Average User Score: 7.2Jan 31, 2014What initially looked like an low budget embarrassment for the series turned out to surpass all expectations. A great mix of an M&M andWhat initially looked like an low budget embarrassment for the series turned out to surpass all expectations. A great mix of an M&M and Wizardry, this game delivers on all fronts, except for the badly optimised engine and long loading times.
Probably the best "proper" RPG dungeon since the old days of yore.… Expand
Average User Score: 5.2May 4, 2013It's exactly what I expected more of the same fun gameplay, interesting story (by Homam standards), witty writing and subpar voice work. TheIt's exactly what I expected more of the same fun gameplay, interesting story (by Homam standards), witty writing and subpar voice work. The new faction (Dungeon) is neither the best, nor the worst, it could've been a bit more innovative, instead of traditional minotaurs, beholders, black dragons and manticores, but hey, I'm not complaining. All in all it's a very solid, very steady and reliable expansion with ample gameplay time I've clocked in about 15 hours and I'm still in the third campaign map. (As for the negative reviews, most of them are, and probably will be, aimed at bugs and technical issues; there were substantial problems on launch with uPlay again but it's slowly being fixed; everything else about this game is very good).… Expand
Average User Score: 8.1Apr 2, 2013A disappointment. Certainly the best XCOM game since Terror from the Deep and a ok game for what it is but that's about it. It's short, dumbedA disappointment. Certainly the best XCOM game since Terror from the Deep and a ok game for what it is but that's about it. It's short, dumbed down, the production values are iffy, the RNG combat mechanics stupid and annoying, the art style terrible. Too bad Firaxis didn't want to make a truly great game. They just wanted to make an accessible game.… Expand
Average User Score: 6.2Dec 9, 2012Sure, the third AC is mostly overhyped and overpraised, especially on the big videogame portals, but it's definitely NOT a dud. TheSure, the third AC is mostly overhyped and overpraised, especially on the big videogame portals, but it's definitely NOT a dud. The animus-part story is miles better, more complex and more layered than the rather dull wanderings of Altair or the cheesy, cartoonish escapades of Ezio. Yes, Desmond is a stupid character but I rather like the outside-animus sci-fi story, although the brief Desmond gameplay stuff itself is just terrible. It's almost if instead of putting some real effort in making the Desmond parts better Ubi bosses said: "Folks don't like Desmond so let's make his part as short and simple as is necessary for the overall story." Another improvements over the previous installments - minigames are finally fun, especially the naval battles, which are fantastic, and the hunting, which is very acceptable. And almost all the side characters are very likeable and well dubbed (especially Haytham). Oh and I also LOVE the way this game handles difficulty - the basic campaign is so easy a 5 year old could cakewalk it while watching cartoons but most optional objectives can be VERY difficult. So you CAN finish the game in under 20 hours (10 if you skip the cinematics) but if you like some extra challenge, you can grow old and crazy trying to do the 100% sync.
Now to the not so good things about AC3. The graphics is a mixed bag. The cities are great, as usual, and the naval part is simply phenomenal. But although the Frontier has it's shining moments, it's marred by really bad textures, pop-ups and overall inescapable feeling that the game has been made primarily for 8 years old console hardware. It just shows. Even the first Crysis is still miles ahead when it comes to forest environments. Of course Ubi is not to blame here - Microsoft and Sony are.
And now for the cons. First and foremost - Connor. Everything that's been said about him is true. He is humouress, dull, moody, annoying and interacts with NPCs like a computer trying to pass the Turing test. It's also disappointing you can't go parkouring over the rooftops anymore because the streets are too wide and there are guards on every second roof. But the biggest disappointment is the way the whole game is put together. As I said, the main story itself is fun and interesting, but the gameplay is...well, almost boring. It's usually about walking from point A to point B and watching a cutscene. And, if you're lucky, the game let's you press a button in a critical moment. More often than not if feels like an interactive movie than an actual game. And for the side missions and optional activities the exact opposite is true. Improving your homestead, hunting, crafting, trading - all of it is quite fun but completely pointless and useless. Yes you can skin animals and craft weapons and sell your produce but what for? There's almost no difference between the available weapons, you'll massacre a redcoat regiment with the basic sword just as easily as with the ultimate endgame model. There's also NO gameplay difference between the available outfits, except they look different. So even though you can spend countless hours collecting feathers and improving your homestead and whatnot all you get is a stupid T-shirt, basically. Furthermore you can't actually buy anything useful for the money you make from craftin and trading, maybe except a map of chests containing - more money. "But you can do all these things just for the enjoyment of seeing your homestead grow and prosper or for the fun of the hunt," I hear some of you objecting. But for me, in an action adventure game like this, all these side activities just feel pointless. I enjoy building my town economy in Settlers or SimCity or Colonization as much as the other guy but those games are ABOUT building and trading. AC3 is about crushing the Templars and how does crafting barrels and skinning rabbits help you with that?
So the verdict - AC3 definitely feels epic and expensive. It exudes the money and expertise and astounding artistic talent that went into making it. But it also feels like the fantastically talented team of writers, artists, architects, historians and programmers was steered by a very poor lead designer. Despite all of that, it's still a towering achievement in the vast sea of stupidity, shallowness, cheesiness and desperate run-of-the-millness that's the current AAA videogame market.… Expand
Average User Score: 8.6Sep 27, 2012Don't get me wrong, I certainly sympathize much more with the likable indie TL2 than with the obnoxious and unrewarding D3 but truth be told -Don't get me wrong, I certainly sympathize much more with the likable indie TL2 than with the obnoxious and unrewarding D3 but truth be told - I spent 100 hours with D3. With TL2, I couldn't get through the first five. I just couldn't find any reason, any motivation to play on. The story and characters are just nonexistent. Sure, a good ARPG doesn't have to be a Witcher-type masterpiece of a videogame novel. But TL2 takes the ordinariness and simplicity of the story and characters to the absolute extreme. Diablo 2 had a simple story and characters but they were interesting and fun. In Diablo 3 the story and characters are dumb and trite but well crafted...like a Disney movie. With TL2 I felt like playing some kind of Atari game from the 80s or something. Moreover I just for the life of me couldn't stand the infantile WoW-ish art style. I just couldn't stop feeling like I'm playing my 6 years old niece's game. Sure, most games nowadays are childish to some degree but TL2's art style is just too much. I read some guys from Runic saying they chose it to stand out, to be different - well I'm sure you can be different without looking completely silly. But I really loved the way this game just oozed with enthusiasm and gusto, the core gameplay mechanics was fantastic and puts stupid D3 in shame. Unlike with D3 you won't be spending weeks on empty, frustrating farming, collecting nothing but dull and boring garbage. In TL2 the loot is plentiful (maybe a bit too much), interesting and fun. The character development system is not something to be excited witless about but it gets the job done quite nicely. And most importantly - all the monsters die spectacularly and violently, bursting and exploding with satisfying meaty effects. Despite all that I can't give this game better than five stars. Unlike with most other modern games it's a great triumph of substance over style. But the end result is the same - overall averageness.… Expand