Average User Score: 6.6Apr 5, 2013tiny game world and lack of content, extremely repetitive gameplay, utter lack of meaningful progression, easily glitched ranked missions, painfully bad UI. You can do all this game does in other titles for free or way less money. Hell even Firefly which is in beta has more content than this game. Bloggers will hype it to push an agenda but this game is awful for 60 dollars.… Expand
Average User Score: 8.5Dec 30, 2012Wow it looks like the Witcher 2 company paid someone to come in and post a bunch of positive reviews on this site. At best This is the same thing that Bioware tried to pull off with DA II, just better executed, but it is still light years away from great classics like Baldur Gates/Wizardy/Might and Magic/Elder Scroll series. Poor console port, lame combat and really long and annoying cut scenes… Expand
Average User Score: 8.4Nov 11, 2011Save your headaches get the console version. The PC version is a terrible console port and once again requires massive tweaks just to make the game playable. Console version was put and play and looks great. Skip the PC version until developers learn to take their time, make a statement with the one you buy and get the 360 or PS3 version.… Expand
Average User Score: 8.2Dec 6, 2010Paradox has a habit of releasing buggy games. They have such a habit of releasing games in such a poor state I just cannot abide by getting any of their titles until a 5-6 month cooldown period has passed.
Case in point Hearts of Iron 3. What a mess this game was at launch. I wanted many many months and just got it for 8 dollars on Amazon. Now I feel that I will get my value out of the title. Europa Universalis complete is also 7 dollars on Amazon for the holidays so I will probably snatch that one up also.
Victoria 2 was a notoriously bad game. My suggestion? Wait and go for the AGEOD title Pride of Nations. A tried and true engine and I am sure that they will release a fairly stable product. In fact the only one I can think of that did not work out well for them was World War One. At least at first. Since its release it has been fixed.
Link here to Pride of Nations: http://www.ageod-forum.com/forumdisplay.php?f=250… Expand
Average User Score: 6.7Nov 9, 2010Now, for why Darkfall sucks. I'm going to discuss these topics: PvE and Quests Content PvP Progression Lets begin! PvE and Quests I am sure I don't have to explain quests in Darkfall. They are generic quests you'd see in an Asian MMORPG. Kill this many mobs, collect this many resources, time limit quests. Not very unique and noone really cares about quests do they? So it would be unfair for me to rate the game based on a flawed mechanic in MMORPGS. PvE is also a bit uninteresting. There are no strategies or technique to kill mobs except exploit them if they are too tough or round up some friends to take it on. But who cares about PvE? Content By content, I mean what you can do in the game. So Darkfall is a Free for All Full Loot PVP game where anyone can kill anyone. Sounds cool, but where are you going to find anyone that isn't protected by Guard Towers or macroing in Guild Cities. You can find the occasional harvesters but it's not fun killing people that are defenseless. Sure it's rewarding and theres nothing wrong with it but I want to be able to compete vs others. Now that brings me to my next point. Where the **** is everyone? I can ride around the damn world without finding one damn person. Everyone is so damn concentrated. It's impossible to solo without resorting to constant naked raids in guild cities stealing mounts and killing afk macros for reagents and arrows (profitable, but boring). You can ditch the PvP and try crafting. I do like the concept of crafting and how you can make the best equipment compared vs PvE. Sadly for me it takes eternity to get the materials to craft. It also takes eternity to skill up high enough where you don't fail and waste your reagents on something you really want. Now you say, why don't you join a guild and do sieges? Because I have to pay taxes. Taxes is what guilds use to build up there city. Which is understandable. But since it takes so damn long to get resources that I would be spending my entire time to harvest to pay some Roleplaying overlord his damn money. So for content. The world is big, but not populated. You can only pvp with fun if your in a guild but you have to pay taxes. Loving it. PvP Now heres something that matters. PvP. Competition. Whos better then the other is boiled down to 1v1 duels. Who can outplay the other? Not in Darkfall. Character Skill surpasses any Player Skill unless your like Slayers_boxerS (if you don't know him your obviously an mmorpg noob that doesn't play actual quality games or genres). Lets over simplify Character Skill vs Player Skill Character Skill Advantages: More damage, Less damage taken, More health, More Stamina, More HP regen, More Stamina Regen, More skills to assist you (whirlwind, power thrust, magic) Player Skill Advantages: More hits on the other, Less hits on you, Better stamina management, Better movement, Smarter Decisions. Now, what everyone (including myself) would say Player Skill would demolish the MMORPG grinding noob. Except the gains and skills you "earn" (grind and afk macroing) are much too massive. It also doesn't help that Darkfalls Combat System is much much too easy. So the MMORPG grinding noob has as much capability as you do because the game just blatantly doesnt have enough room for skill to completely outplay everyone. Compare the combat in Darkfall to FPS games such as Savage 2(infinite ways to outplay multiple opponents and single enemies), Team Fortress 2 (1 scout vs 2 scout is only winnable by only the best of scouts) CoD4(1v10 is possible with smarts, clutches, and skill) Darkfall is too archaic to have any impressive outplays. You move too slow when you move backwards and 50% slower when moving to the sides. So you might as well tape down W and expose your back sometimes to outmanuever yoru opponent. It's just Character Skills that matter in this game, the Combat is just too simple. One last note for PvP. Stamina is so poorly done in this game. Stamina is usually implemented to avoid spamming hits or abusing sprint. But in this game if you run out of stam you are ****ED. Whenever you get hit you lose stamina so you cant tank or walk dodge your way to enough stamina to finish him off. The stamina system in this game just doesn't promote skill. Progression Not much too say. Skilling up is excruciatingly slow and boring. You may say, If you want to be a Fire Mage then use Fire Magic. Except you need to be extremely rich and grind reagents all day and then macro for 1 week to get enough Fire Magic to be useful. Now Darkfall is a game where if you don't like being one thing, you can switch to the other. But do you really want to go through the system again? Once you specialize your that class until you die of Grind Boredom. Don't you dare say you don't need to Macro or Grind in this game.… Expand
Average User Score: 6.5Nov 7, 2010This game is a joke They cant control the bots and gold farmers that have hacked their own game It is overridden with GOLD FARMERS AND BOTS LIKE EVERY OTHER NCSOFT game. It's still a grind. They may have upped the experience gain but that doesn't change the grind involved only lessens the time to gain a level! Asian MMO developers still haven't given up that grind 2 play mentality. Which is not only dumb but also a shame as this game could have been great.… Expand
Average User Score: 5.9Sep 7, 2010Another pre hype game that did not live up to the hype has cost the jobs of many of the people surrounding it and those NOT involved with it. I dropped all support for Stardock after Demigod and I am so glad I did not fall for the pre order craze of this game. I don't pay 50 bucks to beta test people's games. Sorry I am just not that gullible. You can read more from Brad Wardell of Stardock (posting as Frogboy) on the official Elemental forums which are sinking into a cesspool rapidly. Hey make the game 20 dollars and I will pick it up!
http://forums.elementalgame.com/394855/page/2/#2753014 It is true. Elemental's revenue was anticipated to provide the revenue both for our main games team's next project as well as a second team. Unfortunately, that is unlikely to happen so we've had to start laying people off. No one is being fired. None of these people did anything wrong. Stardock is a small company and each person here is truly amongst the best and brightest. So you can imagine how much it sucks for all of us to lay off anyone. We haven't had to lay anyone off since our migration from the OS/2 market in 1998. It would be great if we can bring as many of these people back over time if the studio can afford it. No one involved on the core components of Elemental is affected. Elemental's rocky launch can be summed up (IMO) as follows: Our QA process was insufficient to handle a brand new platform (Elemental = Kumquat 1.0 versus say Galactic Civilizations II was using Pear which was the same engine, modified, from 1997's Entrepreneur) + my own catastrophic poor judgment in not objectively evaluating the core game play components.
Please note as a follow up: Joystiq has been informed by a source that this is only the first round of layoffs at Stardock and that the final count will be about 20 people. We've also been told the "games team itself is/was only 15 people big," so the layoffs will affect others at the company and outside contract workers. Survivors of the cuts will allegedly include the game's producer, art lead, and two lead developers. The source claims, "All of the posts [Wardell] has made in our public forums about how the games team is funded by our commercial software development and that Elemental was not rushed out the door for monetary reasons is a lie. These people are getting laid off due to poor sales and Stardock's inability to pay back the capital investors that funded Elemental's development." Finally Blog of War goes into the situation even further with this blogpost:
http://scarsofwargame.com/DevBlog/?p=1452 So, basically, Brad says he was so in love with the world and the game that he lost sight of itâ… Expand