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Average User Score: 6.1May 15, 2013My review may be a little biased, but I will try to be as neutral about this as possible.
Dust 514 is a game in which you are a clonedMy review may be a little biased, but I will try to be as neutral about this as possible.
Dust 514 is a game in which you are a cloned mercenary payed by the highest bidder whether it is an entire faction owned by NPCs, or a Corporation or Alliance run by players, to fight on the planet-side of EVE and assume control of the planet.
In this, you start out with 500,000 skill points and four free militia suits which are infinite, but highly unwieldly and not nearly as efficient and as deadly as the prototype variants. The four variants are Militia (MLT), Standard (STD), Advanced (ADV), and Prototype (PRT).. In order to use STD, ADV, and PRT, you must get your skills for the corresponding item to I, III, V in that order. This process can take a while, but the reward is great, in my opinion.
As you travel up the ladder of skill points, you fight a very hard battle. But within one million skill points I was already dominating the field in a Semi Standard-advanced Assault suit using an advanced weapon with standard suit modules.
- To say that you stand no chance against a prototype suit in a lower tiered suit is completely false. Granted, the challenge is greater but not impossible. The feeling of reward that you get when you've killed someone who you know is running a proto suit with proto weaponry while you're in a much lower tier with much lower skill points is amazing. Knowing you cost them a good 100k ISK (Game currency) for their one suit, whereas your suit only cost 10k ISK.
The game has four modes which are similar. Ambush (50 Kill Team Deathmatch), Ambush OMS (80 Kill Team Deathmatch with turret and module support), Skirmish (King of the Kill, with 3-5 points to control, or you can wipe out the enemy teams 150 clones (whichever comes first). and Domination (Skirmish with one control point.
Having played a Heavy and an Assault both, I can say that this game does offer some level of customization where you can completely specialize into one weapon, or specialize somewhat in a few weapons or just become able to use everything. The latter isn't recommended, but that's the beauty of it. The choice is yours.
Soon to come, the battles you fight will decide the sovereignty of solar systems in EVE. EVE and DUST will form a mutual symbiosis where one will depend on the other in a healthy way. The Economies of both games will be merged, and CCP talks of more integration between both games. But that's not what makes the game great.
It is true that the game has many flaws, you can get stuck on some surfaces, the loading screen will fail to initialize into battle, there are balance issues, sometimes things will not render completely, and the controls are a little sluggish as well as an aim assist issue. The range specialization of weapons was completely dropped and I agree with this move as it made MANY other weapons worthless at any game mode unless you were able to draw your opponent around the corner. Which if you waited for, was a bad idea as you will be flanked, and the person you hoped to kill will just get better positioning on you.
Thus, the range skills were removed, making the game once again currently balanced for all weapons to a much better degree than what it had previously been.
What is truly wonderful about this game is that all content releases are completely -FREE-. If ever there is a new map pack, or new gear or skills to use it will always be free. You will never need to pay to win in this game. Pay to win dictates that you must pay to use gear which is advantageous over the other players which in essence is not true in this game. You can pay for items which are of the standard grade that never run out. But you will never find proto gear that you have to pay for that will never run out.
There are weapons that cost Aurum (ingame real money currency) that allow you to use suits and weapons earlier if you lack the skills for their higher tiered variants, but this too, in time you are garunteed to attain. Whereas in Pay to Win, you MUST pay to ACHIEVE the desired result.
Once again, as you're skilling up going match after match with similar load outs, you, as the adaptive player, become better and better with that load out and as you get better, so does your gear.
I feel that this game, considering its origins, is very well put together and puts an adaptive learning curve for seasoned and new FPS players alike that challenges themselves to push their skills just a little further with every match. I find this game quite entertaining, and I look forward to the many, many content patches that will follow in the years to come with DUST 514.
PS, when EVE started, many players complained about how it played, back in the day in 2003, records were set for 5000 players on a single shard... Now, after many, many content patches, EVE today reaches 60,000 players on a single shard. If history repeats, DUST will be one of the bigger competing FPS's in the future which will receive a PS4 update.… Expand