Average User Score: 7.0Apr 2, 2013I feel very let down by this game. I expected high-end economic simulation, with some military elements here and there. What I got wasI feel very let down by this game. I expected high-end economic simulation, with some military elements here and there. What I got was simplistic game, with economic elements dumbed down and dialogs and missions on the mental level of a 12 years old kid.
The campaign is pain to go through, mainly because of childish plot and annoying dialogues. The free play, supposedly a most important mode of the game, is only a bit better. The most important problem is, that there is no mechanic that would make you want develop your city. Your citizens always seem to be happy with the level of goods you provide them and only by your initiative you might want to push them forward. There is no needs chain like in old Caesar games, where satisfying one requirement creates another. On top of that, your citizens serve absolutely no purpose (apart from maybe production of money that you don't seem to need that much). The factories/farms/etc don't seem to require any kind of workforce, which dumbs it down even more. On top of that, UI takes time to get used to, and tutorial doesn't seem to cover it well. There is also no way to check the rate at which your resources are used/produced so organizing of your industry takes a lot of boring observation and counting.
It might seem that economic elements have been simplified in order to make room for more of a military game, but the amount (4?) and usability of battle units doesn't seem to support that at all.
The MMO aspect of this game is not as fun as it might seem occasional vote over certain matters only seem to provide small bonuses in the game, or lack of them. Interesting idea, but it doesn't really have any real impact on the game.
As a merit I should probably mention beautiful graphics and seemingly large amount of elements. The game might be entertaining for the first game, and seeing through possible buildings for construction might be fun, just for exploration of possibilities. It is not a bad game in general, it just doesn't seem to have any strategic thought in it other than "how should I put my building around in order them to fit in on my island(s). If you're a big genre fan sure, give it a try, if its on sale. If not look for other game, it's not worth your money or time.… Expand
Average User Score: 7.9Apr 2, 2013Mark of the Ninja is 2D platformer stealth game, a type of game I found refreshingly new on the scene. Although the plot is rather simplistic,Mark of the Ninja is 2D platformer stealth game, a type of game I found refreshingly new on the scene. Although the plot is rather simplistic, the gameplay itself provides a wide array of entertainment. Player is given (with time) a choice of tools, whichever suits him best, and then uses his wit to overcome increasingly difficult problems. There is no set in stone solution and many possible approaches to the game. You want to be bloodthirsty murderer Be my guest. You prefer more peaceful approach of unseen ghost Sure! But be careful, whatever you choose the game will never let you just sprint through with cannons blazing a certain amount of thinking is required all the time. And whenever you are getting too familiar with the game, a new element is introduced, be it enemy or ninja tool. The game itself is not very hard, even when doing the achievements, but satisfying. The only downside, in my opinion, is the rather uninformative ending, but that might be the matter of taste.… Expand