Average User Score: 2.7Dec 13, 2015Let me start by saying that the game deserves a solid 5/10 considering the server issues. But assuming they're fixed...
Multiplayer:Let me start by saying that the game deserves a solid 5/10 considering the server issues. But assuming they're fixed...
Gunplay: It's yet more of Advanced Warfare except now horribly mutilated. The maps are small and full of obstacles deliberately placed to promote close range SMG shootouts over long range shots. Moreover, maps went from 3D to 3Lane, introducing lots of obstructions, headglitch spots and long corridors lined by invisible walls. Adding to that, all the weapons have been made a lot more precise and most SMGs are quite effective at 50 metres, rendering proper sniping moot. The FMJ attachment is supposed to improve penetration but any given obstacle being penetratable at all is wildly inconsistent. The movement mechanics, again, are, in a sense, more limited than in AW but with the shrunken maps they are more than enough.
Scorestreaks: Instead of customizable scorestreaks from AW (a great improvement) there are now lots of one-trick vehicles which can be easily shot down with a few launcher missiles. No more map-specific scorestreaks either. Overall this feels like a great step back.
Special abilities: Specialist abilities are just different from Exo-abilities. You no longer start with a full charge each life but rather charge it over time and score. On the other hand, specialist weapons tend to be a lot more destructive than anything else and some abilities are great for clutch plays.
Overall: I would say that Black Ops 3 feels very forced. The borderline synthetic map design and weapon equalization waste the potential gained from what was fixed. And the whole "More like the classics" design idea doesn't work well with the futuristic wall running and explosive bows.
Single Player: The campaign is not good. There are lots of fan theories explaining it all and creating a sensible timeline and plot but actually playing the campaign is not enjoyable. It's a disjointed experience devoid of really great moments or a global plot arc. More than anything, it's full of frustratingly stupid decisions made by every character without any player agency (since it's not an RPG, obviously).
Zombies: Instead of a typical horde mode Zombies becomes an obscure adventure-like experience where you have to collect artifacts, perform rituals and do all sorts of songs and dances that have nothing to do with actual shooting. The biggest indicator of this is the "have one player kite the last zombie around while the other three are doing the item collection/beast transformation/easter egg completion" tradition. Is it fun? Maybe. Is it in line with the rest of the game? Not so much.
And last but not the least, PC-specific issues: At the moment of writing several weapons are downright imbalanced, like Drakon, the semi-auto sniper rifle that is a 2-hit kill at any range, has very little recoil and can be shot repeatedly for quite some time due to a 28-round magazine. The server quality, at least in EU (and, I think, Australia too) is downright unacceptable with random disconnects and horrible lag and rubberbanding issues a lot of the time. Many bugs and absent features too, like mouse inversion when aiming scorestreaks by tablet, lack of separate control for ADS mouse sensitivity and the like. The matchmaking is somewhat questionable, mixing good players with all sorts of other players.
Although Treyarch/Activision might get a solid B for effort, the post-release support and communication are almost absent. If it stays this way, the game might not hold its own on PC for very long.… Expand
Average User Score: 7.5Nov 1, 2015Verily, I say, D'oh...
Metal Gear Solid franchise has always been about ridiculously over the top plots with obligatory plot twists,Verily, I say, D'oh...
Metal Gear Solid franchise has always been about ridiculously over the top plots with obligatory plot twists, betrayals and unmaskings and having that very tactical espionage action, keyword being espionage. TPP throws most of it away in favor of being a private military company management sim.
The graphics are great, the musical score is awesome, including a lot of 80s hits collectible on cassettes, there are lots of ways to approach combat from direct fire contact to non-lethal options to lures and traps to calling in artillery strikes. The stealth aspect, however, is damaged by rather bad mobility, inability to scale walls or hang from railings and most bases having rather flat layouts.
Both overland maps are quite big, with multiple outposts and bases scattered around but unless on a mission you can't do anything meaningful like find some extra information, capture an important NPC or anything else. And when you are on a mission you are suddenly limited to a small fraction of the overland map which you can't leave and which, most of the time, gets reset to a default state no matter what you did in free roam (there are a few exception, though). Even if you did something really important on a mission, it' likely to affect the global map in no discernible way.
The plot itself is there but it's disjointed and is moved along by the player completing irrelevant "Daily PMC business" missions. There is no player agency either. Whenever you get to do something plot-related it's always because Ocelot and/or Miller allowed you to by making the mission available. Venom Snake can not make his own decisions in this game. And even when your second and third in command ask you to do something incredibly stupid your only option is to grin and bear it, since the only choice in the entire game is about not recruiting two NPCs. Everything else is set in stone. The game gives you an illusion of having some choice and then shows you that you're a puppet on a string.
The multiplayer aspect was initially limited to losing your hard-earned resources to other players. I think it was expanded later but I was done with the game before it was any good.
Rumor has it, the ferryman at the dead river loves garlic... wait, no... that's a different rumor. Word on the Net is that Kojima was forced to finish production way earlier than he intended and it shows. I believe the game could be much better with, at least, some closure, but the final game in the MGS series is not a swan song.… Expand
Average User Score: 7.9Nov 1, 2015The gameplay is offset by two big problems: No variety and completely random rewards.
You run through the same grey cities/swamps/dungeons,The gameplay is offset by two big problems: No variety and completely random rewards.
You run through the same grey cities/swamps/dungeons, always at night, doing the same things everywhere most of the time. Combat abilities are non-existent. Everyone has a melee weapon and a ranged weapon. No special abilities, no skills, nothing beyond blocking and attacking.
Rewards... Well, rewards are downright stupid. Gaining levels gives you nothing at all except additional trinket slots and said trinkets can't be crafted or anything. Every level you also get a white quality weapon (useless, of course). At the end of the mission you also get a random item, the quality of which depends on the amount of inconvenience your team suffered by carrying tomes and grimoires to the end of the level. The problem with that is you have no influence on what item you get or for what class. You can not do anything at all to get a certain item for your favored class except grinding the prologue over and over and over and over and over and over and over (and over).
Since the gameplay itself is rather limited with no character-specific abilities, builds or, at least, visual badassitude, unless you're a huge Warhammer fan or simply crave a four-player melee co-op, you'd best skip this until the developer expands the game vastly.… Expand
Average User Score: 7.4Oct 31, 2015This game is REALLY important.
The entire selling point of all the raving reviews is that "it's very hard to describe without spoiling so,This game is REALLY important.
The entire selling point of all the raving reviews is that "it's very hard to describe without spoiling so, believe me, you must buy it and experience it for yourself".
And, after a merciful 1.5 hours (I'm sure Davey Dearest could have filled 10 hours if he was inclined to) I can safely say that $8 was not that high a price to be reminded that, yes, #2deep4u is a thing, games will be praised solely for being "indie" as if "indie" was a redeeming quality in its own right and people will use any kind of argument to avoid admitting that they bought into the hype.
The game itself is **** but, again, it's also an important reminder that wrapping and publicity can make you buy **** if you aren't mindful of the fine print. Or it's a solid argument for game piracy.… Expand
Average User Score: 8.2Oct 3, 2015While SOMA does try to incorporate a lot of themes from all over, it fails at following any of them consistently. There's a distinct lack ofWhile SOMA does try to incorporate a lot of themes from all over, it fails at following any of them consistently. There's a distinct lack of even theoretical explanation for anything either. Certain mechanics and plot devices are just thrown at the player and neither the player nor the NPCs bother to question them. Sure, hand holding would be bad it is still never clear what rules SOMA's world lives by. SOMA raises a lot of questions but does not bother answering them or at least showing any kind of author's viewpoint.
Another big disappointment comes from the fact that gameplay directly counteracts the story. Attempting to listen to audio logs gets you killed by enemies with 200/20 hearing, for example. At the same time the enemies are hardly interactive and, being also invincible, become more of an immovable object than something you can outsmart. Most of the time the best course of action is to sit until you can no longer hear the enemy and then make a break for the next door hoping it actually allows you to progress, since it's impossible to have a plan.
The pacing is also heavily damaged by lack of clear objectives or feedback. While it is realistic in the setting of the game, more often than not it feels like the game simply wants the player to guess what he's supposed to achieve at any given moment.
All in all I find it really hard to compliment SOMA on anything in particular. The graphics and sound are okay, it does not crash to desktop... ...anymore, there are no loading screens. Itsa ok, no more.… Expand
Average User Score: 8.0Jul 11, 2015As long as you aren't "in combat", RONIN is a very fluid and entertaining experience. You can hop around slicing through enemies, throw yourAs long as you aren't "in combat", RONIN is a very fluid and entertaining experience. You can hop around slicing through enemies, throw your sword or sneak along the ceiling and score stealthy kills.
Unfortunately, as soon as you enter turn-based combat, the game becomes a lot clunkier, with limited controls (you can't walk, climb edges or instantly pull yourself to a grapple point) and artificial hurdles in the form of the lockdown mechanic.
Thus, despite the hint that tells you "It's not a stealth game. Just kill everyone" RONIN's best experienced while "cheating" the mechanics and abusing your movement without getting noticed by the enemy. Hold Space to issue commands instantly.
The controls aren't changeable and there are quite a few glitches leaving the heroine getting stuck in the walls, but the game's pretty unique in its genre and as long as you can avoid getting stuck in turn-based, RONIN delivers.… Expand
Average User Score: 7.4Jun 13, 2015Not fun, dumb AI for both the aliens and the marines (the base they respawn at is the closest linearly so one wrong step can set yourNot fun, dumb AI for both the aliens and the marines (the base they respawn at is the closest linearly so one wrong step can set your reinforcements a minute of walking away if they respawn behind a wall), very little general choice in what to do. Attack-move nearest nest, capture, move on, repeat, repeat, repeat, repeat, repeat, repeat, uninstall.… Expand
Average User Score: 7.8Jan 27, 2015The game runs fine. Sure, it has worse graphics than any other modern game and the performance issues are right there but turning all theThe game runs fine. Sure, it has worse graphics than any other modern game and the performance issues are right there but turning all the graphics options to a minimum makes it run ok. Doesn't crash to desktop either, so a huge progress from Dead Island here.
It has a host other problems, however, like the narrative being awfully stupid with "plot twists" visible from a mile away, the cast being mostly annoying and easily forgettable and the protagonist being an unbelievable wimp who can't sprint for more than 20 seconds or swing a weapon more than three times in a row (until you learn to run for a whole THIRTY seconds in a row and master the ancient chinese art of stomping down on fallen enemies heads), and the hugely touted "parkour" being a series of "run forward, aim for a ledge, press jump and watch your hero s-l-o-w-l-y climb it" episodes. It literally has NO tempo.
Techland seems to have mastered the "first person swing-at-zombies-with-flimsy-weapons" genre perfectly. Now they need to learn to make their games actually interesting.… Expand
Average User Score: 8.5Jan 7, 2015The game looks like a bad acid trip, sounds like a bad acid trip and aims to appeal to the hipster crowd.
Horrible mouse/keyboard controlsThe game looks like a bad acid trip, sounds like a bad acid trip and aims to appeal to the hipster crowd.
Horrible mouse/keyboard controls which kill any good dynamics because the enemies can see you from way off-screen, so you have to carefully look and target before moving, because, obviously, you can see through walls. This does NOT add to immersion.
And one more thing...
You can not shoot knocked down enemies. If you shoot the door, it swings open, stunning anyone on the other side, but not killing. From there you have to either wait for the enemy to come to their senses or engage in bwutaw mewee finishews, which get you killed by a dude with a shotgun conveniently placed outside your vision range.… Expand
Average User Score: 6.7Dec 27, 2014This here a glorified Facebook game with AAA values thrown in.
All kinds of licensed cars? Yes. Any kind of tuning? No. No manualThis here a glorified Facebook game with AAA values thrown in.
All kinds of licensed cars? Yes.
Any kind of tuning? No. No manual transmission either.
Two careeers? Sure.
Any kind of plot/reasoning? No way.
Good graphics and FX? Yes, sort of.
Good soundtrack? Eh... Um... There is not one, not really. There are some... tracks, but to call them a soundtrack would be a disgrace to NFSU, for example. The music is bad and so quiet you can't hear it over the engine. It's for the best, though.
And this game is tightly wrapped around around multiplayer. Sure, you can play alone all you want, but it's so much more fun to read news and updates from your friends on their racing careers and to compare your results on the speedwall and why not join them for a friendly race, too? Please! We built and entire dashboard for all your multiplayer needs!
The Facebook game is real and sad.… Expand