Average User Score: 6.4Nov 19, 2015Ooooh boy, Fallout 4. Where to start? First, I'll start with the two complaints I have. One, the game is a bit buggy in some spots. Not bugsOoooh boy, Fallout 4. Where to start? First, I'll start with the two complaints I have. One, the game is a bit buggy in some spots. Not bugs as in the amusing kind where physics break and dead bodies go insane, I expected those. I mean bugs that cause the game to temporarily break and I have to reload previous saves to fix it. The kind of bugs that interrupt gameplay in an annoying way. The other is the map size, it feels smaller than 3 and New Vegas but I'll give them the benefit of the doubt and chalk that one up to the fact that a lot more of the map is urban and explorable, so you still spend a good amount of time exploring all the places available. There's also a lot less trekking through empty wasteland to find locations. After all, once you find places you're going to be fast travelling to them anyways.
The dialogue system is a bit simpler, and that's fine, I don't mind it. The dialogue was never a particular point for me, and it's nice actually having a voice for the protagonist, lets me really enjoy the sarcastic replies, which I love. Gunplay is less tedious and dangerous than before, things will actually die without needing all of your ammo. Super Mutants and Deathclaws are now less tedious and more fun and exciting, because you actually have a chance against them. Well, Super Mutants eventually become more and more possible to kill, but Deathclaws were always impossible to kill. Not so, now, in fact I've killed several already, and it was a hell of a rush. Because I was actually able to kill them, staying and fighting was actually an option for me. A dumb option, but still an option. For me, the difference between 'impossible' and 'difficult but possible' is huge in terms of how much I enjoy it.
I love the crafting system, too, it lets me make all kinds of modifications for my weapons without needing to buy them. It's really nice, because junk now actually has a value in terms of the crafting parts they contain. Hell, junk is usually the thing that leaves me over-encumbered the most often, and I will literally drop weapons for more valuable junk. So you can tailor your weapons to your fighting style. You can give pistols rifle stocks if you get perks more designed for rifles, and the other way around. You can give your weapons different sights, different receivers for added damage, different magazines for higher capacity, faster reloading, or both, the list goes on, and I love it.
The story is simple, about as complex as the main stories for 3 and New Vegas. It's not a huge deal to me, I've always preferred exploring and scavenging over playing the main story. Maybe some people see that as a negative point, but I don't. Still, for those of you hoping for an epic story that changes your life, look elsewhere.
Overall, 9/10. I love it.… Expand
Average User Score: 3.3Nov 19, 2015This review contains spoilers, click expand to view. To be honest, I really wanted to like Modern Warfare 3 as much as I loved Call of Duty 4. The multiplayer is phenomenal, yes, but...it feels exactly like Modern Warfare 2. There was nothing new to it that really matters other than weapon perks that could be added along with weapon attachments, and some of the new attachments are nice. I especially loved the hybrid sight, but unfortunately,that didn't make up for the lack of change. The weapons are cool, yes, but, again, they're near identical to the weapons of the previous game. And I don't mean in looks, I mean in the roster. The new weapons were nice, yes, and I especially loved how they brought back the G36C, as it was one of my personal favorites of Call of Duty 4. But the changes I saw just didn't change the fact that I felt like I was playing Modern Warfare 2 with a partial makeover. And I haven't even started on the short, lackluster campaign that had little to no real surprise points to it. And its attempt at shock and awe with the bomb attack that killed the little girl was, well...not shocking in the least. What would've been shocking was actually watching her get gunned down or sniped or something, rather than she's there one second, and the next, there's an explosion. You want shock and awe? Try the scene in Call of Duty 4 where a nuclear device detonates, taking out an entire Marine battalion at least, including the character you play as. Now THAT'S shock and awe. Some may disagree, of course, but that's my opinion. The fact that it could be beaten within six hours makes it even less appealing. I know I'm not the first to say this, but games that aren't dedicated to multiplayer, such as Team Fortress 2 or Blacklight: Retribution, can't stand on multiplayer content alone. The only reason I'm giving this game a 4 rather than a three or a two is the Survival mode, which I actually enjoyed. Other than that, nothing really impressed me about Modern Warfare 3, which was a huge letdown.… Expand
Average User Score: 6.6Oct 28, 2015This game was exactly what I was hoping for. The controls were tight and responsive, the new Spartan Abilities were just an absolute blast toThis game was exactly what I was hoping for. The controls were tight and responsive, the new Spartan Abilities were just an absolute blast to utilize in combat, no more stupid Armor Abilities like Armor Lock or Decoy. Like the old days of Halo, except you feel like a highly mobile, augmented super soldier in a high tech suit of armor. The game looks fantastic, the story was a huge step up from Halo 4's (which I personally barely remember), and overall it's just fantastic. New weapons, new designs for returning weapons, as well as some alterations to a weapon's core mechanics to make them better. Case in point, the Suppressor's shots now lock on at close range. This is especially helpful against Prometheans, as it tends to target the weak points on their shoulders, chest, or back, depending on if you come at them head on or flank them.
Multiplayer is a blast too. With all the new mechanics and no more custom classes for default Slayer, it's a solid blend of old and new Slayer. The maps are considerably varied and fun, the requisition system adds an interesting twist to leveling up and earning new items. Yes, there are microtransactions for a couple dollars to buy silver and gold requisition packs, but the only items you can get from this affect Warzone, not Slayer, so you don't have to worry about Slayer becoming Pay-to-Win. Hell, it's barely even Pay-to-Win for Warzone, because you can easily rack up enough requisition points for a gold pack just by playing the game, so it's really only there for the lazy or impatient. The only items received in requisition packs that can be used in Slayer are customization options and experience/requisition point boosts. Everything else - weapons, vehicles, and power-ups - affect Warzone only.
The sound design is solid, every shot feels and sounds powerful, and the characters are phenomenal, too. The campaign focuses primarily on Spartan Locke Fireteam Osiris as they track down Chief and Blue Team, and only play as Chief and Blue Team for three missions, but I enjoyed Locke and Osiris so much that I don't even care. As much as I love Chief, it was nice to have a different lead protagonist in a main Halo game. The added mechanic of being able to direct troops was nice, too. I could draw the fire of an armored target, such as a Hunter, and maneuver it between myself and my fireteam, then order them to open fire and shred its vulnerable back. Or focus on a target that has me pinned down and I can't get a clear shot on. It allowed me to be more clever in my tactics rather than just blast everything and huck a few grenades for good measure.
All in all, 10/10. I absolutely love this game, and I'm extremely excited for the sixth installment in a few years. Good thing I've got a solid multiplayer experience to keep me occupied until then.… Expand
Average User Score: 7.8Jan 28, 2015As I'm writing this, I've played for about five hours, and in those five hours, I've had one of the most fun, and genuinely frighteningAs I'm writing this, I've played for about five hours, and in those five hours, I've had one of the most fun, and genuinely frightening experiences I've had playing a zombie game. Combat is very simple, but in this game, it's much safer to run early on. Stop to fight out in the open,and you can very easily become swarmed, and die very quickly. But that's why I love the movement system. It'll take a bit to get accustomed to at first, but once you do, you'll have a blast (If you like parkour in video games). My one complaint gameplay-wise is that there's no actual function to check your watch, and the only way to do so is to hang from a ledge. Though you do get radio warnings an hour before sunset, which is nice.
The story is certainly more interesting than I was expecting (To be honest I wasn't even expecting one), and the voice acting is good. The game is very pretty to look at too. But it becomes a whole different game when the sun goes down. That's not just a marketing tagline, it really does change. Instead of dodging slow zombies and scavenging for supplies,you're now running for your life from a much faster,stronger,and more dangerous enemy, one that stalks you relentlessly. But, at night, experience points double. So, when the sun goes down, you really have to ask yourself...is the risk really worth it?
Edit: So, I played a little more into the game, and I found a good a workaround for the watch issue. If you carry a good knife with you, you will hold up both arms when it's equipped, letting you see your watch just fine.… Expand
Average User Score: 6.5Dec 28, 2013Honestly, I'm looking at the low user score for this game, and I just can't help but think a number of those scores were from people who playHonestly, I'm looking at the low user score for this game, and I just can't help but think a number of those scores were from people who play Call of Duty all the time.
This game is actually quite fun, though yes, it does have bugs and the occasional connection error but nothing game breaking for me. I have yet to beat the campaign, but I'm already certain I'll beat it in a few hours. Battlefield was originally a multiplayer-only title, so about them adding a campaign when they didn't have to is kinda pointless. The game looks gorgeous, too, and it's a fun FPS title. The bullet physics are probably the most realistic I've seen in any shooter, especially with sniping. The vehicles are pretty fun to use, despite helicopters being my Achilles Heel, as I have yet to operate one without instantly crashing and burning. Not much else to say, it's fun, it's gorgeous, has a few issues here and there, but overall, I give it a 9. It's a good, solid FPS title that far surpasses Call of Duty Ghosts.
Did I mention it has destructible environments?… Expand
Average User Score: 6.8Dec 26, 2013I must say, so far I've quite enjoyed this game. It isn't the greatest game ever, by any means, nor is it the best LEGO game (That honor goesI must say, so far I've quite enjoyed this game. It isn't the greatest game ever, by any means, nor is it the best LEGO game (That honor goes to Lego Star Wars: The Complete Saga in my book), but it's definitely a fun game. The custom character building could use a bit of refining. I have yet to figure out what the system uses to determine which powers are unlocked when. Would've made more sense to have a power become available when or near when you unlock a character who uses it. And also the combat is kinda spaced out on some levels. It's like, for every action packed room, there's another room that's all puzzles, which would probably bore some kids, since that's who would mostly be playing this game. Other than that, I can't complain, really. I like that the hub world between missions is larger than that of the previous LEGO games I've played, so it adds more to do than just play missions. All in all, 8/10… Expand
Average User Score: 8.4Jan 1, 2013Now, it's been a long time since I have played this game, but it's still my personal favorite in the Call of Duty franchise. But then again, INow, it's been a long time since I have played this game, but it's still my personal favorite in the Call of Duty franchise. But then again, I have little to compare it two, as 'i haven't played very much of the first three games. So this review will not be a comparison to the previous games, rather a review of the game itself. The plot is pretty straightforward, terrorists obtain a nuclear device and plan to detonate it, you have to recover it, and eliminate the terrorists. What makes it worthwhile is the delivery. The missions are fun, and there are quite a few interesting and spectacular moments. the weapons and attachments are fun to use, and add a nice edge to multiplayer. The multiplayer, though, is where the game shines. The maps are well designed, and the perks add yet another interesting element to the gameplay. I also enjoyed being able to customize my weapons. Overall, the game has an enjoyable campaign, and a stellar multiplayer. Definitely one of my favorite shooters.… Expand
Average User Score: 8.6Dec 30, 2012Torchlight II is fun. It's a simple, point and click dungeon crawler, like the first. No changes to gameplay, and I haven't completed theTorchlight II is fun. It's a simple, point and click dungeon crawler, like the first. No changes to gameplay, and I haven't completed the story, so I don't know how the story compares, but it has more variety to the dungeons, which is fantastic. The first game had some variety, yes, but that was only done by going into the Torchlight mine and descending down further and further. The way Runic has designed the dungeons in the sequel is more along the lines of unique dungeons being placed throughout the world, and the player explores them to find loot and gain experience. The weapons have also changed a bit. Rifles have been replaced with crossbows, and the game has introduced shotguns and claws to the mix. You may also customize the appearance of your character, unlike in the previous one where you had a set appearance. Overall, it's a good improvement over an already good game.… Expand
Average User Score: 8.7Dec 23, 2012In a world filled with zombie games that rely on hordes of zombies, and "survival" elements, The Walking Dead was a welcome change of pace.In a world filled with zombie games that rely on hordes of zombies, and "survival" elements, The Walking Dead was a welcome change of pace. I'll admit, I was wary going in, because I hadn't heard a thing about it except from friends. On top of that, I had no idea if it would stay good throughout all five episodes. But that's exactly what Telltale Games did. They made a work of art instead of a video game. The comic book art style was absolutely fantastic, the voice acting was top notch, and the story was...well I'll be damned if it wasn't one of the best video game stories I've ever encountered. Don't go into the Walking Dead expecting a lot of combat, or a fast pace. It's a very slow building game, but that's what makes it fantastic. It actually takes the time to develop the characters, actually make you like them or hate them. That's what makes some of the deaths really...tragic. But there are some combat sections, and they're simple and quite fun. This isn't just your average zombie apocalypse game. This is truly a masterpiece. I just hope Season Two can reach the ridiculously high bar that Season One has set.… Expand
Average User Score: 8.2Sep 18, 2012Alright, let's get the fact that this game is a console port out of the way. It's a console port. There I said it, now let's get over it.Alright, let's get the fact that this game is a console port out of the way. It's a console port. There I said it, now let's get over it. Moving on to the important parts, such as gameplay, narrative, and graphics, the things people actually give a flying f*** about. If you've played the first, then you'll know what the gameplay is like. It's the same basic idea, random weapon generator creates hundreds of weapons, you shoot enemies, enemies die,you get loot and experience. And you know what? That's a recipe for some good gameplay in my book. I also think Gearbox made the right move in creating four all new Vault Hunters, while making the originals important to the story. That leads me to the next part, which is the story. Basically, you're a Vault Hunter, Handsome Jack is evil and cruel, you must kill him before he finds the new Vault and uses it to rule all of Pandora. Pretty straightforward, but it works. And Jack is just one of those antagonists you hate from the very beginning. He's rude, sarcastic, cruel, and, well...evil, I guess would be the right word. It's a straightforward plot, but it's a bloody good one. My only complaint are the PC's vehicle controls, which are a bit...what's a good word...clunky. But that's a small complaint as I got used to them fairly quickly. Now, for the graphics...honestly, I couldn't care less that the graphics aren't as good on the PC version as they are on the consoles. Why? Because I don't need fancy graphics to keep me entertained. The core of a game is how it plays, not how it looks. Give me a game with good gameplay and bad graphics over a game with bad gameplay and good graphics any day. To sum up, it's a very well done game, and a worthy sequel to the original. I recommend it, regardless of which platform you get it for.… Expand