Average User Score: 8.1Jan 6, 2014I have over 200 hours in this game, and I'm giving it an 8. The game is far from perfect, but I've been playing it since beta and it has comeI have over 200 hours in this game, and I'm giving it an 8. The game is far from perfect, but I've been playing it since beta and it has come a LONG way.
I just want to start off with something that every negative review has done to mislead you, this game's reviews are shallow and misleading. Buying items straight up in this game is expensive yes, but here is what no one has told you. 1) you get store discounts as DAILY REWARDS that range from 20% 75% off all real money purchases. These are rewards that increase in value for each consecutive day you log in. 2) There is NO I repeat NO in-game item that can't be obtained through crafting (which requires no real money). You will get everything you need just by playing the game, you can simply buy the blueprints in the shop for in-game credits. I have almost every warframe in the game and over half the weapons (including the clan tech ones that can't be bought, only built in the clan dojo) in the game. I also have all of the sentinels. I didn't pay for ANYTHING. I paid $15 for a $30 platinum pack when I got a 50% discount, and I used that to get a bunch of color packs, upgrades, and everything else I needed. So basically, I paid $15 for 200 hours of playing. That's a damn fine deal if you ask me.
All the issues the game had in beta with bad menus and glitches and lag are pretty much non-existent now. They finally got the level system evened out, so that difficult enemies are more common. The defense and survival missions are more difficult, and are a lot of fun to do with friends as these missions only end when you decide it's too difficult to continue. They give you the option to risk everything for 5 more minutes of rewards, or take what you've earned and leave. The combat is fun, and changes drastically with each new weapon or warframe you unlock. Updates have all come with big changes and lots of content. All the missions that aren't survival, boss, or defense feel very samey, but you don't have to do those missions for anything other than map progression. There's also special maps that you unlock through keys you find. All the bosses that are left over from beta (about half of them) are totally boring and uninteresting bullet sponges. The other half are challenging, cinematic, and for the most part, epic. Getting all of the mods and unlocks to maximize your weapon's potential require you to explore orokin derelict, nightmare missions, alert missions, and the void. The mission variety is actually impressive, it's the lack of enemy variety that hides it. Clans are now accessible and dojos can be built by anyone. I started a clan with just a few friends and our dojo is huge, and it adds some personality to the game. They've added some pvp, there are special events nearly every weekend, and the number of mods in the game has increased greatly. Damage 2.0 added another level of strategy to weapon builds, as now each different damage type has unique on-hit effects (stuns, bleeds, AOE's, debuffs, etc) and you can even combine mods for hybrid damage types. They added a huge amount of lore to the game, and reward you for scanning enemies by giving you bonus exp and telling you what damage types each enemy is weakest to and even telling you what their drop table is, enabling you to hunt for mods with more efficiency.
The movement and graphics in the game are awesome. It's well-optimized for low-end machines as well (I can run it on medium settings with just my APU). The enemies in the game all offer samey challenges, it gets grindy for sure, but it's all for unlocking new weapons and warframes. Every item unlock you get breathes freshness into the game as there is such a great variety of functionality. Therefore unlocking new items is the driving force of the game. It's tantalizing when your friend unlocks some new weapon that looks amazing and now you have to get it for yourself!
Lastly, I did not put 200 hours into this game in one sitting. This is a great game that you can play for a bit, get into other stuff, and then come back later to find new events and items and content waiting to be unlocked. The developers have been very dedicated to adding content throughout the entire project and I think their work deserves more credit.
So yes, there is a lot of grinding ahead, and there are serious balance issues that you won't notice because it's almost entirely coop. Lastly the great mission variety is obscured by a lack of enemy variety. Those are really the only things that keep this from being a 10, but the game's issues have been over-represented in most of the reviews. For the cost of entry, you don't have the excuse as a gamer to not check this out and decide for yourself.… Expand
Average User Score: 6.5Dec 29, 2013Battlefield 4, the hallmark blockbuster of DICE studios, is a fun game. In the time I've played, I've beat the game on hard, and rankedBattlefield 4, the hallmark blockbuster of DICE studios, is a fun game. In the time I've played, I've beat the game on hard, and ranked Division 1 for worldwide skill. Had some fun times with friends, and I've even made some youtube videos using the game DVR on the XBox One.
With all that said, this game is a disaster. The campaign is a waste of time, the storytelling is a trainwreck and the characters are all stereotyped annoyances. It's not particularly long, nor does it ever switch things up. It's sole purpose is to show off the frostbite 3 graphics, which as it happens are good but not impressive. I wouldn't rank it in the top 3 of launch titles. I'm a huge graphics enthusiast and I simply cannot see the appeal of it's colorless and uninspired visuals. The fact that people are still praising this game for its graphics boggles my mind.
That said, the only thing this game has left to its credit is multiplayer, which is virtually non-existent even after a month post-release. Simply finding a server that you can join is an arduous task, and nearly half the matches you search for are the wrong game mode. The lag is horrendous, it's even worse on PS4 and PC from what I've played. The maps are mostly good, but the same maps are used for all the game modes, and every mode has that one map that simply doesn't work for the mode.
Technical difficulties aside, the multiplayer itself is poorly designed. The 64 player mode is especially bad, as it exposes and exaggerates every problem with the game. The lag is worse, it exposes how horrendously overpowered the sniper rifle is (if you look at the leaderboards, you'll notice that 99% of the top players are predominantly snipers. There's a reason for that, it is NOT a coincidence). Travel times exaggerate spawning problems. You either squad spawn with a 50/50 chance of dying instantaneously, or you spawn at a base and take the extra 3 minutes travel time. Either way, the penalty for death is too great. When you're actually in the action, the game is more of a than a controlled match of skill. The destruction is cool but doesn't help this problem. The 20 player matches are much better because the smaller scale doesn't expose these incredible issues as much.
Frankly, every aspect of the game that isn't directly related to the frostbite 3 engine is terrible. The game's above average graphics and fan following are keeping it afloat, but the current product does not perform as promised and I wish the lawsuit against it the best of luck while BF4 staggers onward in this drunken stupor of mediocrity.
Its been years since I've played a great multiplayer shooter and BF4 doesn't come close to meeting my expectations, so it looks like I'm still waiting for one. I hope the days of multiplayer shooters aren't doomed to this repetitive, lackluster, and unimaginative grind of re-releases.… Expand
Average User Score: 3.8Oct 27, 2013So this game right now is between a 7 and 8 for me. The cost of entry is low, it's free and browser based so all you have to install is aSo this game right now is between a 7 and 8 for me. The cost of entry is low, it's free and browser based so all you have to install is a plugin. The graphics are good on medium and my standard laptop can run it fine. Warface is fun and worth a shot.
So basically the game is split into 2 parts: versus and co-op. The Versus is pretty lack-luster in my experience, the objectives are all very simple and nothing in the versus forces players to take advantage of the team-based classes of the game. The maps are all so small and tight that it just turns into a grenade-spamming, corner-camping brawl. There's no regenerating health or armor in this game, however, so you tend to be worthless after a kill as your health and armor will stay low. Now, it can be repaired by team-mates of course, but it won't, because everyone there are only 2 classes that can repair you and the odds of both of them getting to you before someone sullies your face with buckshot is quite low. In fact, the game is so campy that medics are simply not played right now. That's right, the versus takes such low advantage of the class system that they basically made the most important class obselete. Frankly, the versus isn't worth your time.
However this game shines in co-op. The co-op missions force the use of all 4 classes, and after you play for a while, you begin to appreciate how it's designed. All 4 classes in the game are support classes and going through any mission without one of each class is incredibly difficult. The engineer gives armor which protects you from burst damage like grenades, missiles, and sniper rounds; whereas the medics protect people from the sustained damage of going through extended battles. The soldier replenishes team ammo and sniper is the most prolific at taking down high priority targets that the other classes don't have the range to shoot. When playing the coop, anytime a single class dies the mission becomes incredibly difficult; forcing your squad to play smart and get to know each other.
The game forces you to depend on your teammates which is a blessing to the coop and the bane of the versus
Leveling up is kind of a grind, like in most f2p's, but the way you unlock things is kind of interesting. There are 3 types of "vendors" that you can switch between at any time and whichever one you have selected you will get progress toward unlocking that item. It randomly selects what your reward will be by picking from a pool of variably rare items. It's not too bad, since unlocking things isn't too slow and once you unlock something it is always unlocked. The attachments for guns are quite numerous and can be swapped out in-game which is very cool. The game gives you 2 ways to buy things, you can rent things temporarily or buy it permanently. The rent option is basically there to try something out before you buy it. If you buy something, you will have to pay to upkeep it but the cost is not overly grievous. To be honest, I'm not sure what the point of it is, it seems like an unnecessary tax. You only have to upkeep the equipment you use so if you buy something and don't use it right away, it won't degrade. Basically, the f2p system isn't as flawed as the early reviews make it out to be.
The games biggest problem is simply a lack of content. The versus modes are limited and all lacking in depth, the maps are also limited in number in very lacking in depth. The co-op missions are very deep however, but also lacking in quantity. There are 3 new missions every day, but that gives you a very harshly limited time to complete the hardcore missions and also they just recycle the same 6 or 7 maps each day. The paths are always the same and the spawns vary slightly so there's just a flat out lack of content. Also, the player base (at least in NA) is small atm, and can make finding groups difficult when your not playing during prime time. Just convince your friends to download it and try, it's free and a ton of fun with some friends.… Expand
Average User Score: 4.0Aug 22, 2012This is a late review, but I think a late game deserves as much. In any event, I wanted to get it right. Diablo 3 is unlike any game IveThis is a late review, but I think a late game deserves as much. In any event, I wanted to get it right. Diablo 3 is unlike any game Ive played before in that is succeeds so brilliantly in the little things, but fails so catastrophically at its core. The graphics of Diablo 3 are among the best, its a great hybrid between hand-drawn artwork and high-octane animations in great density. Kill animations are numerous and always feel satisfying, and the landscapes nail the dark fantasy feel. The cinematic are breath-taking. The audio is also great, with an insane number of audio cues between skills and monsters and events plus a good soundtrack never hurt anyone. The game is long and begs to be replayed numerous times which shows how powerful the character progression is. The story is far too terrible to be a driving force, its characters are all one-dimensional, and plot twists are few and predictable. The only thing I didnt predict was how little closure the ending would give. But everything I just mentioned is just a drop in the bucket, because Diablo 3 fails to be either a game or a work of art. The implementation of the video and audio only exist to enhance the gameplay and the story is virtually non-existent. Theres no deeper meaning hidden anywhere. The problem is that the game aspect of Diablo 3 is also built on a flawed foundation. Diablo 3s gameplay is built entirely on 2 pillars: skills and gear. Theres nothing else to it, and both pillars are undermined by their flaws. On the one hand, the skills in Diablo 3 are amazing - at first. Unlocking new runes and new skills opens worlds of possibilities, and theres nothing more fun than switching builds around trying different playstyles. The problem is that you can only do this for a limited time. As you progress through the game and unlock new skills, you will also move onto harder difficulties. In Diablo 3 you have NO CHOICE over what difficulty, not because the game doesnt allow you to choose, but because the difficulties dont scale to level. If your the kinda gamer who likes a normal difficulty, Youll enjoy nightmare the most. But the problem is that you cant start on nightmare, and you cant end on nightmare. Once you beat nightmare, playing again will never be the same because youve already leveled beyond it. Once you beat a difficulty, going back to it is simply too easy to be any fun, your forced to do the next difficulty because its only one thats remotely challenging and its the only one in which your character can progress, either in level or gear. The new difficulties are scaled to be more difficult however. Once you get to Hell difficulty (the 3rd if you dont know), Diablo 3 gets difficult, and sometimes its unecessarily difficult, and some people like that, others dont. Hell difficulty is when your favorite builds stop working, and your playstyles start to die off one by one because they simply arent good enough. If you go all the way through that, your capped out forever on inferno difficulty, in which nearly every player in the world is limited to only a select few cookie cutter builds. You know the billions of skill and rune combos you used to have so much fun with? Well they might as well be gone because experimentation outside the cookie cutter is dealt with sheer brutality by the later difficulties. Inferno is at many times difficult on an unfair level. But my level 60 cant play anything else because theres no other difficulty where I can progress or have any fun. I can choose between far too easy and far too difficult. This feeds into the next issue, because Diablo 3 is all about the gear. The people who can do inferno can do so because they have the gear that makes it possible. But theres 2 problems with the gear. For one, gear is generated on a heirarchical basis. First it generates the level, then the number of bonuses, then the scale of each bonus, and the odds continue to roll on an exponential level ranging from complete **** to godly. The gear that gets people through inferno isnt the 1 in a 1000 drop, its not even a 1 in 10,000 drop. Its a one in a million drop. But surely theres ways to increase my chances of finding magic items. 2 things, you can use items that boost magic find but at the expense of bonuses that you NEED to survive the areas that drop good items, and then you have to actually get to those areas. To get past Act I inferno, you need AcT II gear. To get past Act II, you need Act III gear. Between the odds of finding the gear you need and not being able to progress because you need gear from an area beyond you, most players are caught in a tragic end-game loop, a loop that destroys the essential criteria of fun. Diablo 3 is a game with a time limit, theres not fun endgame stuff to do like there is in WoW, its built so that your character caps out. Theres no power/difficulty plateau, it keeps getting harder until you cant progress. Farming can only delay the cap, but whats the point? Its not fun. It's bad design.… Expand
Average User Score: 8.0Aug 18, 2012I know I'm a bit late on this, but I so wish I had heard of this game sooner. This is a hard game rate on a number scale for me. Although partI know I'm a bit late on this, but I so wish I had heard of this game sooner. This is a hard game rate on a number scale for me. Although part of me wants to rate it a ten, the number of frustrating combat scenarios, the mercilessness of the game, the checkpoints loaded for stupid reasons, the unfriendly camera and control delay, the unacceptable lag spikes on my quad core computer even with the settings at medium, and the dreadful soprano-style ending that spoiled what would have been a masterpiece; I just can't bring myself to rate this game perfect. The thing is that Alan Wake is - in so many areas - ahead of its time. It's that rare game that's more than the sum of its parts. The different aspects of the game, be it incredible graphics or near-flawless story-line, or even the true-to-life characters and voice-acting; are not just delivered with quality but implemented with a purpose, and every artistic aspect of the game successfully adds to the depth of the games artistic message. The game's horror atmosphere is one of the best, not stereotypical and predictable like Dead Space and other action/horror knockoffs. But the horror exists for a reason, the game's comedic moments exist for a reason, and the game's characters move and act for a purpose, and this purpose that so mysteriously and powerfully drives the game is something that almost no games have yet to find, and the purpose behind Alan Wake that sets it apart from the rest of the gaming scene. Alan Wake will grip you and take you down not only a path or horror but a journey that comes with it's own ups and downs. It's not a short one either, I lost 14 hours of my life to it. If I were to just rate Alan Wake as if it were a simple game, who's sole purpose is amusement, I'd give it around a 7, which is probably why the professional critic reviews of this game are what they are; but Alan Wake is far more than that. Alan Wake is an experience that needs experiencing, a true work of art. That's not something that can be described on a scale of 0-10. Other than the ending which seemed to entirely abandon the purpose and artistic message that had driven the plot for so long, this game is simply brilliant, and at times awe-inspiring.… Expand
Average User Score: 7.9Aug 14, 2012Vessel is nothing if not another example of indie developer creativity and ingenuity. A puzzle platformer based solely on the combination of 2Vessel is nothing if not another example of indie developer creativity and ingenuity. A puzzle platformer based solely on the combination of 2 elements: it's efficient, if not one-dimensional, fluid physics; and it's clunky but usually dependable AI "Fluros". The puzzles start off unnecessarily simple, but the game makes up for it through clever methods to paint the setting of the game. As the puzzles get more difficult, with different variations of liquids and Fluros getting thrown into the mix, it becomes more rewarding and more fun to figure them out, however the games physics and AI can be often become frustratingly clunky during later puzzles that involve numerous elements. However, these most difficult puzzles often have a few ways to solve them, taking the edge off of the frustration. The developers do hide secret puzzles that reward you with points to upgrade your gear, but not only are the upgrades totally unnecessary (I often forgot there even upgrades to be had at some points) and the secret puzzles are few and far between. The last puzzle, however, is the worst example of what this game has to offer and only serve to disjoint the flow of the epilogue. After trying to figure it out for literally an hour, I searched a guide to solve it, and it turns out the solution was the one I was trying the whole time, but the physics were simply glitching. It was very frustrating, but thankfully it's the biggest fault I can find with the game. Graphics are a wonderful blend of 2D point of view and 3D rendering. I can't say I encounter any graphical lag either, although some puzzles caused lag due the amount of particles the game was simulating, which isn't ok when I'm running the game on a quad core system. Graphics are smooth but the game is processor heavy. This game might not be for you if you have a 4GB RAM or lower system. The story is very straight-forward and although it often hints at some plot twists, they never actually happen. Although the story is lacking, the presentation is very good, especially as far as indie games go. Vessel uses as little written language as possible, and when they do, it's only to offer some much needed context. All of the "ah hah" moments are experienced as they come, not read on the screen, as it should be. This falls apart at the end as well, however. Although the developer used some outstanding artistic devices that most big-shot game companies have never heard of, the deeper meaning was lost in a terrible lack of context. The ending ends up falling short whereas it could have been a masterpiece if they had simply given more context. The music fits the feeling of the game, but there's only one track that plays throughout the 9-11 hours of the game, so if you play for long sittings, it will get on your nerves. After a while I just muted the music and listened to my own music. Vessel comes with my recommendation as a game that offers 9-11 hours of unique experience, and although the high points are amazing and the low points are terribly frustrating, the high points far outnumber the low ones, and the game is worth twice the price tag it comes with.… Expand
Average User Score: 6.8Aug 12, 2012Nothing but problems for me. The concept of the game is original and interesting at first, until you realize that an otherwise casual style ofNothing but problems for me. The concept of the game is original and interesting at first, until you realize that an otherwise casual style of gameplay gets utterly dominated by all the strings attached to it. The story is useless. Nothing new, nothing artistic, no degree of presentation, and it's told only through written dialogue. Once the opening scene is through, there is no attempt to set the scene and the dialogue is flat and unimpressive at all levels. Don't want the story? Too bad, as that's the only thing you're able to do in the game. Want to play the game? Too bad, you'll have to read text-books worth of dialogue before you do, and none of it is interesting enough to be worth the time it takes to read. The length of game depends more on how quickly you can read than how good you are at it. In fact, this is a game that you can't be good at. There's no real strategy, as it uses poker mechanics to play. The downfall is that they had the bright idea of letting you and the other player see and steal from each other's hands, and since poker skill is based on NOT knowing everyone's cards, skill gets thrown on the back burner and is replaced by luck and a half-hatched system of "runespells" that discard all notion of balance. Although you and your enemy can both use them, they happen to be consumables, and since the computer is granted a nearly limitless supply of them whereas you only get 1 or 2 per fight, your odds of victory go down very steadily. Whether you win or not comes down to nothing but luck, and the developers basically admit that because every time you lose you can just retry infinitely with no penalty. It's like they're saying "here, roll this die, if you get a 6 you win, if you get less than a 6 you lose. Wait you didn't get a 6? Just keep rolling until you do." Basically, Runespell: Overture is a textbook with a fun-game-gone-horribly-wrong haphazardly glued to it. Had I not obtained the game through a steam indie bundle, I would have been sorely disappointed with any amount of money I spent on this game. Reviews aren't always right, but listen to the critics when it comes to this game. You can get the full experience of this game by reading a book where you have to roll dice to see if you can read the next page or not.… Expand
Average User Score: 5.7Mar 11, 2012As always, Mass Effect pushes the boundaries of game experience. The characters, lore, and depth of the universe and the sheer quality ofAs always, Mass Effect pushes the boundaries of game experience. The characters, lore, and depth of the universe and the sheer quality of every square inch of the game is the pinnacle of video gaming. The single-player and multi-player are both near perfect for what they are, and I'm not budging in saying that this is the greatest trilogy in the gaming world to date. That said, the ending of the series confuses the hell out of me. Whereas I thought the ending would be about the bond between Shepard and his squad-mates in their flawed attempts at trying to survive the impossible together, this game completely deviates from that. The ending of ME3 is suicidal in that it destroys it's own legacy, a legacy greater than any other game I've played. Not sure if I can ever play Mass Effect again.… Expand
Average User Score: 8.9Oct 17, 2011The people who are giving this game negative reviews might as well be rating their own maturity, because I haven't seen a single negativeThe people who are giving this game negative reviews might as well be rating their own maturity, because I haven't seen a single negative review done with common sense rather than butt-hurt ranting and crying about review conspiracies and other bull **** Mass Effect 2 isn't "dumbed-down" as much as it is streamlined. All the changes they made were intended to give the player more time exploring and playing and less time searching through inventories and menus and waiting in elevators. The game won game of the year for a reason: it's simply one of the best - if not the best - singleplayer games ever created. The atmosphere and story create one of the most immersive and best experiences for sale anywhere. Everyone who **** about lack of depth or personality, or simply rants and hypocritically calls the rest of the world stupid are just people who didn't see what they wanted at the beginning, immediately made up their mind and populated their false ideas with made-up negativities and conspiracies, and refused to experience the rest of the game. In short: their just a bunch of trolls. I didn't think the quality of this game needed to be restated but after reading the absurdly ignorant dribble of particular users like OG and dtuner and others (but I couldn't possibly name them all), I had to drop one more 10 in the bucket, because this game earns it more than any other game I've ever played. I suppose there's always going to be a few basement-dwellers that insist on trying to **** on perfection, but case in point, if you're not a basement-dwelling troll and you play video-games, this one has to be part of your library. If it isn't already, then do so and I guarantee it'll be the best money you ever spent on a video game.… Expand
Average User Score: 6.6Oct 11, 2011Rage is a very long awaited project by id software and seems like an attempt to show again their mastery of the booming genre they created.Rage is a very long awaited project by id software and seems like an attempt to show again their mastery of the booming genre they created. Although the technology and the game is all very impressive, there are some surprising shortcomings for such an experienced developer. Rage is without a doubt a good game, even a great game, but it falls short in some areas. The game starts out highly addictive, continuously feeding you with new gadgets, tricks, ammo types, collector cards, guns, and most importantly; stunning environments. The gunplay is in a linear environment but a wide and deep selection of devilish toys at your disposal against very well designed enemies and AI will distract from the fact that the game is hardly "open world". id Tech 5 is a very interesting engine compared to others. It seems to host unlimited textural and geometric detail and the environments are more detailed on the XBox 360 than any game I've ever played on my high-end PC (I purchased it for XBox because I didn't want to have to wait for the outrageous install and update times the PC version has) and it all runs at 60 fps on console as opposed to the standard 30 fps. Personally, I would have liked to see some more dynamic lighting and other effects at a framerate of 30 because although the detail is unparalleled, the lighting itself is very bland and boring. Rage doesn't use LOD or model swapping, which completely confuses my conventional wisdom of polygon engines. Despite the amazing tech, the actual visuals are hit or miss. With the engine offering so much more detail, it raises the demand for detail that much more on the artists. Some areas, especially Subway Town, are possibly the most graphically impressive scenes in any video game to date. Other areas (mainly indoors) are bland, colorless, and unimaginative. It's easy to tell which zones had more artistic direction/attention given to them. The game itself is distinctly separated into 2 parts. The first part is, as I've already mentioned, highly addictive as the reward for missions comes in the gain of numerous new and addicting toys to play with. The second half introduces absolutely no game elements, completely abandons all RPG elements except for buying and selling (which also takes a hit as you begin to find so much you don't need to buy or sell). No new enemies are introduced, and the story is quickly rushed to a bland and unimaginative ending. The story is very cliche, but I can't deny the level of atmosphere present in certain moments. This game is all about the shooting, and it works very well. Enemies are very well-designed and unique and have impressive AI, and every type of ammo and every gun (except the sniper rifle which is outdone in every way by the pistol of all things) feels totally unique, and crafting is yet another reason to explore the nooks and crannies of the openly linear world. Racing is disappointing and feels bereft of any skill. The actual races are designed to keep the person who starts in first in first until he wins, and the rally mode is a **** of vehicle nonsense. It's a pretty disappointing multiplayer feature and won't keep me coming back, but the rewards for racing in the campaign are very enticing. Ultimately, Rage is a great game and very well-designed. It only falls short on inconsistencies in every major area throughout. The high-points in Rage are memorable and easily earn my recommendation.… Expand