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Average User Score: 3.7Nov 17, 2011Just to be clear, I'm a big fan of Telltale Games. I usually love all of their adventure games, no matter their difficulty or their overallJust to be clear, I'm a big fan of Telltale Games. I usually love all of their adventure games, no matter their difficulty or their overall quality. I've always found them entertaining because I've always loved adventure games, and I still do.
Jurassic Park: The Game brings a new format to Telltale, in the style of games like Heavy Rain and Fahrenheit/Indigo Prophecy. However, in its futile attempt to be a part of this QTE filled genre, it falls flat on its face due to a number of missing things that made Heavy Rain and Indigo Prophecy the games they were.
First of all, the story is lacking. It has little to nothing to do with the original movies, and everything else seems stale and bland. There aren't any shocking plot twists or really any vibe to the story itself at all, like there were in HR or even some of Telltale's other games (ToMI, Sam and Max, BTTF, etc.). Another thing that was a huge deal breaker was gameplay and the animation to go along with it. The reason why Heavy Rain was playable as a game (which was completely filled with QTE's) was because the animation was so smooth and realistic that it didn't bother the player when you pressed buttons to do actions; they just flowed naturally. Jurassic Park however, doesn't follow suit. Animations are stiff, like all the characters are made out of wood, and actions tend to pause for a split second before and after you press (or don't press) the required button, resulting in a break in immersion. This would be fine if it was a traditional game with only a few QTE's; I've seen this kind of thing before in other games like first person shooters, third person shooter, etc. But for a game that relies entirely on QTE's, that sort of thing is just unacceptable. It feels awkward and, honestly, terrible to even keep playing past the 30 minutes. I had to force myself to play what I had.
I suppose there ARE a few pros to go along with it though. The graphics are nice for a Telltale game; their games aren't the most advanced and sophisticated things out there, but Jurassic Park has some good texture work and pretty good lighting (in relation to their other games of course). The video settings allow for a lot of customization as well, like post-processing and anti-aliasing, the kind of thing I would expect from a PC game. (I realize that this is the 360 section, I figured I'll post it here anyway) The sound is also pretty good, the classic dinosaur roars and sound effects will make you think back to the old movies, which is a good sign considering what this game is supposed to be. However, the same cannot be said about the voice acting, which is uninspired, flat, unconvincing and makes it really hard for the player to honestly care about anything anyone is doing. Overall, Jurassic Park: The Game is a very, very, VERY big disappointment. I'm giving it a 2 for the 2 pros I listed above, but that's about it. I feel like Telltale made a very bad decision in releasing all these episodes at once instead of monthly. Usually with their episodic methods, they are able to fix up things that were complained about in previous episodes and make it an overall better experience. Releasing them all at once eliminated this possibility, and the results show; each episode is as boring and uninspired as the last. If you want something to bore you to tears while you Press X to Not Die, then I don't even think I could recommend you this; $30 is too much for this game. The game was gifted to me and I'm REALLY sorry for whoever did do so. This won't be a game I'll be touching ever again.… Expand