Average User Score: 7.9Aug 30, 2012There is much to like in GW2, and much to dislike as well. I had high hopes for great gameplay and a long lasting home in GW2, but I fearThere is much to like in GW2, and much to dislike as well. I had high hopes for great gameplay and a long lasting home in GW2, but I fear that is not to be the case. My review is of the game AS IT IS NOW, not of some 'future' GW2 after it has had months and months of refinement. That sort of refinement should have been done before launching. *Player Market is broken. * WvWvW is broken. * Cross-Server Guesting is Broken. * Dungeon group management is broken. * Many World Bosses are broken. * Game Stability (crashes & lockups) is broken. * Game Balance scaling is broken (Solo challenges are to hard, and Group challenges are to easy). * Overflow Server mechanics are broken. * Crafting scaling and balance is broken. **** Overall, GW2 needed another 6 months to 12 months 'in the oven', so to speak. I do not know why it was rushed out in this condition, but there were indications of known issues at the Beta Weekend Event 2. At that time, they had 100 servers online. That must have led to empty worlds, as they very quickly cut that down to 15ish for the next beta. That led to a host of stability and overflow issues that persist to this day; not fun. GW2 is worth a look, but one needs to play a character to Lvl 30ish or so to get a real feal as to how the game plays, and what to look forward to. Or not, as the case may be.… Expand
Average User Score: 4.0Aug 20, 2012Did not like this game much at all, especially compared to D1 and D2. Really nothing new here, and lots of grinding and grinding. Pay-To-WinDid not like this game much at all, especially compared to D1 and D2. Really nothing new here, and lots of grinding and grinding. Pay-To-Win player store use is pretty much required for higher levels of play as the needed gear is simply not ALL going to drop in your lifetime. Repeated content is the name of the game. Development of chapters quickly tails off as you go from Ch1 -> Ch4.
Unless you are a die-hard Diablo / Blizzard fan, not recommended.… Expand
Average User Score: 7.7Aug 20, 2012DayZ is very much a work in progress, and is still in Open-Alpha. For a hard-core perma-death game, it is ok. But, there is so much hackingDayZ is very much a work in progress, and is still in Open-Alpha. For a hard-core perma-death game, it is ok. But, there is so much hacking that it makes most servers unplayable in any meaningful way. In addition, once one learns how to effectively dodge and shake the zombies, the game goes directly into player-kill mode, where the only meaningful or 'fun' thing to do is kill other players. Note that the game is not really a 'free' game, as you must purchase $30 worth of Arma2 & Arma2: Operation Arrowhead in order to be able to play the DayZ mod. Only for the most hard-core of perma-death fans.… Expand
Average User Score: 8.2Aug 20, 2012The basic concept of TSW is very good, an 'Adventure' style MMO. However, the actual implementation of the game leaves much to be desired.The basic concept of TSW is very good, an 'Adventure' style MMO. However, the actual implementation of the game leaves much to be desired.
* This is another released 'Beta' game. I am thinking it really needed another 6 to 12 months of content development, beta testing, bug fixing, and polishing.
* To few zones, and the zones are VERY small, with grinding the same content repeatedly (almost all the Main and Side quests are 'dailies') needed to actually build a character.
* Quest model where you can only have 1 Main / 3 Side / 1 Dungeon / 1 Story is, in my opinion, just a mechanic to drag out the time needed to play a zone. One should note that even though when you complete a quest, you (sometimes) get the completion reward on-the-spot via mail type mechanic, you STILL need to go back and pickup a new quest anyway. 95% or more of your 'game' time will be spent running from point to point.
* Really not much choice in progression. Choose a weapon, grind all the SP/AP to build that weapon. Rinse and Repeat. More grinding. There really is no choice, other than what weapon to start on first. Eventually, you do get some extra skills, and have to select what to go on your hotbar, but that selection is pretty straight forward depending on what you are going to be doing, Tank/Heal/DPS.
* Yes, this is yet another 'Holy Trinity' game. So tired of this model. Really.
* Yet another Single Player MMO. Every incentive NOT to play with other players, except in dungeons/Raids. Same old, same old.
* Gameplay is laggy, buggy, and not very smooth. Glowy quest items often do not work.
* So tired of the !/? Quest model. Time for it to go.
* Overall, I see TSW as a thinly disguised WOW clone. Not worth the $50 box price, and
certainly not worth a $15/mo subscription.
* Box Purchase AND $15 Month Sub AND Cash Shop == Fail
Give it a try, if you have the extra $50 to spare. But, just be aware that this game is really in an advanced Beta state, and that it is a grinder. Nothing new to see here.
P.S. Even though ALL the cut-scenes show what most folks would consider to be standard, slow moving zombies, the zombies in TSW game itself are the fastest dang zombies I have ever seen.
Note: This is my review that I posted on Amazon, should it look familiar.… Expand