Average User Score: 8.2Jan 8, 2013All the gameplay is running away from something leaping from one rooftop to another or climbing fences or ladders avoiding gunfire. It's a simple concept and that's literally all you do but it doesn't get repetitive or boring. The storyline is something you don't understand or you don't want to understand and that's great because you don't even have to understand. The cutscenes are something that really just go by because you don't really feel like you need to pay attention. The game doesn't feel any better if you do. Gameplay is very linear, there's very little freedom of where to go and how to get there. The characters are all just a waste of space, they really have no impact on the game. If it had been only Faith running with no destination the game would've been the same or even better. Mirror's Edge is very bright which sometimes gets annoying. The animations are fluid and they feel good. It's a fairly short game and there's really nothing that would want me to play it again unless I would be into time trialing and speedruns. The game is great in it's sheer simpleness, great for the one short playthrough and optionally for the time trials you're gonna do. If you're looking for a game you wanna sink many hours into, this is most likely not for you.… Expand
Average User Score: 8.9Jan 8, 2013Incredible storyline, great gameplay, great soundtrack, I love this game. It is an excellent RPG and a horror game, no game has ever created such a feeling of fear and despair. It feels real and the atmosphere can shift in a second. Enviroments are incredible and well designed just like every part of this game. All the characters are interesting and unique and they all have phenominal voice acting. Gameplay is great although sometimes the combat can feel a bit clunky. It has the perfect difficulty - not too easy to cakewalk through but not too hard to feel frustrating. Vampire: Bloodlines does not stun the player with incredible visuals, instead opting to impress with storyline, environments, well thought out game design and aesthetics all nearing perfection. Numerous bugs can be forgiven because Troika didn't have time to finish it and since there have been many community patches that make the game as excellent as it is today it is not a problem. The A.I is not great and some of the animations feel off and some are just downright bad. There are also some annoying probles with gun sound effects being way too loud. Still, an A + game absolutely and it truly deserves the praise I gave it and all the good things anyone has ever said about it are true.… Expand
Average User Score: 6.8Jan 8, 2013Dead island is a beautiful game but it has nothing special - nothing that would make me go back to it. From beginning to end - it's the same thing and the flaws are much more apparent than all the good things. The paradise island you are on is absolutely beautiful - but you can't appreciate it when the gameplay is boring, there are numerous bugs and stupid decisions - for example you are located in a tropical holiday resort but the devs decide that you have to spend a large part of the game indoors - or even better...roaming around sewers. Guests can be found anywhere but they aren't to special either. "Bring me 10 of something" doesn't exactly make for riveting gameplay and even some of the more complicated guests are still boring. The game really doesn't make me feel anything. Just hit zombies with melee weapons or shoot them with guns...Nothing feels rewarding and nothing is really interesting.
Anything is at best just decent and the rest is just boring or bad.… Expand
Average User Score: 7.2Jan 8, 2013Dark Souls is a bad PC-port but it's not unplayable. Playing with a keyboard and a mouse is possible but not easy (with a controller it's a lot easier).There is no excuse for these problems and as you're playing it becomes clear that the developers did not put any effort into making the game suitable for PC. You have to resort to community-created fixes and mods to get past the problems that they should've taken care of but apparently were too lazy to. Even the tutorial is for people with X-Box controllers and the mouse is always jittery.
The game is difficult but that's basically the trademark of Dark Souls so I don't consider that a negative. It was meant to be hard and it's clearly not meant to be played by casual gamers seeking purely entertainment. The game doesn't tell you the story the traditional way - by handing it for you on a silver platter. Instead you have to be interested yourself - you need to combine the pieces you got from talking to NPCs, reading item descriptions, looking at the game environment and deducing into a story. Not a groundbreaking story but a decent story.
One thing I absolutely love about this game is the bosses. Oftentimes they do not really have any ties to the story but they are so difficult that beating them feels rewarding, like you truly accomplished something. The people who designed the bosses had a good imagination; each and every boss is interesting and unique. Not that there are any complaints about your everyday enemies in this game.
Gameplay is absolutely fantastic and that's a good thing because that's what this game is completely based around. You don't need to sit through 30-min cutscenes, instead you can play the game itself and that's all you need to ever do. You are fighting enemies more powerful than yourself so combat is not just mindless button mashing. In combat, you have many options and not just "boring attack 1" and "boring attack 2" and to win you need to know how to use all the different mechanics. You need to be patient and getting from point A to point B is never easy as enemies never disappear - they respawn always if you rest at a checkpoint.
If you're looking for a challenge and a certain old RPG-charm (and you can stand playing the game with a keyboard and mouse or you are ready to buy a controller which you shouldn't have had to buy) then you've found your game.… Expand