Average User Score: 7.4Aug 30, 2014I cannot get over how awful this game is. This isn't Splinter Cell. This is a cover-based action shooter with some very light stealth thrownI cannot get over how awful this game is. This isn't Splinter Cell. This is a cover-based action shooter with some very light stealth thrown in, and a big chunky helping of modern Ubisoft everything-and-the-kitchen-sink design smattered on top.
Sam Fisher has been turned into Commander Shepard. Why do I need to buy upgrades for my ship, which now serves as a hub to access levels from? And why can I now purchase radar and regenerating health boosts? Was the core Splinter Cell gameplay not interesting enough by itself that you had to add a shallow progression system on top of it that effectively allows you to cheat?
Why was Michael Ironside omitted from the game when he is the most important part of Sam Fisher? There is zero charm in the game now. The dialog and cutscenes are dull and the writing is not much better. Sam sounds like a bland 30-year-old now, yet he's supposed to be in his late 50's. And why can old fart Sam climb, run, jump, and attack 10 times faster than he ever could before? Can Viagra do all that?
By the time I reached the Call of Duty-esque on-rails-grainy-camera-shooter sequence I wanted to barf. Why did Ubisoft feel the need to cater to this crowd? Splinter Cell fans never asked for this. Aside from Conviction, which was far better than Blacklist, the franchise has always been about slow, methodical stealth gameplay. Stealth first, action second. You can't even stealth-open doors in Blacklist--you just throw open every one of them like the James Bond wannabee **** you are.
The music is awful as well, taking a little too much inspiration from Battlefield 3's jarring static fest of a soundtrack. Graphically, it's technically impressive, but artistically bland. I don't know about you, but I'm pretty tired of going to Iraq and Afghanistan in my games. Are there not hundreds of other interesting countries one could create a story around?
We've seen it in Hitman: Absolution. We've seen it in Thief 2014. We've even seen it in Deus Ex: Human Revolution: the dumbing down of games to appeal to a "wider audience". Sometimes it works and we get to see a franchise change directions gracefully, but this time they've gone so far from Splinter Cell's roots that it does not feel like a Splinter Cell game. It just doesn't.… Expand
Average User Score: 2.0Dec 9, 2013I have lowered my score for this game based on the fact that they STILL have not fixed the stuttering issues, and in fact have made themI have lowered my score for this game based on the fact that they STILL have not fixed the stuttering issues, and in fact have made them WORSE. Multiplayer is nearly broken due to laggy movement and microfreezes. As a result, the game cannot be played competitively, and the player base has dwindled significantly in response. Good luck aiming at a guy when he's stuttering across the screen like something out of Jacob's Ladder.
Before, I was enjoying the game because the lag was tolerable, but now? It's awful--and Infinity Ward couldn't care less. This is flat out embarrassing for what is undoubtedly one of the richest gaming companies in the business. On top of that, there are still NO DEDICATED SERVERS. What gives? That was one of the reasons I decided to buy the game, because it seemed like IW was finally making amends with PC gamers and giving us what we've wanted for so long. But it's just the same old crap; broken promises and heaps of optimization issues.
There is fun to be had in the game if you're very tolerant, but not 60 dollars worth of fun. CoD: Ghosts was my first CoD I've purchased on day one, and will be my last.… Expand
Average User Score: 5.3Sep 21, 2013I cannot believe the absolute wretchedness of the Metacritic user community, dishing out these horrendous scores for such a BRILLIANT andI cannot believe the absolute wretchedness of the Metacritic user community, dishing out these horrendous scores for such a BRILLIANT and THOUGHT-PROVOKING experience. I left this game teary-eyed, absolutely floored by its amazingly realized characters and emotional story.
I loved the voice acting, the music, the creepy atmosphere, and the immense mystery that slowly unfolds as you play, all effortlessly moving at a brilliant pace. Since it's set in the 90's, I felt a great sense of nostalgia as I rummaged through items I used to play with as a child. This game made me feel something completely different from anything else I've played, something completely BETTER than all the action-packed, ultra-violent and incredibly DUMB games I've gotten so used to over the years.
I'm not awarding this game a 10 because I want to see its miserable and downright SHAMEFUL user score go up, I'm awarding it a 10 because it is damn near perfect and deserves it. It's an experience you'll want to revisit. It raises the bar for immersion and realistic story-telling. It grabs you and doesn't let you go until you're finished, with an ending that will make satisfied tingles shoot up down your spine.
This is the kind of game the industry so desperately needs to pay attention to, and I personally thank The Fullbright Company for taking risks and making the game they wanted to make, not trying to appease the trigger-happy ADHD CoD generation of gamers that can't stand to sit still for an entire second without blowing something's head off. This game is not for them, and I couldn't be happier about that.
Average User Score: 8.2Dec 8, 2012The game starts off amazingly, and sets a tone that wows you and makes you feel like it'll carry on until the very end. Sadly, this onlyThe game starts off amazingly, and sets a tone that wows you and makes you feel like it'll carry on until the very end. Sadly, this only lasts until a quarter of the way through, when the narrative just becomes ludicrous and sloppy, and has you questioning whether or not the writers were also kidnapped alongside your friends. And since all of the mayhem, and the reason for inflicting it, is carried by the story, this is a major eyesore in what is otherwise a very fun, and intense open-world game. I won't spoil anything for you, but let's just say there were many times where I had to just turn my brain off and force myself not to think about what just happened. The characters, and much of the voice acting, however, are top notch. I could write more about the game here, but long Metacritic user reviews look like crap and nobody wants to read a wall of text. So should you play this game? Yes. Absolutely. Just make sure you don't think too hard about it, and also make sure you crank the difficulty all the way, because the game is far too easy even on the highest difficulty. Like a Michael Bay film, Far Cry 3 isn't going to win your heart and stimulate you intellectually, but with the right hardware and a bag of popcorn, it's still a pretty darn good time. And damn if it doesn't have one of the greatest intros to a shooter I've played.… Expand
Average User Score: 7.3May 13, 2012Don't bother with this one. It's so derivative that it fails to create it's own uniqueness. It may have fun technical features, but it lacksDon't bother with this one. It's so derivative that it fails to create it's own uniqueness. It may have fun technical features, but it lacks soul. Borrowing heavily from World of Warcraft and Warhammer Online, it fails to be better than either and instead settles as a solid "time filler" while you wait for better games to come out. The animations are poor, the music is generic, and the performance is all over the place. The community is also the absolute worst I've seen in a MMO, and I've played many. When I made a new character on the Seastone, I said "Hi, I'm new to the game" on local chat and everyone told me to "GTFO." So after giving this game 3 weeks of my time, I decided I'd rather not play with a bunch of immature kids who bought time cards at Walmart because they're not old enough to use credit cards, and find something better to do with my time.… Expand
Average User Score: 6.1Dec 2, 2011How this game was ever released (and with a $60.00 price tag) is beyond my level of understanding. It is, by far and away, the laggiestHow this game was ever released (and with a $60.00 price tag) is beyond my level of understanding. It is, by far and away, the laggiest multiplayer FPS I've ever played. Your movement is slow and floaty, as if you're commandeering an automatic vacuum cleaner instead of a human being. It's just as unresponsive in singleplayer as it is online. Animations are broken and jittery, resulting in people skipping steps and suddenly appearing in places. And the lag...good God, the lag. Whatever great ideas this game has are thrown away when you can't move or aim fluidly to save your life. It's unbearable to play, and frankly embarrassing for a multiplayer developer as reputable as Splash Damage and a producer as enormous as Bethesda to not release a patch that addresses these issues. This game isn't worth the $5 it's going for right now on Steam. It's not even worth playing the free weekend. It's just downright terrible, which is sad because hidden underneath so much failure are a lot of good ideas just begging to be implemented into a functional product. But ambition doesn't make a game; gameplay does, and there is no "play" in this "game."… Expand
Average User Score: 8.4Sep 30, 2011This game is awesome, awesome, and more awesome. Obviously the previous guy who rated this a 2 just doesn't "get" the appeal of this kind ofThis game is awesome, awesome, and more awesome. Obviously the previous guy who rated this a 2 just doesn't "get" the appeal of this kind of game. It's based on an old model of PC gaming (called roguelike) where you die once and the game is over--completely. There are no saves, no continue spots--you're dead and you have to start all over. But that's exactly what makes this game so damn addictive! I have the Battlefield 3 beta on my computer and I've barely played it because The Binding of Isaac is sucking up all of my time. Because every playthrough is completely randomly generated and you'll never play the same levels twice, dying is not a big deal. Death feels the same way it feels in Super Meat Boy; you die, and die, and die again--but you get better each time, and it makes you want to start the game right back up again. Like SMB it's a throwback to a time long ago when you needed actual skill and quick reflexes to complete a game, and it's precisely that which makes it so appealing to me. Oh...that and the absolutely awesome and hilarious abilities and powerups, which I definitely wouldn't want to spoil here. The game is full of surprises and has a very dark tone about it, feeling like a mix between The Legend of Zelda and Splatterhouse. The fact that it's only 5 bucks doesn't hurt either, but it shouldn't give you any indication of the quality of the game. I've paid 50-60 bucks for games that weren't nearly as fun as this. Just buy it, play it, and enjoy some excellent old-meets-new gaming for less than the cost of a sandwich.… Expand
Average User Score: 8.4Sep 3, 2011I'm really not sure why people are scoring this game so high. I've seen everything Human Revolution has to offer in other games--it's just aI'm really not sure why people are scoring this game so high. I've seen everything Human Revolution has to offer in other games--it's just a combination of all those offerings, except none of them are particularly all that well conceived. This would be perfectly acceptable if the story and characters were interesting...they're not. The main character was shipped right out of the "stock character factory", and the story...well...it was intriguing at first but then I completely lost track of why I should give a ****
Let it be known that I'm a big fan of the original Deus Ex, and even played through the lowly Invisible War twice. I'm a sucker for games that allow choice, but this game just didn't grab me. Between the dated overly-gold visuals, long and frequent load times, hit-or-miss voice acting, uninspired weapons and augmentations, zero NPC dynamics, tiny confined areas, and the predictable choices that mostly boil down to "Would you like to shoot your way through the front, or take a vent that's probably around the back behind a box that's highlighted for you?" I couldn't force myself through this game. Surely we've come far enough in 11 years to allow more side entrance options than vents? Human Revolution is certainly Deus Ex for the new generation--but as a veteran PC gamer I feel like it's been dumbed down and streamlined for the masses; sort of like Invisible War only much slower paced and generally more annoying.
Everything of importance is highlighted for you, so you can pretty much just go on autopilot through the environments. The hacking mini-game isn't difficult at all, and it made me wish I could just use a multitool instead and bypass the thing. Pretty much all of the weapons handle easily as soon as you get them, so there's not much incentive to put points into your combat augmentations. Passwords you obtain are slapped on the screen when you hack something, so you don't actually have to read or memorize anything. When you get shot, your health automatically regenerates instead of having to heal separate parts of your body and repair specific injuries that hinder your performance. Ragdoll physics go absolutely bonkers when using the crossbow. I could go on, and on.
Deus Ex was a revolution in gameplay when it was released back in 2000. 11 years later, we get a flashier game that doesn't really do anything new, and in fact goes back a few steps. Those who give this game a 10 really should replay the original Deus Ex and see just how much more atmospheric, expansive, fast-paced, and smarter it is. It's unfortunate that new graphics so often cloud our judgment, but I think that's exactly what's going on here.… Expand