Average game review score: 8.9
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Average User Score: 7.9Jan 11, 2014A car and a track to race it on. That is the appeal of Gran Turismo. Purity and perfection. The joy of pushing these cars to the limitsA car and a track to race it on. That is the appeal of Gran Turismo. Purity and perfection. The joy of pushing these cars to the limits of both their and your limits has never felt better. The information that is transferred from what's happening on screen to the controller, I don't think, has ever been so comprehensive. This coupled with the improved in-game physics makes this game a modern classic and a beautiful swansong for the PS3.
The stripped down interface is a joy after the bloated effort from GT 5 and the loading times are significantly reduced.
After completing the GT World Championship the ending credits video rolls. Not to spoil anything but suffice it to say that this video goes a long way to pay tribute to the labour of love that Gran Turismo 6 is.
I would personally like to see more emphasis on timings rather than just the gold trophy displayed as your personal record and yes the sounds are an issue as is the damage rendering. The catalogue of cars are impressive but a decent update is certainly on the cards.
Gran Turismo is it's own thing. Polyphony place emphasis on certain areas and leave others to the imagination. It's almost as if the team live in a bunker in Japan and their sole purpose is to make Gran Turismo with as little or no influence from any other game in the racing/driving genre.
We have been promised a year of DLC and support and GT7 has been hinted at as early as 2015.
The launch of a console is never an easy or straightforward thing and I for one was all for letting the dust settle and allow Sony plenty of time to work the bugs out of their latest behemoth before buying a PS4 myself. With GT6 being a PS3 exclusive this helped and GT7 may just be the bundled deal that comes with my upgrade to next gen. The future for Gran Turismo is looking great.… Expand
Average User Score: 8.1Mar 26, 2013I have been playing Vanquish for a little over two years. Such is the appeal of Shinji Mikami masterpiece, I just keep coming back to it.I have been playing Vanquish for a little over two years. Such is the appeal of Shinji Mikami masterpiece, I just keep coming back to it.
Vanquish is a polished gem of a game. Everything is rock solid, no glitches, no bugs no crashes. The game inspires confidence as soon as you see these beautiful graphics. And they are beautiful. Real care and attention has been placed on all aspects bun none more so than the Battle Suit. There are so many moving parts and flashing lights, it is a treat to look at and often worth a camera spin to see just how good it looks. Weapons morph into existence as extensions of the suit and are generated so beautifully they deserve a special mention.
The gameplay is solid. It feels very retro, in the style of Mega Man. You feel overpowered with the control you have over the character as the controls are that good, but it's not long before your control is tested to the max. Once you get past the learning curve it really does become second nature to operate the suit in a heartbeat.
The difficulty of Vanquish is fantastic. Choose casual and it really is just that. The suit will look after you and the enemies go down like flies. Hard is the path to choose. Trophies are rewarded for completing each level and eventually the game by choosing hard mode. Each Boss has a trick to it just like great retro games of old one you uncover the trick it is a matter of execution. Like I said the difficulty if perfect.
Scoring is done in the old Sega arcade style over Stages and Acts and scores are posted to an online leaderboard This constitutes the only online aspect of the game and Vanquish is better off for it.
As you beat the game Tactical Challenges game mode will become unlocked. These are by far the most challenging aspects of the game. The sixth and final challenge is by far one of the most difficult aspects of any game I have played. Based on this challenge only, PS3trophies.org ramped the difficulty level for the Platinum to 9.5 out of 10. So again worth a special mention for those looking for a challenge.
Vanquish is a truly sensational game and one that you will keep coming back to. Most people I know are put off by the frantic nature of it but believe me it is so smooth and solid that once you get used to the overload it is a thing of beauty. The best game from developers Platinum Games in this reviewers opinion. And it features the single best credits screen of any game.… Expand
Average User Score: 6.3Oct 4, 2012You should by now know what to expect when an Olympic title rears it's head once every 2 years. The winter Olympics in Vancouver 2010 was aYou should by now know what to expect when an Olympic title rears it's head once every 2 years. The winter Olympics in Vancouver 2010 was a triumph of the genre because of two main reasons. Firstly, the main principle of the winter games is usually speeding down a slope of some description attached to skies or sitting in a sled. Both have obvious appeal. Secondly, 'Friends Best' this feature was sadly lacking in the latest summer incarnation and to the games detriment. The 'Friends Best' time is situated at the bottom right included alongside the World and Olympic Record times and acts as a passive multi-player experience by showing, surprisingly, your friend time for you to conquer. What could be better.
Having this feature removed along with the exhilaration of downhill racing and you are left with a shallow handful of mini-games that have very little commercial appeal outside of the furore of the summer games. Although nicely polished these events soon become monotonous and the repeated commentary quickly grating unfortunately the game falls at the finish line.
It's saving grace is the fact that there are a fair few hours of gameplay packaged up and this title is available on the PSN which is always a bonus.… Expand
Average User Score: 8.1Oct 4, 2012Strangely addictive platform puzzler. With Halloween just around the corner, the folks at the PSN have served up their annual helping ofStrangely addictive platform puzzler. With Halloween just around the corner, the folks at the PSN have served up their annual helping of blood curdling gruesomeness in the form of Hell Yeah! Wrath of the Dead Rabbit.
It is a platformer by legends of the genre Sega and it done with their usual flair and confidence. The gameplay is addictive and enjoyable and there is enough variation and surprises that you will feel inclined to 'another 5 minutes' quite often.
The game is stylish and very easy on the eye the boss battles are well done and overall the game is a nice easy distraction after a session on FIFA 13 or a heavy RPG.
Well worth a look.… Expand
Average User Score: 7.8Oct 4, 2012Forget what you know about online gaming. For the majority of us the subject of mutiplayer usually conjures up frantic images of run andForget what you know about online gaming. For the majority of us the subject of mutiplayer usually conjures up frantic images of run and gunning, crude insults and getting ones head blown off. I am speaking generally as for many folk the typical FPS is the holy grail of gaming. It does seem however that which each new incarnation the die hard fans will complain that the latest is inferior to the last and I am not surprised that the business of ranking up every year is something of a chore.
Bring in Starhawk and what is it that is different. I will still endure frantic shootouts and have my virtual head removed from a couple of clicks away but...
Aside from the hell for leather Free For All deathmatches. The thing that separates Starhawk from every other online multiplayer is the selfish co-operation system it uses. This needs a little explanation;
Each player has the same ability to build structures and vehicles as they see fit. You want to snipe - Build a watchtower. You need to get from A to B - Build a Sidewinder (speederbike). This all adds to a sense of co-operative mayhem and a kind of organised chaos. Each team member is contributing to the cause in there own way. So my Sidewinder corral is accessible for every player on my team to access and spawn a Sidewinder of their own, like wise for the Watchtower, there is a sniper rifle ready and waiting for any team-mate who climbs the ladder.
The greatest success is when you get together on the headsets and plan and plot your strategy as the battle unfolds. Tell your mates you have build an outpost on the farside of the map for sneaky troop deployment or they may not see it to take advantage.
The battles; There is no need to go hell for leather all guns blazing, unless you want to, each battle lasts for 45 minutes - YES 45 minutes, less if there is a score limit but even with a limit we are talking a good 20 - 25 mins plus.
This massive amount of time allows players to try a number of tactics and gauge the battlefield as it develops. Snipers can truly camp out and enjoy the hunt (This camping is addressed cleverly by way of a bright lazer beam emitting from the scope if a player aims for more than a few seconds, notifying enemies and making the sniper hit and run with grater frequency). Players receive XP for building and destroying structures so the great architects and military officianardos can indulge themselves in base building and strategy if the firefight is not going their way.
All of this coupled with jawdropping scenery, huge maps, transforming mechs and an epic score all amounts to something very special and a real treasure of gaming. Starhawk is here to stay and the community online is still going strong with lists of matches filled with players.
A note on the single player - It is a flat tutorial. Great to be included as as a tutorial it is really good but take it with a pinch of salt. If it were not for the campaign many would not bother with this game so it is needed but the heart and soul of Starhawk is online.… Expand
Average User Score: 8.7Oct 21, 2011Pre-orders have fallen by the wayside this year, cancelled due to one thing or another. BAC remained. Please be good, please be good. ThePre-orders have fallen by the wayside this year, cancelled due to one thing or another. BAC remained. Please be good, please be good. The is possibly the best game I have played, bar none. Such an improvement on the original in every way. This is how sequels should be done. It's got everything about the original that was great and then some.
Detective mode has been improved to the degree that you cannot play the whole game with it switched on. This is due to the lack of compass in the open areas in DM along with the fact that you do not want to miss a moment of this fantastic looking city. I cannot remember seeing detail such as what is displayed in BAC.
This must have been a labour of love. To produce a game of this standard is incredible.… Expand