the genuinely original plot, generally fun combat, all are absolutely smotheredI wanted to like this game more, the multi class system, the genuinely original plot, generally fun combat, all are absolutely smothered underneath a thick layer of grind and mostly terrible side quests. I feel like a streamlined approach would have made this a much better game, with almost none of the side quests and more time spent with the core characters. I love the New way that elves and immortal races are put forward, but feel like all the great ideas were just ground into boring dust with respawning enemies and a pretty poor interface and map for the multi quest style. Combat got very tedious, and while counterattack and blocking fishing felt nice, a lot of the combat got too clustered and messy to actually pull any smooth combos off, as you are far to easily interrupted, and enemy casters are literally the most frustrating thing i have ever seen in a video game. It mostly boils down to a button mash. I felt damage math was too complex, as I'd land a flurry of attacks for essentially no damage, only to have the next flurry take off eighty percent of a monster's life, so the damage system needed simplifying or better ways to communicate damage. Crafting was mostly junk, and the stealth is absolutely garbage. Overall, i don't think this one is worth playing, because while there were two excellent boss battles and a nice little story, it takes far too long to tell it and by the end, you simply won't care. I put fifty hours in, beat the last boss, and uninstalled it immediately.… Expand
Average User Score: 8.2Nov 3, 2015I am not the type who thinks games can ever REALLY reach a ten. This one does. It's pure, delightful magic, with fascinating characters,I am not the type who thinks games can ever REALLY reach a ten. This one does. It's pure, delightful magic, with fascinating characters, brilliant writing, and real emotional pull. I won't spoil anything, but I killed someone early on and it was heart-wrenching. I reload the game and it lets me avoid killing that character, but it remembers that I did. The music is glorious. I am not a fan of the art style, but it is perfectly serviceable, so I can't really complain about it either. I was unsure about this game right up until I beat the title sequence. This truly is one of the top ten games of all time, purely though subversion of what you think of a video game is supposed to be.… Expand
Average User Score: 8.4Nov 8, 2014This game is not perfect, but it really, really brushes up against it. In some areas, it can be so frustrating that it makes you want to eatThis game is not perfect, but it really, really brushes up against it. In some areas, it can be so frustrating that it makes you want to eat your own keyboard, the game is a touch long, and the tension really needs to have a little more juxtaposition with relaxed, safe spots to explore.
For the good: the game is scary as hell. Anyone who says it's easy, the alien is easily outsmarted, etc. is lying and just trying to be an obnoxious contrarian. Anyone who says the alien on two feet isn't immersive is also wrong. The alien is smart, it's omniscience as a constant threat from above or below even when it's not on the same floor creates a wonderful atmosphere, and it can be tricked into eating your fellow man when needed, or you can just sprint by the other suckers and the alien will just decide on the closer brains to munch. It walks with a sense of security. Sure, it makes sense for it to be sneaky when it wants to be, but that's precisely what it has, absolute control. It doesn't NEED to sneak around munching heads because it's an apex predator. It moves with purpose and is absolutely unnerving to watch thump along, not giving a damn about anything around it, held against slithering, meaningful motions when it's stalking someone. It's not full of jump scares and grotesquery like dead space (a game I do like), it's got this feeling of oppression weighing down on you, not knowing what action or sound is going to bring the xenomorph out.
The crafting is worked well into the game, giving you multiple options without overloading you with a bunch of items. This works out into giving you a resource pool with multiple outlets and letting you choose what you want to do with it, instead of giving you items themselves, forcing you to follow a certain method. This builds on the almost roguelike-nature of the gameplay.
There are only two bad points that REALLY slam the game down at times.
Firstly, the alien's AI is off at times. If it does decide to show up, and you happen to be in one of the hallway-type areas, you're going to be in for an obnoxious time. The alien doesn't patrol hallways well enough, it always sticks within a certain distance of you and never seems to pop back up into the vents. This leads to scenarios where you're hiding in a cupboard with your motion tracker up, and as the alien walks away, as soon as you hear it disappearing, you pop out only to see it having turned around and looking right out at your big stupid face. The best way to deal with it in hallway scenarios is to just nail the bugger with a molotov and make him piss off back to the vents for a few seconds.
Secondly, the save system is obnoxious as hell. It's a neat little idea, but the problem with no quicksaves is that it punishes exploration in areas where there aren't many save points. I had a recurring problem where I'd run out into a big new area and 5-10 minutes of exploring, sneaking past the alien, distracting him into enemies and watching with glee as he chomped their brains out, only to just get killed before finding the save station and having to redo the whole thing over. So the best method for the game is to just sprint from save point until you find the next save point, tanking deaths, until you know where it is, and THEN do a sneaky stealth attempt where you try to be clever. it's inorganic and retarded. Quicksaving would really solve all of the problems with the alien's occasionally dodgy AI and arbitrary punishment of time.
Overall, I'd give the game an 8.5 (rounding up to 9.) the two flaws and lack of easing off the tension knob (the game really turns it up to 11, breaks off the knob and then sets it on fire. I don't count it as a negative because it's really just a personal thing) lead to me getting just exhausted while playing after a few hours, instead of hitting the sweet spot of keeping me in the zone nonstop. I had fun with it, it's VERY replayable, even if you know the plot, the game will never play the same way twice, and you'll get more than your money's worth if you're a fan of horror or alien. It's definitely the best sci-fi horror game out there (and system shock doesn't count because you can fight back) so definitely give it a look.… Expand
Average User Score: 5.7Sep 11, 2014The game is playable. Mostly. That's the highest praise I can give it. I absolutely adored total annihilation and supcom1 (2 was fun butThe game is playable. Mostly. That's the highest praise I can give it. I absolutely adored total annihilation and supcom1 (2 was fun but overly simple) and was looking forward to PA with serious intent. even bought in at $60 when it was "gamma" phase. I was blown away by the terribleness of it. The connectivity issues, the performance, the plastic feel of the units, the visual clusterf**k that the rounded planet and constantly shifting angle of the camera was, the fact that certain units are blatantly overpowered (annihilation games have never grasped the concept of making ground and naval units actually good) and the mechanics that make the whole planet concept even remotely interesting are impossibly hard to implement smoothly into gameplay.
overall, the game is just poorly done. I applaud the devs for the idea, but the execution is appalling, and the amount of money they were demanding for alpha access (when the game was absolutely unplayable in that state) was just insulting.
The game is basically in a very early beta state right now. that's the nicest way I can put it. bring up the balance, make it less of a visual headache, and fix the performance and implement smoother progression of tech and we'll talk. Until then back to starcraft and supcom FA… Expand
Average User Score: 7.7Jul 20, 2014Very happy with this little gem. the art style is wonderfully functional, the gameplay is challenging and replayable. randomization CAN beVery happy with this little gem. the art style is wonderfully functional, the gameplay is challenging and replayable. randomization CAN be your worst enemy, but 3/4 of the time you can make things work well enough to get a solid playthrough in. Not quite as polished and flawless as FTL, but I've got hours happily sunk into this game.
Favorite aspect is that it's kind of mindless, yet still manages to challenge me. I love being able to wind down after a long day of work with a simple, challenging game while watching something on my other monitor.
Worth every penny, and just like most roguelikes, don't expect every runthrough to be a complete finish.… Expand
Average User Score: 7.6Feb 6, 2014Is it worth the money for the time you get out of it? not really. Am I glad I played it? insanely. The controls are the game's fun point, andIs it worth the money for the time you get out of it? not really. Am I glad I played it? insanely. The controls are the game's fun point, and if you're incapable of accepting repeated failure for the sake of entertainment, this is not a game for you.
Moral? Buy it if you've got the money, but if you're cash strapped, wait until it's on sale. Either way, buy it.… Expand
Average User Score: 8.3Jun 26, 2013The gameplay aspect is pretty much right where I want it. Deep, challenging, and replayable. A few too many "screw you" things that can happenThe gameplay aspect is pretty much right where I want it. Deep, challenging, and replayable. A few too many "screw you" things that can happen (those tree monsters that follow you until you're dead for no reason) but overall, the gameplay is solid. But the art style is just disgusting to me. It's a game in love with tim burton to a fault. If this game had a decent art style I'd be playing it right now, but something about the scribble-doodle art style just doesn't lend itself well towards a game that you're supposed to play again and again. An adventure game? sure. But the gameplay just can't make up for the fact that I feel like I'm playing a papercraft game with art consisting of 15 bucks thrown at deviantart commissions from tim burton fans.… Expand
Average User Score: 7.9Jun 3, 2013This review is for the single player, because the if you want to play a multiplayer RTS, you already know that SCII is about as good as itThis review is for the single player, because the if you want to play a multiplayer RTS, you already know that SCII is about as good as it gets.
The campaign is just atrocious. It's polished, as blizzard games always are, but it's about as relevant to multiplayer or RTS elements as I am related to a tuna. It's essentially a nonstop flow of new, gimmicky map ideas, and while I'm okay with mechanics that supplement the RTS elements, I don't like how many levels were DOTA-esque and central around the hero. Starcraft and warcraft 3 just don't blend well together, and it might make new players think that the hero concept has anything to do with the game, where it doesn't. I can count on one hand the number of missions where I felt like I could play proper zerg (I'm a terran player and still felt like zerg got cheated) and the number of departures from multiplayer zerg is almost frightening (queens are completely changed, all the mutations and different attributes of each unit make them feel completely different to how they do in multiplayer)
The character arc for kerrigan is bipolar at best. She starts out just right, but almost immediately, goes completely bananas. They really could have paced her arc better, instead of wildly bouncing around. And pacing the story around what happens in the very first mission just doesn't set a good tone for the rest of the game.
Interacting with your crew is pretty awful, as well. WoL's crew was equally as varied, but they were human, and thus, relatable. The zerg characters were just goofy and camp. Tychus and Matt in WoL were central, driving characters that you felt invested in. I went through every piece of dialogue in HOTS, and I absolutely hated almost every word spoken. I wanted nothing more than to not listen to those irrelevant sidekicks. Starcraft is dark and a very human story, and the zerg campaign made it feel goofy and completely inconsistent in tone, bouncing between drama, cliche, and humor with all the smoothness of falling down a flight of stairs.
The game is also just brokenly easy. I breezed through it on brutal, and I'm by no means a great starcraft player.
Cinematics are as good as video game cinematics can get. But unfortunately, and this feels unique in a blizzard game, they feel completely detached from the game that I was playing.
If you're looking to play some multiplayer RTS, buy this game without even batting an eye. But if you're only looking for a top notch single player RTS, I'd suggest you go to teamliquid.net and find the starcraft brood war mod done in SCII graphics.… Expand
Average User Score: 8.6May 21, 2013The option to have two endings was a bad idea it made both endings feel watered down and rushed. The final engagement was a bit boring, andThe option to have two endings was a bad idea it made both endings feel watered down and rushed. The final engagement was a bit boring, and the love interest felt a little shoehorned in. Some animations are stiff and jerky, and voice acting was very dodgy. It froze my computer three times.
Apart from that, however, the game sucked me in like a black hole and I loved every last minute of it. A word of advice, however, if you want a good ending, do not kill any humans you don't have to, anywhere.… Expand
Average User Score: 7.9May 15, 2013Short answer, is it worth your money? If you like tower defense, yes. If you don't, I'd try the dirt cheap (and very good) mobile versionShort answer, is it worth your money? If you like tower defense, yes. If you don't, I'd try the dirt cheap (and very good) mobile version first.
Long answer, it's the first game, with a pithy little story, hilarious voice acting, gorgeous graphics, and nicely polished gameplay over the first. Each unit actually feels useful, the transformations are genuinely good, the maps are challenging and reward twitch gameplay. The not so good would be that the game can move faster than you can move your character around. More than once I dropped a repair node or decoy to dart back for a powerup, only to have my squad plow into death. the ability to stop your units seems like it would help tremendously. I also just don't feel like it has much replay value. Something needs to be done with regard to multiple game modes and assault types. If you want a tower defense game with huge replay value, defense grid is probably a better choice.
That said, it was $15 and it entertained me for about as long as an average AAA shooter does these days, so I'd still give it a passing grade.… Expand