Average User Score: 7.2Mar 4, 2014The player starts the game lost and confused. However, quite early, the character reaches a place where the game opens up and reveals its real face. The structures, in my opinion very influenced by Lovecraft and 'cyclopean' architecture, work to create giant spaces, bottomless pits and huge structures that make an acrophobic such as me experience the game in a very different (panicky) way.
Outwith scenes apart, the physical puzzles inside use the player's reflexes and speed as well as their wits and puzzle-solving skills to move forward. This offers a pause in the exploration and 'admiring' of the gigantic outside vistas.
As the game progresses it adopts a more surreal tone, which, in my opinion, goes perfectly well with the whole Lovecraftian feel the game has for me. The last chapters truly amaze and surprise you as you get nearer to the end. Truly a surprising and refreshing experience.… Expand