Average User Score: 6.1Oct 2, 2014Destiny is the most empty game I've ever played. It looks pretty, but its beauty is only skin deep. The story is laughable and almost nonDestiny is the most empty game I've ever played. It looks pretty, but its beauty is only skin deep. The story is laughable and almost non existent. Whoever came up with the idea that you have to go to a web site to find out about story through Grimoire cards is an idiot. It's like making a movie that makes little sense and telling you that you have to read about key plot points and general story elsewhere. And by the way even the bits of story you get through extremely rare cut scenes sound stupid and generic, it's just bad unimaginative writing.
Gameplay and enemy AI is worse than in Halo. The fact that you can't take enemy guns is a travesty, one of the best parts of Halo was that you could grab any Covenant gun and those guns were fun. In Destiny foes have cool guns, but you can't pick it up. You are stuck with standard set of Earth weapons, apparently several hundred years into future Earth defenders still can't produce a cool looking BFG on steroids.
What Destiny does well is making you really appreciate Borderlands series. I liked Borderlands a lot already, but now that I see how with $500 million budget Destiny totally screwed up loot system and upgradable gun variety, making it boring, largely useless and ineffective, I understand what a visual and logical masterpiece Borderlands is.
The vast variety of Planets and Worlds that we were promised is another load of ****
Maps are quire limited, and same locations are being constantly reused for various faceless missions, placing it on different planets just made alredy dumb menu system even more clumsy, and don't get me started on those loading times when you see your ship hanging in space for a minute ot two without movement.
Your ship, by the way, is another example how Bunjie didn't use brains. This ship does nothing, you can't use it in missions, it can't shoot, you can't fly it at all, but you can definitely buy more cool looking ships, and then just stare at it, nothing else. Idiotic.
Destiny has decent pew pew, but on pew pew alone you can get only so far, and pew pew isn't as good as in Halo or as fun as in Borderlands.
Environments are beautiful but most of it can't be explored, and none of it is built with logic of alien life forms in mind, there is a bunch of huge undeground spaces and look epic but make no sense, this is Bungie's problem since forever, they never understood that putting five weird objects into a room doesn't make it furnished. There are bunch of buildings you can't enter, cave and room entrances with dark mist not allowing you to enter inside, Really, there's absolutely nothing nextgen about this game, another lie from Bungie.
As many have already pointed out, all the gameplay and missions are extremely repetitive, unimaginative and boring. Strike missions are the most fun, but once you've done 3 or 4 you've done them all.
If you're a fan of Halo and don't mind paying $60 for mindless pew pew, you may have some fun playing Destiny. If you are a fan of Borderlands, this game will piss you off to no end. It's not a MMORP, it's just a bland FPS that employs remote servers even for single player elements.
I gave it 0 (in reality it's more lke 5) because bunch of trolls here give it 10, and that's clearly someone who works for Activision or Bungie, there's absolutely nothing 10 about Destiny.
I also don't know if Destiny franchise will be successful. First Halo was good and Halo story was quite epic. Destiny story is quite stupid, and its first game is a disappontment. Not sure how one builds on that.… Expand
Average User Score: 8.5Apr 1, 2013This review contains spoilers, click expand to view. What a Disappointment. On Xbox 360 Bioshock Infinite (BI) looks great from afar. Up close and personal it looks worse than any game in my recent memory. Textures, fonts, details, shapes of small objects all horrendous, poor, devoid of realism to a bizarre degree, lacking sharpness, depth. Please don't tell me that Xbox 360 isn't capable of showing good realistic textures. Yes, it's not a souped-up gamer PC, but I just played Dishonored, and it looked very good. I just finished Far Cry 3, it looked terrific, and you could walk from one end of the giant island to the other without loading anything.
The gameplay.. oh, where to begin.. this is supposed to be a Bioshock, a but a bigger better one, right So, at every turn I was forced to compare BI to the original game and the conclusion was quite disheartening. As many critics point out, BI gameplay is drastically dumbed down, simplified and stripped of most elements that made it exciting in the 1st game. Rapture was full of mad splicers who attacked you without regard for their own life, but in BI you fight police, soldiers or thugs who also lack any common sense, often attacking the grenade launcher wielding you with batons instead of having a second thought. Gun fights feel very subpar, partly due to very mediocre enemy AI, partly due to vast open areas that completely killed off any sense of frantic closed quarters combat. Weapons suck, they don't visually change with upgrades, some are quite similar, most' don't even sound believable or powerful. Vigors blow as well, there less of them than plasmids and in conjunction with almost non-existent security infrastructure and inability to combine vigors you pretty much find two that suit your gameplay and stick with them. I remember having a lot of fun in original Bioshock painting big daddies as enemy and watching how small flying turrets come from all directions and drain their life. Similar vigor in BI doesn't work as well, mainly because they don't trigger multiple elements of security system which is quite rudimentary compared to the original game. There’s no equivalent of big daddies in BI, handymen don't count. Fighting a big daddy was one of the best parts of Bioshock, you could avoid him altogether, could hide from him, could jump to a side when he was charging at you, and big daddy had a reason to be in the game, a very important role to play. Handymen are inserted into BI only to provide a heavy enemy class, but they are poorly executed, too fast, have no depth to their character and fighting them is simply frustrating, and the fact that's there is only 4(!) of them in the entire game is both ridiculous and good. The Siren that was advertised as a separate enemy class is nothing of this sort, it’s a level boss you have to fight 3 times in 3 locations but that's it, only one "siren" in the game, having many would be much more exciting. Boys of Silence is a total letdown. We were led to believe that these disturbing creatures will be another creepy enemy class, but it's only five of them, they don't fight you directly and you never even get to kill any of them and watch their metal head explode. Songbird The one creature that was endlessly showcased in every promotional video and was either supposed to be a boss that you absolutely have to fight or a big daddy- type monster Forget it. You two will never cross swords, and it's not even explained what or who this is. It has a purpose, but not the one I wanted or anticipated...
There is no hacking whatsoever, an element that was fun and could set off security system in the original game is completely removed from BI. No puzzles of any sort.No inventory which is just a travesty, you can't store anything or see it, can’t use it the way you want, can’t drop items, can’t accumulate salts for refill during combat.. why, Irrational Games, why Are you that irrational nowadays Invisible walls is another thing that separates a good game designer from a bad one, yet BI team doesn’t consider it worth the attention. Too many corners, piles of rubble, seemingly friendly structures were protected by ethereal force field. In promo videos Sky-line looked more intoxicating than I found it to be, it’s not a game changer and didn’t alter the combat in a great and useful way. Remember this http://kotaku.com/5951936/two-more-key-developers-leave-bioshock-infinite
This is why BI has sucky AI and combat dynamics. Yes, BI has a great story, but this is not a book with beautiful pictures, it’s a game, gameplay here is paramount. I will always remember original Bioshock as one of the best games I ever played where the story was provocative and gameplay electrifying. Bioshock Infinite is a game with a great story and overall great art design ruined by hype, bad graphics (xbox/ps), uninspired combat, forgettable enemies and disregard for many key elements that made original Bioshock great. Dishonored, you win.… Expand