Average User Score: 8.5Apr 3, 2013I am simply astonished by this game astonished by the unbelievable praise it is receiving. This game is a litany of bad design, a shopping list of every single thing that is wrong with gaming right now. All it needs is EAs hateful "always online/MMO DRM" and it would be a perfect storm of utter dross.
Poor, shoddily executed graphics (don’t even get me started on the Pantene hair) pale into insignificance when you try and play. It is not a game, but a cut scene, one in which you inexplicably have to press the occasional button to proceed. It is the QTE to rule all QTEs, a non-interactive, bewildering story of screaming, talking to yourself and boring, rehashed piffle that Ms Pratchett should be mortally embarrassed about. Worst of all though, the bejewelled turd festering atop this rotting carcass, is the camera and the controls. So desperate, so obsessed are game devs now about making their game cinematic, that CD have just gone the whole hog, removing any pretence that this is a game. The camera sways, rolls, pitches and tilts with Lara's every footfall and this game now stands as the first in 30 years of gaming to give me motion sickness. It is eye-wateringly idiotic in its execution and was the final reason I gave up and hit uninstall. This is a game, devs: you are not directors or producers, you are coders and artists start bloody acting like it! In most games I am complaining when the camera is taken away from my control in TR 2013, it is never IN my flamin' control. It rolls around, looking at whatever it pleases while the devs sit and grin, nodding sagely as they animate water rolling down its imaginary lens.
This has to be one of the worst games I have ever seen and that it is liked by anyone at all simply terrifies me.… Expand
Average User Score: 4.8Jul 30, 2012This game completely startled me as I was fully prepared to hate it. I am a veteran of this and similar series, having spent far too many hours/days/weeks in cooperative play on such titles as the first Ghost Recon, Raven Shield and SWAT 4, and I have been utterly appalled by the direction this series has taken since the first iteration. The second game was a console only farce and GRAW 1 & 2 were simply appalling on every single level, designed and executed by a talentless team that never should have gotten the job to start with.
This, a 3rd person, action based shooter that is all about the gadgets and implemented by Ubisoft, a company I have less an less respect for with each passing day, should have been a train wreck.
But damn if I didn't enjoy the hell out of it!
First up: tech issues. I had none. Nada. Nothing. The only complaint I could possibly find was that, at an average of 40 fps, the frame rate was a little low throughout (I run a quad core @ 4.3 gig, OC'd 570 , 8 GIG of ram and a crazy fast SSD). This really is one of those times were I suspect that the complainers just do not know how to look after their PC and keep it mean and lean for running new games.
Second up - the overall change in style. A long standing gripe I have had with these "sim style" FPS/TPS games is that, flatly, I am not a super fit military expert. I cannot sprint for miles, shoot guns with amazing accuracy and speed or snap a man's neck with my bare hands. As I am playing someone who can, however, I expect the game to provide systems that let me feel like the bad-ass I am supposed to be. Splinter Cell Conviction was the first game to do this, finally (after so many sequels) making me feel like I was the nano-augmented master assassin that Sam Fisher was supposed to be and GR:FS does the same thing for the GR series.
Kitted out with a plethora of futuristic yet believable hardware, GR:FS lets me loose in a whole swathe of hostile environments and allows me, with a good dollop of skill and finesse, to move through my enemies like a ghost in the night, silently and efficiently disposing of all threats. Even better are the full-on action scenes that see you battling through packed city streets, desperately trying to make head-shots through crowds of civvies while sprinting and leaping between cover and issuing orders to your team. The game's ability to immerse you in both frenetic action and silent waiting games is definitely its strongest point and the gadgets such as the remote vehicles and Predator like stealth cloaks add genuine depth of game-play.
One final note to the "console port" whiners: While I am amongst the most vocal of complainers regarding this normally, this game fairs pretty well. Sure it keeps saying "press LB" to throw a grenade, but that is the sole, isolated proof that this came from a console. The graphics are well above par, the controls work flawlessly and the shooting is fully competent. Get off your high horses guys.… Expand
Average User Score: 6.8Jul 30, 2012There is no getting away from it, no avoiding it: this game is such a screaming rip-off of Gears of War that it is painful. Even the enemies in Inversion could have walked straight from a fight in Gears, their design is so similar.
And that is a shame, as there was actually a pretty decent game under here. Sure cover based, third-person shooters are never gonna get very far on PC but it had a lot going for it. The graphics are more than passable, the port is solid with good performance and well thought out menus, the controls are intuitive and responsive and the gravity-switching gimmick can be genuinely impressive to behold, especially when coupled with the games highly capable physics system.
The thing that killed it for me eventually however and left me utterly unwilling to continue playing was the cut scenes. Never in my life have I seen so many cut-scenes. Sure they are skip-able - a laudable feature - but sweet damn there are HUNDREDS of the things, some mere seconds apart. Often you get a literal 30 seconds of action after a cut-scene, giving you time to kill maybe 2 dudes before you are tossed another cut-scene. It is simply astonishing.
Is this game worth its asking price? No, not really and not even the co-op mode can fix that. Maybe grab it as a budget item but certainly look out for more from the same studio.… Expand
Average User Score: 6.3Jul 30, 2012In short, if you liked the first one, avoid this hacked together, amateur mess.
Even if we are kind and ignore the plague of technical issues that this game shipped with (I only experienced the mouse issue and enabling vsync fixed it for me) this is still a terrible game.
The graphics are simply dire: no shadows, no reflections, muddy textures and extremely low detail all throughout - it loks like a DX8 game. Running this at max details I get a very high frame rate (though it constantly bombs up and down for no reason) and it looks like a game from 10 years ago. It is a flat, boring, featureless world.
The controls are vague and fairly unresponsive and generally you never really feel as though you are in control of the (utterly hateful and idiotic) protagonist. He is happy to bomb around, doing as he pleases, attacking what he wants, jumping where he fancies and generally ignoring the hell out of you while you miss target after target, normally as arbitrary and pointless countdowns expire meaning you fail the mission.
The one thing I could have noted as a good point for this game is the ability to save whenever you like, rather than the usual console auto-save nonsense, but even that is broken. Saving produces a pointless replica of the previous auto-save, utterly ignoring anything you did since.
Even if all the technical issues are fixed, the graphics will remain far below par (even for an xbox game), the port will remain horrible and utterly bereft of care and attention and the story line will be pallid and uninteresting. Do yourself a favour and install the first game - you'll be a lot happier.… Expand