Average User Score: 7.9Jun 4, 2014Gazillion has done a very impressive job fixing what made the original launch of this game so poor. The community managers are in prettyGazillion has done a very impressive job fixing what made the original launch of this game so poor. The community managers are in pretty constant communication with the fans, the game has scaled in content both laterally and vertically, and older heroes are being rechecked and retuned to be competitive with newer heroes.… Expand
Average User Score: 5.9Jul 15, 2011Despite the numerous, and not totally unjustified, remarks about the game being consolized, none of them really detract from FEAR 3 stillDespite the numerous, and not totally unjustified, remarks about the game being consolized, none of them really detract from FEAR 3 still being a solid game. The atmosphere and gameplay from the first two games remains, and this entry basically draws the whole story to a conclusion. The real shine to the game is playing as Paxton Fettel, which brings back memories of Messiah, except without being suck.
If I had to say anything negative, it would be the need to unlock Fettel on each level instead of having him playable from the get go, as he is the far more enjoyable character to play.… Expand
Average User Score: 6.3Oct 7, 2010A solid sequel effort. Not as ground breaking in improvements as one would hope, but enough of them to not come away disappointed. There areA solid sequel effort. Not as ground breaking in improvements as one would hope, but enough of them to not come away disappointed. There are minor improvements abound, from better survivor AI (two tiers of this, second if you find a magazine for it) with better functionality helping them. For instance, when you approach doors now, an icon appears on thier frame when they are within entrance distance, an issue of escorting survivors in the first game.
The combo weapons are fun, and a handful are downright hilariously broken, like the Rock Guitar. (Amp+Elec Guitar) The story is passably okay, with a few surprises that actually aren't expected, and a couple that are.
The only real downsides are a lack of Survival or Sandbox mode like DR1 had, and the multiplayer is as throw away as you can get. Even Bioshock 2's MP is more respectable, and that's saying a lot with how awful it was.
On a sidenote: I have no idea what issues user muad_dib is experiencing, as I use the exact same video card (9800 GT) and a 2.4Ghz Quad Core and never had any technical hiccups. Game runs flawlessly on a pretty standard system with countless zombies on screen.… Expand
Average User Score: 3.8Oct 7, 2010First off, I must say this: How exact a game company can look at thier currently released MMO and decide that features it utilizes need to beFirst off, I must say this: How exact a game company can look at thier currently released MMO and decide that features it utilizes need to be removed from thier new game is beyond me. FFXIV does a few things right, but so many wrong it's downright baffling. Visually the game is in the top tier of MMOs, with nice high fidelity scenery, very well done player and item models. Unfortunately, that's about the only praise I can give it. It has beautiful scenery, but that scenery is copy pasted all over the world in such blatant fashion it's painful. You will walk through numerous areas where the exact same monsters are in mirrored positions from where you just came, and every rock/tree/bush/hill is in the same place as well.
Performance is spotty at best on my high end gaming PC. Controls are sluggish if you use mouse and keyboard, almost forcing you to resort to using a controller. (Works well with 360 controller at least.) But the real meat and potatos of the game is the real problem. FFXIV took gameplay mechanics from FFXI that were already inherently not well balanced, and makes them worse. Gameplay is bogged down with tedium and artificial ways to increase time sunk into the game. Trying to craft a single item could take you hours upon hours, or 3x's+ the actual valve of the item.
So, you say to yourself, FF games are about story! This is true in FFXI, the only MMO I know of where I cared about the story going on. Shame this is not the case here. There is almost no story content in the game so far as much as a small handful of scenes per city, and then nothing but the big experience cap wall to chip away at. In case you hadn't heard, FFXIV introduced a series of systems to restrict your experience gains. The first is an 8 hour limit per week, account wide, that any time past 8 hours means you start to lose out on experience. The second being more party/powerleveling related, where if your healer heals more than 5 times, exp is reduced or nullified.
It's an honest shame. I actually enjoyed FFXI, regardless of it's flaws. I was truely hoping that SE would learn thier lessons from FFXI and carry them into a beautiful, well crafted, and enjoyable game. I can barely give it one of those three.… Expand